View Full Version : Dualwield/calculated...+few %dmg stack questions
Provokator
07-03-2006, 05:29 AM
I have a few questions concerning dualwield/calculated strike,and a few +%dmg ones,and yes i have read a lot of posts but none explained too good,at least not how they stack.
1.If i have last skill from warfare that uses a 360 degree arc for 3 hit,does that also count as a 3 hit?If it triggers like that,that would mean that next hit would proc calculated extra dmg strike?
2.Dmg question:lets say a weapon has stats:+21% cold damage
10-15 cold dmg
....few questions:does this 21% mean that it will do an extra of 21% of that weapons total dmg and it will be done in cold dmg,or is it 21% of that weapon cold dmg,or is it 21% of total cold dmg u produce?
...also i have read that even if u dont hit with both weapons while u use dual wield,the single hit will trigger both weapons stats/procs,is that true?If it is how is dmg divided?
Lets assume that 21% is: that weapons total dmg + 21% in cold dmg,which i think would be right by some common sense,and lets say u have 2 weapons that both have +21% cold dmg.If what they say is true,that when u dualwield even if u hit with one weapon they both trigger,how would that +21% stack?
Also does the dmg from both weapons stack or just the procs and stats from those weapons?If they all stack,and lets say weapon nr.1 does 120dmg +21% in fire and weapon nr.2 does 144 and +21% in cold dmg,whats the trigger order,aka stack order?.....this dual wield shit is very confusing :errf:
Maverik
07-03-2006, 06:43 AM
2. From what I have seen, it is +21% of cold damage ONLY.
3. It appears passive stat mods (+STR/DEX/etc) always apply, yet any active skill (fire damage) only apply to the single weapon. I belive the devs answer was misconstrued, and he meant that you get to have a 2nd slot of passive mods that are not often found on shields.
Provokator
07-03-2006, 06:57 AM
So you say it does 21% of total weapon dmg and it does it in cold?ok....
What if,lets say a frost mage,had that weapon.How will he know what actually is refered to his frost spells and what to his staff only?
Provokator
07-04-2006, 05:55 AM
If a mage gets bonuses to skills with +cold dmg bonus on weapons which i guess they do since i didnt get a smart response,why doesnt an assasin or any melee class get bonuses to theirs skills?
Xaece
07-04-2006, 06:34 AM
If a mage gets bonuses to skills with +cold dmg bonus on weapons which i guess they do since i didnt get a smart response,why doesnt an assasin or any melee class get bonuses to theirs skills?
Because we do. +% Damage applies to our skills. If our skills are doing Piercing damage (or for Rogues, Bleeding/Poison), there are mods for thsoe too that effect the skills.
Xaece
07-04-2006, 06:41 AM
1.If i have last skill from warfare that uses a 360 degree arc for 3 hit,does that also count as a 3 hit?If it triggers like that,that would mean that next hit would proc calculated extra dmg strike?
Not sure if that counts as 3 hits or one I'm afraid. Kinda hard to test something like that too. My gut feeling, says no however.
2.Dmg question:lets say a weapon has stats:+21% cold damage
10-15 cold dmg
....few questions:does this 21% mean that it will do an extra of 21% of that weapons total dmg and it will be done in cold dmg,or is it 21% of that weapon cold dmg,or is it 21% of total cold dmg u produce?
...also i have read that even if u dont hit with both weapons while u use dual wield,the single hit will trigger both weapons stats/procs,is that true?If it is how is dmg divided?
Lets assume that 21% is: that weapons total dmg + 21% in cold dmg,which i think would be right by some common sense,and lets say u have 2 weapons that both have +21% cold dmg.If what they say is true,that when u dualwield even if u hit with one weapon they both trigger,how would that +21% stack?
Also does the dmg from both weapons stack or just the procs and stats from those weapons?If they all stack,and lets say weapon nr.1 does 120dmg +21% in fire and weapon nr.2 does 144 and +21% in cold dmg,whats the trigger order,aka stack order?.....this dual wield shit is very confusing :errf:
Um, soooo is not the case... If a weapon has +% of -any- type of damage, it is increasing the BASE values of that type of damage.
So, if you have a mace/axe with +20% cold damage, and it does -not- list any +5 Cold damage (as an absolute, not a percent), then your weapon has no cold damage to be boosted. That 20% will boost Ice damage skills (that Storm gets), or any Ice damage granted to melee attacks (This can come from weapons, rings, amulets, and buffs such as Storm Nimbus, again these values must be an absolute).
