DaveyJJ
05-09-2006, 04:40 PM
Max, we've seen video of the editor in action and know you guys are working on polishing the UI, but I've thought of a question I haven't yet seen addressed.
We (the community here) seem to understand that you can link various world files together to move the player from one locale to another. And you've spoken to the loading time betwen world file issues before (I think--can you remind me) and also moving characters from one world file to another.
But how "big" are these individual world files in terms of the player character scale? Or to ask this in another way, both how "big" a file can you make and how long would it take a character (assuming just perfectly flat terrain with no impediments) to run straight across the world file from one "edge" to another? Or are the optimum world file sizes somehow tied to RAM on a players machine?
I'm just trying to get a sense of how much of the location within a world a single world file can encompass. Understanding that the most useful purpose of a world file (given that none of us have yet played with The Editor yet) seems to be to define locations within your game ... e.g., one world file for a town, one for the desert outside it, one for the cave complex at the far edge of the desert, one for the swamp south of the town, etc.
And finally, what should we be calling our creations in your mind? Scenarios? Games? Modules?
We (the community here) seem to understand that you can link various world files together to move the player from one locale to another. And you've spoken to the loading time betwen world file issues before (I think--can you remind me) and also moving characters from one world file to another.
But how "big" are these individual world files in terms of the player character scale? Or to ask this in another way, both how "big" a file can you make and how long would it take a character (assuming just perfectly flat terrain with no impediments) to run straight across the world file from one "edge" to another? Or are the optimum world file sizes somehow tied to RAM on a players machine?
I'm just trying to get a sense of how much of the location within a world a single world file can encompass. Understanding that the most useful purpose of a world file (given that none of us have yet played with The Editor yet) seems to be to define locations within your game ... e.g., one world file for a town, one for the desert outside it, one for the cave complex at the far edge of the desert, one for the swamp south of the town, etc.
And finally, what should we be calling our creations in your mind? Scenarios? Games? Modules?