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View Full Version : Storm/Defensive: Man this is sweet!



OSUMacbeth
07-05-2006, 07:41 AM
I've played many, many different class combos to about level 15. I tend to like melee, so most incorporate some form of melee. All were good, but I felt like something was missing. On a whim, I decided to try a Paladin. The original concept was to max out the Storm Nimbus line as well as Storm Surge, while allowing my superior defense to allow me to take the hits that will activate these things. That concept hasn't changed much, but I had no idea what an absolute beast Defensive mastery could make you. In defensive I have taken the following skills thus far:

Battle Awareness 1: This will probably never be raised. I took it in order to get the amazing Focus and Iron Will.

Batter 6: Eventually this will be maxed. What's amazing about this with storm mastery is that your storm nimbus applies to it as with a weapon. Also, it seems to obey the rules for dual-wielding in that your shield will recieve all the benefits of your on-hand weapon, such as +damage and other things. My current shield is a non-magical white that does 22 damage, but at level 18 with 6 points in batter it kills all normal enemies and most yellows in a single hit. A main-hand weapon with good bonuses will make batter purely sick. I'm getting a 55 damage shield soon, and have 6 more possible points to put into this. Easily my favorite ability as a paladin.

Shield smash 6: Again, quite excellent once you get a decently damaging shield.

Focus 6: Good lord this is an amazing skill. I can't imagine doing defensive without 6 points in this. Thanks almost to it alone my character can wade into large groups and take minimal damage. Shields in this game are better than I've seen anywhere else.

Rend Armor 1: The best single point you will ever spend. This causes Batter (which is extremely powerful even without this skill) to hit *three* targets at once. The tool-tip says the arc is 90 degrees, but in practice it seems more like 150-170. With this skill and a good shield you can mow through enemies more effectively than you ever expected.

In Storm mastery I have maxed the first level of Storm Nimbus and am working on the second. The entire storm nimbus line is amazing for a melee character.

This character, even incomplete as he is, mows through groups more effectively than any combination I have tried, except for Earth/Storm. Sure batter can use up your energy fast when half your bar or more is reserved, but that's what mana potions are for. Of all the characters I have tried, I would take this one over any other. At the moment mobs are so ineffective (bosses included) that it feels almost like cheating.

Things I might take in the future:
Adrenaline rush: I actually used to have this and resilience maxed, and while I admit it was quite good, I can achieve pretty much the same effect with a health potion, and at my convenience. This may change as difficulties rise, and if it does I will likely build it up. It's worth saying that my power level increased considerably once I re-allocated these points elsewhere.

Rally: I had this for a while as well, but again, potion. While it's true that this heals instantly, I find it's just as effective to quaff a potion before a tough fight and let the regen carry you through. I might eventually go up this line for inspiration, or if potions become outdated.

The rest of the shield Dual-Wields: If you take all of these, your chance to dual-wield is comparable to that of an offensive warrior. Almost every hybrid I've made utilized Warfare, and I'd say that these shield-wielding skills are far more useful since they deal good damage yet still allow you to use the ever-powerful shield.

Colossus form: Seems sweet, haven't tested it extensively.

In storm mastery, the Wisp aura and Squall line are probably worth taking. A squall can either be dropped on ranged attackers or on the folks you're tanking for some extra damage.

To close, some of these choices may change as the difficulty rises, but at the moment I feel like I'm playing on god mode. If any other paladins out there have insights into this amazing class, please post them!

Moustache
07-05-2006, 09:35 AM
Rend Armor 1: The best single point you will ever spend. This causes Batter (which is extremely powerful even without this skill) to hit *three* targets at once. The tool-tip says the arc is 90 degrees, but in practice it seems more like 150-170.I believe it's 90 degrees for each mob. I mean... I... hmm... here's a drawing :

http://img92.imageshack.us/img92/3953/90degrees5nz.gif

Ok ?

Voyyce
07-05-2006, 09:47 AM
LOL those mobs look teh scary!

cAPS_lOCK
07-05-2006, 09:52 AM
I believe it's 90 degrees for each mob. I mean... I... hmm... here's a drawing :

http://img92.imageshack.us/img92/3953/90degrees5nz.gif

Ok ?

Could very well be, altough the GameBanshee entry saying "xx arc of attack" seems to suggest otherwise. Your theory makes perfect sense though, seeing as the arc is capped at 125 degrees, a bit more than a third of a whole circle (the extra 5 may just be for "up to vs. up to and equal" programming issues).

psikosis
07-05-2006, 09:52 AM
LOL those mobs look teh scary!

The lower one looks like semen... :shifty:

Voyyce
07-05-2006, 10:07 AM
The lower one looks like semen... :shifty:


The middle one looks scariest by far.

