View Full Version : Name the most useless skills here
Ion Silverbolt
07-03-2006, 09:46 PM
Well so far playing Earth/Hunter and I tried monster lure with detonate figuring I would get a nice boost to damage with it with EA on. Well, it does do well..On the very few times it works. The activation timer makes it worthless in a pinch. Also, most monsters seem to ignore it outright. Considering the skill points invested in it, you're better off putting points in something else. It also has a slow reset timer.
It's a shame. If it worked instantly, it would be a pretty useful skill. I think it only works on beasts or low intelligent monsters.
Anyway, what are some other skills that you think are not very useful?
bildo84
07-03-2006, 11:08 PM
Disarm Traps - Rogue Tree
Freakin' horrid.
ScottyBones
07-03-2006, 11:43 PM
Disarm Traps - Rogue Tree
Freakin' horrid.
Yeah, that's a pretty bad skill.
Darky
07-03-2006, 11:46 PM
The one in hunter that ensnares a single enemy - useless since a lot of them are ranged and all mobs are in groups.
Shiver
07-04-2006, 12:53 AM
The one in hunter that ensnares a single enemy - useless since a lot of them are ranged and all mobs are in groups.
That skill is amazing, what crack have you been smoking? A lot of groups have this one guy that's ultra strong and can decimate a frail archer. I usually net that guy, drop back a bit, then start blasting away at his buddies. The cooldown is so quick you can disable multiple enemies at a time if you're clever with it. I'd say the skill's a little too good at the start where it strangles enemies to death by itself.
The most useless skill I found is adrenaline (plus depending skills). Most defenders seem to use it here but it's ridiculous costly to work but has a probability of 5%. Just rofl.
skinnybeans
07-04-2006, 02:32 AM
i second monster lure + detonate
i find the net skill very useful for kiting groups
Viperace
07-04-2006, 02:43 AM
That skill is amazing, what crack have you been smoking? A lot of groups have this one guy that's ultra strong and can decimate a frail archer. I usually net that guy, drop back a bit, then start blasting away at his buddies. The cooldown is so quick you can disable multiple enemies at a time if you're clever with it. I'd say the skill's a little too good at the start where it strangles enemies to death by itself.
Exactly what i wanted to say.
Ensare is crucial to ranger, especially VS boss.
Batman
07-04-2006, 02:52 AM
I'd go one further, Ensnare - Barbed thingy gives decent bleeding damage.
Crap against undead though.
RamzaBehoulve
07-04-2006, 03:14 AM
The most useless skill I found is adrenaline (plus depending skills). Most defenders seem to use it here but it's ridiculous costly to work but has a probability of 5%. Just rofl.
A defender is supposed to get a beating from many monsters at once, that's why the % is low. You'd be constantly in Adrenaline mode if it was any higher.
It's going off fairly often for me when I'm fighting groups of 4+ monsters.
cAPS_lOCK
07-04-2006, 03:20 AM
Adrenaline is especially good for a retaliation-type character, for example a Paladin. When it's your tactic to get hit a lot, why not make it so that you heal when you do?
I'm thinking of making my Defender (~lvl 6) into a Paladin, and Adrenaline is, if not a cornerstone, a great help in that build.
RamzaBehoulve
07-04-2006, 03:25 AM
Adrenaline is especially good for a retaliation-type character, for example a Paladin. When it's your tactic to get hit a lot, why not make it so that you heal when you do?
I'm thinking of making my Defender (~lvl 6) into a Paladin, and Adrenaline is, if not a cornerstone, a great help in that build.
I've been working towards a Paladin retaliation build also, and yeah, I'm getting hit so often that Adrenaline and Quick Recovery are a must to make the build as efficient as possible.
Shiver
07-04-2006, 04:12 AM
I'd go one further, Ensnare - Barbed thingy gives decent bleeding damage.
Crap against undead though.
And Ensnare doesn't work on most major bosses. Yes, you can kill Nessus and Arachne with it. I mean REAL bosses. That's why I skipped on the barbed net upgrade. Bosses and undead are the big thorn in your side throughout the game, so I couldn't justify dumping points into something that works against neither. This is sort of off topic; I don't consider barbed net a bad skill by any means.