The confusing part might be the "Pierce Ratio" that swords, bows, and spears deal. Pierce ratio takes an amount of the specific weapons damage (after all 'damage' mods, i.e. Physical damage) and converts it into Piercing damage which is then modded afterwards (to my understanding). I have yet to see a weapon that says "Does X% of damage as Elemental", I suppose theoretically they are out there, but when it says +% Elem Damage (whether its fire, cold, lightning or even Elem as in all three), it only boosts that damage type without converting any damage from Physical to it.
Does that clear things up?
devilbcn
07-04-2006, 06:45 AM
i dont understand what you say...
i have an amulet that adds +24% cold damage, but i dont have any item that makes cold damage. So the amu adds +24% of my weapons damage in cold?? no matter if any of my items/skills do cold damage?
Xaece
07-04-2006, 06:53 AM
i dont understand what you say...
i have an amulet that adds +24% cold damage, but i dont have any item that makes cold damage. So the amu adds +24% of my weapons damage in cold?? no matter if any of my items/skills do cold damage?
That amulet is boosting any cold damage you have.
Which, apparently you have no cold damage, so therefore you're getting no benefit from the +% cold damage.
To get a weapon to deal cold damage you -must- have an absolute value (not a percent) cold damage bonus.
My level 12 Hunter I have, has a ring that adds 1-7 Lightning Damage. Thats an absolute damage bonus. That 1-7 damage can be effected by a 20% lightning damage bonus. It will then become 1.2 to 8.4 lightning damage dealt. My bow could deal 1000 physical damage, but it will never have part of the physical damage "converted" to lightning damage from +% lightning (or cold, or whatever).
Which, while I'm thinking about it, might as well mention +% Life Leech bonuses. That increases the life leech damage it is not an actual "life leech". There are two forms of "life leech" that give the attacker health back. "X life leech over Y" and "x% of damage converted to health".
devilbcn
07-04-2006, 07:06 AM
ok thanks, i understand how it works now :)
Provokator
07-04-2006, 08:20 AM
Yes, ty very much
JakeS
07-11-2006, 03:48 PM
Is that absolutely sure that item +% bonus, e.g. +20% cold dmg is applied on dmg from skills too? I'm asking because i can't see an obvious way to check this since it shows up only at the average dmg and dps value in the char screen, so representing the weapons (melee / ranged) damage. But the skills stats at the quick select bar remain unchanged, e.g. ice shard does not show the new damage dealt.
On the other hand I checked out items giving a -% energy cost bonus: This isn't shown either but really works as I can see by checking my energy value before and after casting with or w/o this item equipped.
regards, JS
JakeS
07-12-2006, 12:58 PM
bump, cause I really want to know if it works for skills too and why it isn't displayed.
Xaece
07-13-2006, 01:34 PM
bump, cause I really want to know if it works for skills too and why it isn't displayed.
Yes +% really works on skills...
The tooltips don't update because it was something the dev's were unable to finish coding before they were forced into releasing the game. It is something they want to add into the game when they have time.
justabug
07-14-2006, 06:52 AM
3. It appears passive stat mods (+STR/DEX/etc) always apply, yet any active skill (fire damage) only apply to the single weapon. I belive the devs answer was misconstrued, and he meant that you get to have a 2nd slot of passive mods that are not often found on shields.
Can anyone clear up this part right here? And would X% of dmg converted to life be considered a "passive mod"?
justabug
07-14-2006, 06:54 AM
bump, cause I really want to know if it works for skills too and why it isn't displayed.
Yeah it works on skills too. "+% cold dmg" for example, applies to ANY form of cold dmg that comes out o your character.
Bob_TheMadCow
07-14-2006, 07:24 PM
1.If i have last skill from warfare that uses a 360 degree arc for 3 hit,does that also count as a 3 hit?If it triggers like that,that would mean that next hit would proc calculated extra dmg strike?I don't think this has been addressed yet... I'm curious myself cause technically if Tumult procs and hits three mobs, thats 6 hits at the same time, so one of them (or even two) should be calculated strikes... Or does it count as one "attack" that just happens to hit 6 times in that time frame. If it's the later and that is due to be a calculated strike hit, could all three mobs be hit by two calculated strikes at the same time? Man that would hurt! :whistle:
AngelicPenguin
07-14-2006, 08:53 PM
Xaece,
Just gotta say, you are one of the most helpful posters on the board, thanks!
-Matthew
Razanar
07-15-2006, 12:37 AM
Xaece,
Just gotta say, you are one of the most helpful posters on the board, thanks!
-Matthew
I'm gonna have to agree with this guy. You deserve a medal for all the information in this topic alone. Thanks, I was wondering the same thing about the % question.
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