But I have to agree my experience with that skill is pretty much what the picture shows. If a mob is more or less in front of me, I hit it but it never hits mobs in my back, unlike the shield charge skill does.

OSUMacbeth
07-05-2006, 11:12 AM
I salute you, sir. Your drawing is most excellent. That might indeed be the way it is working in the game; I think we can all agree in any case that hitting mobs outside a single 90 degree arc is more than possible. Anyone else wanna talk about the Paladin? :)

LordDivine
07-05-2006, 11:19 AM
That drawing just made my day man, rofl... You rock :]

Dead Ghost
07-05-2006, 11:28 AM
Yeah, me too. :lol: LoL, that was funny!:razz:

Amish Lou
07-05-2006, 11:53 AM
Just wondering if the paladin that he talks about will be as effective in epic and legendary. Sounds like a great idea in the beginning, but I would like to know if it has some unseen downfalls. Thanks.

Dogbert
07-05-2006, 12:03 PM
Just wondering if the paladin that he talks about will be as effective in epic and legendary. Sounds like a great idea in the beginning, but I would like to know if it has some unseen downfalls. Thanks.

That's something i would like to know aswell. Maybe someone knows for sure?
Nice drawing btw. The lower one does indeed look like semen :)

phaet2112
07-05-2006, 03:02 PM
Pally can get the energy shield for resistance against lightning and cold for a specific amount of damage, and defiance in the defense tree which can get up to 50% all ele resistance for the duration of rally. You could stagger rally and colossus form to mitigate a large amount of ele damage, though colossus has a fair bit longer recharge time.

xEmp1rEx
07-05-2006, 03:07 PM
What do you put into stats for a pally?

raduneo
07-05-2006, 03:11 PM
Yeah, me too. :lol: LoL, that was funny!:razz:

Hey Dead Ghost. I see you come from Romania. I live in Canada myself, but I used to live in Romania 3 years ago. ;)

BTW, great drawing guys. :)

Voyyce
07-06-2006, 05:09 AM
Yesterday I had 3 mobs more or less in a Mecedes Benz-star formation, i.e. 120 ° between them and I managed to hit all three of them. Confirms that it works exactly as shown in the picture.

trevah
07-06-2006, 07:08 PM
This really does sound like a great build. It has a good mix of offense, defense, and badassedness. How can you lose?

Tinny
07-06-2006, 07:51 PM
I've been messing with this build too, it's great and certainly more fun than my Oracle. One thing that's great later in the game is Storm Surge, it rips through things when you have a large group surrounding you. Reflection adds a lot of damage too.

Mazuli
07-06-2006, 08:04 PM
Storm surge is a great spell for normal difficulty but once you reach epic, it significantly weakens. In normal it'll instantly kill everything fighting you. In act 1 epic, it removes about half of their hp. In act 2, it removes about 1/3 of their hp. I can only imagine how it is in act 3 legendary. I'm thinking that one point in storm surge, just for the free 1.5 second stun, is all it is worth and the other 11 points could be better spent elsewhere.

Relyks
07-06-2006, 08:16 PM
Check this build out. I'm level 20 right now, with maxed out lightning bolt, storm nimbus, and some pts in shield charge so far, but it will be a multiple target machine later.

http://www.stonedonkey.com/TitanCalc/TitanCalc.asp?mastery=Paladin&master1=8&master2=5&m1=32-0-10-0-0-8-0-0-0-0-12-0-0-12-0-0-15-12-12-8-0&m2=32-0-0-12-0-0-0-0-1-0-0-12-0-1-6-0-0-6-0-8-6

BrAm
07-06-2006, 08:45 PM
Paladins ftw!

I'm currently building my 2nd Retpally (that's Retaliation, not Retribution for the WoW players here lol) My first got corrupted at level 31 and the second is now lvl 32, just started Epic, still in Greece.

Here are the skills I will max out first, after that, I'm not really sure but the OP has givin me some ideas. (notably the shield line, seems like a no-brainer now)

I'll try to justify my choices later on in the post.

Storm:
Storm Nimbus: (Rank: 10 of 10)
Heart of Frost: (Rank: 8 of 8)
Static Charge: (Rank: 12 of 12)

Storm Surge: (Rank: 12 of 12)

Summon Wisp: (Rank: 15 of 15)
Eye of the Storm: (Rank: 8 of 8)

Energy Shield: (Rank: 12 of 12)
Reflection: (Rank: 8 of 8)

Defense:
Armor Handling: (Rank: 6 of 6)
Adrenaline: (Rank: 10 of 10)
Resiliance: (Rank: 1 of 10)
Rally: (Rank: 12 of 12)
Quick Recovery: (Rank: 8 of 8)

First off, the Build Defining Ability here is, without doubt, Storm Surge. At max level this spell deals massive amounts of Cold+Lightning damage in an AoE radiating outwards from the Paladin. Basically, this kills stuff for you. This is great, the problem is, you need to get hit for it to proc. Luckily, a Defenders specialty is taking hit and mitigating the damage received.