Xaece
07-04-2006, 05:06 AM
The most useless skill I found is adrenaline (plus depending skills). Most defenders seem to use it here but it's ridiculous costly to work but has a probability of 5%. Just rofl.
Adrenalines 5% chance to fire, with Resilience at lv 6 = PERMANENT ADRENALINE. Maybe you should actually try it rather than just look at it.
'cause, ya know, your analysis tells me you're just going on what you see rather than how it actually plays. My Defender is only without Adrenaline for 'maybe' the first two seconds of a fight. Oh, wait thats right, 'cause I just did a Shield Charge that AoE stunned the mobs. Then my Adrenaline is going full blast with +50% damage and +20% Total Speed, my that is so useless to maintain +50% damage and +20% Total speed at the cost of ZERO energy.
The reason you have probably seen it as "useless" is because you didn't realize your Adrenaline was on Cooldown. Its duration is 12 secs with a 30sec cooldown, once you have Resilience max'd the cooldown is 10.8 seconds, which means it can and will proc again before it wears off. Again, it costs no energy, all does it requires ya to get hit, which uh, can you tell me any Defender build that never gets hit? And that actually fights in the frontlines. Ya, didn't think so.
Most useless skill, can't really think of one. I haven't found a skill that I wouldn't put atleast 1 point into depending on build. Yes, even the Rogue's trap skill.
tourist
07-04-2006, 05:13 AM
the trap skill is ineed not that bad.. just one point and you do 25% more damage to those damn traps.. and that helps
especially if there are 20 skeletons beating you
in my opinion.. there isnt a real useless skill..or i just didnt found it yet. i would like to push all my skills to max :whistle:
BilbU
07-04-2006, 05:36 AM
Hi everybody, I just started to play this game and made a Spellbinder build (Spirit/Defense).
I have never used the "Dark Covenant" skill because I find it quite uncomfortable to sacrifice HP as I am always meleeing.
Other than that, I don't really invest in Defense skills. I just put some points in skill advancement for the attribute boni and unlockeded "Armor handling" and "Rally".
ScottyBones
07-04-2006, 05:42 AM
Hi everybody, I just started to play this game and made a Spellbinder build (Spirit/Defense).
I have never used the "Dark Covenant" skill because I find it quite uncomfortable to sacrifice HP as I am always meleeing.
Other than that, I don't really invest in Defense skills. I just put some points in skill advancement for the attribute boni and unlockeded "Armor handling" and "Rally".
You just reminded me of another kinda useless skill. Concussive blow in the defense mastery can qualify because it's so rarely used (I don't see too many people using clubs/maces with shields).
Xaece
07-04-2006, 06:30 AM
You just reminded me of another kinda useless skill. Concussive blow in the defense mastery can qualify because it's so rarely used (I don't see too many people using clubs/maces with shields).
And yet, that can be one of the most overpowering skills when used right.
Thor. Defense/Storm, max out the Concussive Blow, and all of the plethora of stuns in the Storm set get a 40% duration boost. Thats Storm Surge (1.5 sec base if I recall, which is AoE), Chain Lightning (1.5 sec base on primary, 0.5 sec on secondaries), Thunderball (Not entirely certain how it works, the 1st skills base goes up to like 4.0 secs, and the modifier to it has a 3.5 sec base stun). Then you have Shield Charge which also gets boosted.
Another thing to take into account, currently the way Aspd works, the slower the weapon, the better the dps you can get. High speed weapons cap out much sooner than slow speed weapons. Which makes Maces (Axes, Spears, and Bows), better for end-game dps. So, in normal, your mace maybe much slower than your Assassin friends daggers, but late game, your mace will have as much speed as your Assassin friends daggers, and he'll be weeping (Well, maybe not but still lol).
(What I mean about the aspd. If you use a 1h knife, its like 120ish aspd base, but caps at 190 aspd. A mace starts out at like 85-95ish aspd base, it also caps out at 190 aspd. Dual-wielders are capping out at 171 aspd. There are 'some' variations, but we're not sure why those differences exist)
Deadrex
07-04-2006, 07:52 AM
All type of enchantments to bows, envenom wepons,storm nimbus,brimstone. They all suck mega in Epic and futher :) I mean 50 dmg? Or 200 psn over 5 sec?
