View Full Version : Sorcerer-Prophet
11-11-2007, 11:44 AM
I'm planning on making a Sorcerer as my second character (lvl 20 Warden) but I'm not sure if whether it'd be a good idea since I heard that Rogue doesn't combine well with a caster class. I'm planning on investing in the Flash Powder tree for a little defense, I know nothing of the Storm mastery as I still think of myself as a novice in this game.
so here are a few of my questions put in order of importance:
1. Should I go sorcerer or prophet? if so, what are the (dis)advantages?
2.What skills should I invest in for Storm?
3. Should I put every point in Intelligence?
Edit: I have one more major question:
Where do I put all the crap I get which isn't bad enough to be sold but isn't good enough to equip? I also want to give some items to my other characters, how do I do this, is there some kind of storage? Please help me with this because 1/2 of my inventory space is currently charms.
11-11-2007, 06:40 PM
1) for inventory troubles, find TQvault. a simple search should bring it up. seeing as how you're talking about making a prophet, i'm assuming you have IT...so you can also use the caravan's "transfer" slots to change items between characters
2) i'd say prophet. it's a full caster so you don't have to worry as much about stat distribution as you would with a hybrid (ie: sorceror). also, squall is a ridiculously powerful skill.
11-12-2007, 11:49 AM
Thanks for the reply Barnacle, even though you're right in saying that prophet would be the better choice, I'd like to get some more information about why I shouldn't pick Sorceror and what the good things about Sorcerors are.
Also I installed TQvault, it works like a charm ;)
11-12-2007, 01:06 PM
I can attest to rogues casters being difficult, my first character was an Illusionist and I could never figure out what I wanted to do. With Rogue being such a versatile mastery, and many of the casting masteries being somewhat open ended too it made it difficult to decide exactly what I wanted the character to do. Once my respec costs hit 60-70k a point or there abouts from trying different builds I said to hell with it and made my Templar.
My brother has a magician, and he is facing the same problems I did with my illusionist. I know it's possible to make rogue/caster work, it's just seemingly not easy.
The Envenomed Kiss
11-13-2007, 04:01 PM
Sorcerer is an awesome build! Play it pure caster with -% recharge. Best stunlocking caster in game ^_^
Rogue based casters are very good IMO. Many people do not like them because they take some finese to master. Or they dismiss them because Rogue Mastery does not have elemental damage modifiers. Storm Mastery does enough elemental damage with Squall lowering resistances. You can also rely on INT items to boost your damage. Just have enough STR/DEX for items then throw the rest in INT. My Sorcerer has 1100+ INT with gear. Damage is not a problem.
Rogue suplements caster builds with crowd control. Mainly through Poisoned Throwing Knives and Flash Powder. Once you work out a good spell rotation they work nicely.
For example I'll throw a poison gas bomb, then 3 traps, squall, toss some knives, maybe a flash powder for any that get through, then finish off with chain lightning. (Kinda like throwing everything and the kitchen sink at em) The real key is to learn how to control the battle instead of just trying to nuke everything in site.
The other nice thing about sorcerers is that you get to abuse squall with 5 different damage types. (Piercing, Lightning, Cold, Poison, Bleeding) Poison and Bleeding are not that great individually, but when they are working together with squall they do fairly decent damage even through legendary.
Heck I was killing stuff with just squall and poison gas bomb through epic difficulty.
They are fairly gear dependent though. You'll want about +6 or more to skills, some - recharge, and fast cast gear. Aphrodite's Fevor is really nice with throwing knives. The mind control gives you even more CC. Archmage Clasp is a must.
Prophet's nice too. They are easier to play because they can use less skills, but sorcerer is way more fun once you get the hang of it. If you are just starting out I would go with Prophet, but if you have access to decent gear then I would go with sorcerer.
11-25-2007, 05:40 AM
Sorcerer it is then, just one more question: How long do traps take to activate? , also I'm not going to use throwing knives that much.
11-25-2007, 09:18 AM
Traps begin damaging monsters as soon as there is a monster in the vicinity. The Rapid Construction skill cuts down on the cool down phase, so that you have only a brief delay between when the 1st trap is activated and when you can cast the next one (if you have the skill maxed).
01-16-2008, 11:19 PM
One strategy is to build the trap and then lure the monsters to the trap. If you do it the other way by building the trap in the middle of battle there is a 1 sec delay while the trap is 'getting ready' then it starts spinning and shooting.
Squall would be great for traps. Thunderball or chainlighting too.
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