Next up, the Storm Nimbus line. Great abilities here. All 3 enhance your melee prowess adding damage and Debuffs to your attacks. These spells also enhance the Cold/Lightning damage from Storm Surge making it even more potent.

The Whisp. I have not seen the other pets in TQ at work, but the Whisp is pretty killer. At lvl 5 it gains Thunderclap, a mini-aoe attack with a nice stun proc, pretty cool. The real hotness though is Eye of the Storm. Maxed out this grants you +100% Elemental damage and some elemental resists! (this affects party members too). Good thing all our damage comes from elemental sources eh ;)

Energy Shield and Reflection. Yea, it only protects from Cold and Lightning damage but I'll take it anyways. 394 damage absorbtion is pretty huge in the right situations. We get a nice little bonus from Reflection: more retaliatioon damage. (11% chance of 81% damage reflected)

There is something I can't figure ou though. Because of the wording on the ability, I don't know if it only has a chance to reflect Cold/Lightning damage, or ALL types of damage. When I get higher levels I'll be able to judge better. In any case, Retaliation is the name of this build, so it's fitting.

Thats pretty much it from the Storm line, I highly doubt I'll be adding more abilities from this Mastery later on. (except maybe Spell Breaker and Spell Shock)

Defense:

Before I go into the Defense Mastery, I have to mention this. Apart from Armor Handling, I have invested heavily into Storm early on. I only started putting points in Defense in the late 20's lvl range.

Armor Mastery. Since I was pumping the Storm Mastery up while leveling early on, I had to compensate for the Intelligence bonuses that Storm gives you. By putting most of my attribute points in Strenght and maxing out Armor Handling, I made sure I could wear the heavy armor all the time. Plus, it gives a 16% Armor Absobtion bonus.

Next to be maxed out is Quick Recovery. A good shield is a Paladins best friend. This skill makes it even better. Your shield can block 84% faster. This is good. It allows Storm Surge to proc without you taking damage.


Rally, Adrenaline Rush and Resiliance. I'm going to have to play these at higher levels to be sure. In theory, this should be nice. It's good to pop Rally when Adrenaline Rush procs, that way the Life Regen effect of both feed off each other. (+25 Health/sec and +150% Regen) Add some regen gear to that (I think a relic adds a nice amount..can't remember for sure) and you might not need many potions.

This leaves about 30 Skill points untill lvl 65, enough to add whatever fits your style. I'll probably try Batter and Rend since this build needs a great shield anyways.

Gearwise, I'll look for stuff that adds +elemental damage mostly. Good + Def Ability can't hurt either. I'm currently sitting at about 430 DPS(my weapon isn't very good) but I don't think Storm Surge is counted in that number, I could be wrong.

Hope that helps, I am by no means an expert, this is just what I'm doing with the Paladin class. So far so good, nothing is posing a real threat unless I'm being stupid or not being attentive. You have to be aware of the Adrenaline procs for Rally and watch the cooldown on Quick Recovery. I'm still relying alot on potions since the Rally/Adrenaline combo is still low level.

Hope this wasn't all too obvious and that I can help a few people out. It's a fun and efficient class to play.


EDIT: Typos

jimkirk
07-06-2006, 09:54 PM
would you use a staff for a paladin or sword/shield?

BrAm
07-06-2006, 10:16 PM
God damnit Jim! I'm a doctor not a weapons specialist. :lol:


Weapon/Shield

ScottyBones
07-06-2006, 10:36 PM
God damnit Jim! I'm a doctor not a weapons specialist. :lol:





Beam me up Scotty!:rockon:

Wildcard
07-06-2006, 11:36 PM
I am creating almost the exact same build.
You have to go sword/shield so you can get in close and do damage with Storm surge.