Xaece
07-04-2006, 08:01 AM
All type of enchantments to bows, envenom wepons,storm nimbus,brimstone. They all suck mega in Epic and futher :) I mean 50 dmg? Or 200 psn over 5 sec?
This -is- tongue in cheek right? lol..
crazy-daddy
07-04-2006, 08:04 AM
@Deadrex
Ever played a Spirit/Storm guy? Tripleshot enchanted like hell, onehitkilling mobs in epic in a 2.5m radius? You'd never ever say that enchantments suck again ;-)
EDIT: Argh Xaece you were earlier ;-) If it IS toung in cheek, then it's well hidden... if not... LOL
Deadrex
07-04-2006, 08:07 AM
Doest that build Include BOWS? NO.
*I know ternion is good but then u put points into int for extra dmg on ench, get items that give extra elemental and have that buff then is good but its not the way of tha hunter.
Xaece
07-04-2006, 08:10 AM
@Deadrex
Ever played a Spirit/Storm guy? Tripleshot enchanted like hell, onehitkilling mobs in epic in a 2.5m radius? You'd never ever say that enchantments suck again ;-)
EDIT: Argh Xaece you were earlier ;-) If it IS toung in cheek, then it's well hidden... if not... LOL
The smiley is what made me ask if his post was tongue in cheek. :whistle:
But, yah.. Once I got the editor working and everything I was playing around with max level of all the skills. And when I saw what Ternion had going for it, I nearly threw up. Disgusting amount of power... Spirit Mastery is pretty much the only Caster based Mastery that has % based damage powers. 3-9% Life Reduction, +% Elem Damage to Staves that now do three bolts, and AoE damage and get an attack speed bonus... yeesh.
I mean, ya sure, the other Masteries get +% to their elemental, but the base skill is on a fix'd damage set, so it has it limits based on the amount of +% elemental gear ya can get. But ternion? Its based on the damage of your staff which increases every level, and all of the elemental modifiers your spells get based on....
Xaece
07-04-2006, 08:24 AM
All type of enchantments to bows, envenom wepons,storm nimbus,brimstone. They all suck mega in Epic and futher I mean 50 dmg? Or 200 psn over 5 sec?
Doest that build Include BOWS? NO.
So, uh, Hunters with their +250% Pierce Damage bonus, Puncture Shot Arrows to pass through enemies with an absolute Pierce Damage bonus from Marksmanship, and having ScatterShot Arrows is bad? :knockout: Which, every enemy that the Arrows pass through is another enemy struck by the Stormnimbus, what have ye, not to mention the Study Prey line, which will decrease targets damage resist by 60%, Pierce resist by 60%, and the Elemental Resists by 40% (to allow Storm/Earth Enchants to do more damage).
My that really sounds rough. :whistle:
racres010101
07-04-2006, 09:36 AM
I would have to vote for the spell in Nature mastery that gives you a chance to cast spells at 50% mana... it seems like a waste of points because I can just use energy potions and I ONLY run out of energy because I constantly use my Turion attack or w/e it is which costs like 60 energy per hit ( about 1 hit per second or 60 energy per second... usually takes me a few minutes of non-stop attacking/casting before I run out of energy completely and need to use a potion but I tend to use an energy potion once every 10-15 minutes... so the spell is rather useless for me ).
mprezd
07-04-2006, 05:24 PM
I would have to vote for the spell in Nature mastery that gives you a chance to cast spells at 50% mana... it seems like a waste of points because I can just use energy potions and I ONLY run out of energy because I constantly use my Turion attack or w/e it is which costs like 60 energy per hit ( about 1 hit per second or 60 energy per second... usually takes me a few minutes of non-stop attacking/casting before I run out of energy completely and need to use a potion but I tend to use an energy potion once every 10-15 minutes... so the spell is rather useless for me ).
I did think about this but not sure how it works on heart of oak or permaneance of stone (can you have multiple of these going???)- if you can cast these at 50% and only have them taking 50% of the allocated energy for continuing to use the skill then it is actually quite useful. Anyone tried this to see how it works?
RyanPaul
07-04-2006, 06:41 PM
If Deadrex wasn't kidding, he was probably forgetting that elemental damage is modified by intelligence (boosted 10% every 65 intelligence)....So even though the damage looks small, your character modifiers make it really strong. If he WAS kidding, nevermind.
My vote is Disarm Traps for most pointless skill.
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