I am not putting any points into intelligence (other than those given from maxing out storm mastery) so I am not able to use any decent staffs anyway.

trevah
07-06-2006, 11:49 PM
Ya, definitely sword/shield otherwise you 1) lose the ability to block 2) lose the ability to use all the shield skills and 3) decreases your ability to take hits and thus decreasing your damage dealing capabilties.

jimkirk
07-07-2006, 09:04 AM
Beam me up Scotty!:rockon:

aright aright .. i think i got it

but i got the ultimate weapon :evil: i got the corbonite manuever and i got lotsa skill points in that :cool: and if that dont work we always got the general order 24 (the above is for those who are familiar with tos trek otherwise just ignore my attempt at humor ..lol)

hey bones i love that pic of "blondie" you son of a ***tch (the good the bad the ugly)

jimkirk
07-07-2006, 09:09 AM
Ya, definitely sword/shield otherwise you 1) lose the ability to block 2) lose the ability to use all the shield skills and 3) decreases your ability to take hits and thus decreasing your damage dealing capabilties.

i love the shield smacking capabilities of the defense guy

-Smoke_
07-07-2006, 12:51 PM
I'm starting a new storm & ......... Character, and I think I'm leaning towards Defense. I have a level 19 storm & nature (druid), but I like the better armor and weapons vs. just zapping everything with Ice Shard, which is pretty good at higher levels.

I think the all -purpose Paladin will make a fine monster slayer indeed.

minus
07-07-2006, 11:56 PM
This post had me making a Paladin last night.
I had some *amazing* luck. I almost thought my game was bugged.
I had *2* blue items drop that are great for me before I was level 7 even. One is a piercing sword (Heartsting)... and another is a freakin shield! (25 damage... I also got the + to 15% pierce resist modifier on it). The sword has amazing bonuses on it like chance to do 30-60 pierce damage or 1-22 lightning. I was a machine even before I was able to select the defender as a second class at level 8.

Anyway. The "Armor Handeling" skill. I was thinking about this. I haven't done it yet but I was thinking that since a lot of our wepon damage is done with the proc's in the Storm Nimbus line... that it makes sense to stick with daggers that have a very fast attack speed. The Armor Handeling skill would take care of the strength needed to wear nearly any armor / shield... so more points could be put into Dex alowing to get the rogue like crazy daggers that are very fast and the paladin can sorta move the damage bonuses on top of the storm nimbus line into the "plus to piercing" equipments.

I think I'm gonna give it a go. =) I'm building my dude up one way for normal with an intent to respec once in Epic. Mainly gonna boost the Storm Wisp to help out and then pay to despec it later in Epic. ;) Not completely set yet on what the final build is going to be but being able to export your character will at least allow for more experimentation without it being so expensive. =)

xEmp1rEx
07-08-2006, 04:35 AM
where did you guys put your stats?

BrAm
07-08-2006, 12:57 PM
Mostly in Strenght for me.

The Storm Mastery ramps up your Intellect, so don't put points there.

I do put a few points in Dexterity and Health when I feel they are getting a little low.

Chythonian
07-08-2006, 01:31 PM
well personally im struggling with this build, im lvl 42 reflect paladin and cant get out of babylonian gardens coz im totally unable to kill the boss, it can nuke me in 1 lightning hit:( in epic ive come across a few well 3 other red type monsters that can insta kill me like this, 1 (whose name i wont mention for epic spoiler reasons) kills me in a single physical dmg hit!

Though i will say i think ive been unlucky on items, done lots of runs, got the citedel and bulwark completed set so thats +2 to all defender skills and the rest but ive been extremly unlucky finding good resistance equip.

1 thing i only noticed at lvl 40 was the bonus that the wisps buff can add with the lightning/cold resists, so now im working towards maxing that in the hope that ill gain enough resists from it to only have to worry about fire and poison since my pierce resist is pretty high.

Simon Catfish
07-08-2006, 08:43 PM
I'm loving this build! I've maxed the first level of Storm Nimbus, Batter and Focus at level 18 with single points in Rend, and Armor Handling, but I have a few quick questions now.

Is it better to switch back to the Storm Nimbus tree or start filling up shield procs on the far right hand side of the Defence skill menu? Or do start gunning for Storm Surge?

Is Rend only worth one point?

I'm avoiding Adrenaline and Rally at the moment since I pretty much carry as many potions as the merchant lets me buy. =/

Devatox
07-09-2006, 02:03 PM
Just tried the build yesterday - Went to about Level 18. I put 1 point in each of the skills in the tree before Storm Surge, and kept pumping points into the Storm Mastery until I could reach Surge. BAM, when I got it, stuff started dropping like flies. All my points kept going to STR and some to DEX.

I have 1 point in Wisp, Surge, and the 2 Skills under Surge. AT level 18, I have the Defense tree mingled in there with 1 in Batter, 1 in Rend, and I wipe out groups of mobs with insane efficiency. Yes, I know this is just "normal" mode hehe.

From here I guess I flesh out the abilities I rely on, such as Batter and Surge. I'd like to get to Pulverize on the Defense tree, but I that's a long wait.

ANyhow, thanks Op, it gave me a fun build to try :) I just wish it wasn't called Paladin, because I've always liked Shadowknights better. :rockon:

zeno
07-09-2006, 09:40 PM
Definetly use a mace w/ this build. Concussive blow lengthens the stun duration for _any_ stun you inflict, including storm surge. That makes it about twice as nasty.

NastyJack
07-10-2006, 01:25 AM
Armor Mastery. Since I was pumping the Storm Mastery up while leveling early on, I had to compensate for the Intelligence bonuses that Storm gives you.

I'm not sure what exactly that means. Can you explain? How does storm give you intelligence bonuses and should I be putting points into intelligence since it increases elemental damage?

Galefury
07-19-2006, 09:28 PM
I've been wondering how effective Thunderball with Concussive Blast could be when combined with the increased stun duration from Concussive Blow. Has anyone tried that yet?

BrAm
07-20-2006, 12:25 AM
Armor Mastery. Since I was pumping the Storm Mastery up while leveling early on, I had to compensate for the Intelligence bonuses that Storm gives you.

I'm not sure what exactly that means. Can you explain? How does storm give you intelligence bonuses and should I be putting points into intelligence since it increases elemental damage?


Sorry, that is badly worded.

Putting points in Storm Mastery gives you bonuses to intelligence and other 'caster' oriented stats. I'm talking here about putting points in the main mastery, the scale of 1 - 32 that unlocks abilities

This build is melee based. By putting points in Storm you don't get the strenght bonus Defense would give you if you were leveling it up instead.

So putting a few points in Armor Mastery and your attribute points in strenght, you can wear the best heavy armor pieces and equip the best weapons available.

Int does increase Elemental bonus, but it does not outweigh having good strenght for a build like a Paladin. If you were playing mostly as a caster, using Ice Shards and Lightning attacks you'd be right to choose Intelligence.


Hope that clears it up.

Cretan
07-20-2006, 05:07 AM
I have a Palladin lvl 38 i focus mostly in defense mastery cause in epic and in legendary later you will need it!
Check out this http://www.titancalc.com/TitanCalc.asp?mastery=Paladin&master1=8&master2=5&m1=24-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-0-12-0-0-0-0-0-0&m2=32-0-10-0-6-1-2-0-6-1-3-5-2-0-1-5-0-5-3-1-6-0-0-0

storm surge really kicks butt so max it!
I believe the main goal as a palladin is not to take damage as best you can,also focus on using high defence equipment and try to use items that give you attack speed because the faster you hit the more your defence stances are triggered! later on focus at raising storm nimbus tree!
Any comments?

Galefury
07-20-2006, 09:50 AM
I'm thinking about this (http://www.titancalc.com/TitanCalc.asp?mastery=Paladin&master1=8&master2=5&m1=16-0-0-1-12-0-1-0-12-0-0-8-6-0-0-0-0-0-0-0-0-0-0&m2=32-6-1-12-6-1-1-8-6-1-1-1-1-1-6-8-1-6-1-8-6-0-0) build currently.

Only stuff from storm are maxed Thunderball (for massive stun with the 40% bonus from Concussive Blow) and Squall (against archers and for tanking better) + their upgrades and 1 point in Spell Breaker and its upgrade.

Defense focusing on the Shield attack skills, Batter and Shield Charge for attack, and Quick Recovery for defense. Also Armor Handling, Colossus and Concussive Blow of course. 1 Point in most other stuff just to benefit from + to skills, but maxed Defensive Reaction for some more damage and speed.

Strategy would be Thunderball to start the fight, then demolishing the group of enemies with a Shield Charge, Batter and then normal attacks - hopefully with many shield smashes added in. Squall against archers standing around. The enemy group should be dead when the massive stun wears off. And if not I can use Quick Recovery and sometimes Colossus to make sure I don't die. This should play ridiculously well (for a melee) in Legendary, if it works as intended. I doubt that, though, just because something always goes wrong :(. I checked Thunderball with Concussive Blast (both maxed and +2 to skills) with my Druid on Legendary, and the stun and area of effect are quite satisfactory. Just the cooldown might cause problems, I might have to look for nice recharge gear.

Bosses cant be stunned well, but the 50% reduction to attack speed from Batter (and Disable) should make dodging rather easy. Also there is always Colossus. No real worries there.

Possible further development past the level of 52 in the Titancalc sheet would be a point in Storm Surge, more points in the Battle Awareness line or Storm Nimbus. I doubt I will get much higher, though. Maybe I'll not even get to 52, so thinking further is pretty pointless.

Comments? Any real showstoppers in sight?