View Full Version : Juggernaut Build, please evaluate
gvblake22
09-20-2007, 12:07 PM
I've started a Juggernaut character and it's proving pretty fun (compared to my Brigand). I'm only like level 20 something right now, but I am having a hard time deciding what skills to be leveling up.
Here is an example of what I am currently working toward. (http://www.titancalc.com/TitanCalc.asp?mastery=Juggernaut&master1=1&master2=5&sa=0&m1=32-1-0-8-1-0-0-0-16-0-10-8-0-0-0-1-0-0-0-8-0&m2=32-1-12-12-3-3-12-0-1-6-6-7-6-3-1-8-4-3-12-4-1-0)
Any suggestions on where I am going wrong or what I'm doing right would be greatly appreciated! :D
Poinas
09-20-2007, 12:40 PM
The four rightmost skills in the defence mastery are a must for every defence characters. There's just no way a round it, IMO.
Stone skin could use a little less points, maybe none there.
There's the "rewarded skills" drop-down menu in Titan Calc. Check that.
Viper_Sweden
09-20-2007, 01:01 PM
I say ditch the Core Dweller. It's a good tank-pet but since you're playing a tank yourself, it becomes kind of redundant...
gvblake22
09-20-2007, 01:02 PM
OH YEAH! I forgot about that rewarded skills thing! :o
I leveled Stone Skin up mostly because of the fire resistance. I feel like there are more fire damage dealing monsters in the game than anything else. Am I wrong?
As for those right-most passive skills in Defense, is one in particular better than another?
Poinas
09-20-2007, 01:50 PM
As for those right-most passive skills in Defense, is one in particular better than another?
PULVERIZE!!
But the others are very good too. Armor Handling will greatly increase the damage your armor is able to soak. The other shield passives will increase you damage a lot. When those activate, you inflict damage simultaneosly with your weapon and with the shield. You can do massive damage in single blow.
And yeah, fire resistance is probably the most important one.
Matseb2611
09-20-2007, 02:33 PM
I am playing as Juggernaut too and he is level 31 now. Here's my build so far:
TitanCalc by stonedonkey - A Titan Quest Calculator - Juggernaut (http://www.titancalc.com/TitanCalc.asp?mastery=Juggernaut&master1=1&master2=5&sa=0&m1=20-5-7-5-0-0-0-0-1-5-2-0-0-0-0-0-0-0-0-0-0&m2=18-0-2-10-5-2-0-0-6-0-0-6-0-4-5-0-0-0-0-0-0)
I know that volcanic orb is way better than flame surge, but I have it as my battlemage already so wanted to try flame surge as Juggernaut.
Also Core Dweller if you notice I started to build but then I stopped as my Juggernaut is doing really well without him. I think I might invest in Core Dweller some time in late Epic.
Oh and my character wears one of the items that has +1 to all defence skills, so never mind it saying current level 34, it's actually 31.
So yeah, that's my opinion of a Juggernaut build so far to be honest. I think I will invest in adrenaline and battle avareness a bit more in late epic/early legendary as I might need them more there, but right now my character is one-shotting most enemies and only died 4 times so far (3 were in the very beginning when he was still developing), so only 1 death throughout whole Egypt and Orient so far.
gvblake22
09-20-2007, 02:45 PM
Thanks for the info guys, I really appreciate it! I will start pumping up Pulverize then and see how it goes. As for Flame surge, I've never even put a single point into it just to try it, I'm assuming you like it? Does the fire damage of Flame Surge affected by the +44% Fire Damage increase you have with Earth Enchantment (essentially bringing it up from 25-38 to 36-54.72)?
CookieMonster
09-20-2007, 03:20 PM
Just a little interrogation everyone....does any Jug out there try to go STR and INT or everybody simply goes ST»R and DEX without anyconsideration to INT? Cause IMO disregarding INT is contrary to playing a Jug, cause you fire damage will be so insignificant in later stage that you almost become a pure defender except for heat shield, rock form and the core dweller if you use it.
Viper_Sweden
09-20-2007, 03:30 PM
What he said, and some +%Physical damage...
Hey Cookie, want to try my Human Howitzer build???
TitanCalc by stonedonkey - A Titan Quest Calculator - Juggernaut (http://www.titancalc.com/TitanCalc.asp?mastery=Juggernaut&master1=1&master2=5&sa=21&m1=32-12-0-8-1-0-12-1-0-0-10-0-0-8-1-0-0-12-12-0-12-0&m2=32-0-1-0-6-1-0-8-6-6-6-0-0-0-6-8-6-0-0-8-6-0)
I would do it myself but I'm busy with school **** and my pure DEX:INT (1:1) Evoker and my DEX:INT:STR (2:1:1) Sage... ;)
Matseb2611
09-20-2007, 03:31 PM
Well so far my Juggernaut has been going mostly for strength and a little bit for dexterity, health and energy. But maybe later I will go for intelligence a bit too. I just don't want to go evenly with every attribute, because that's exactly what I did with my soothsayer and that ended up in a disaster. She barely beats one minion on Olympus. So I stopped her journey altogether.
Flame surge I think is all right. I am waiting to get to flame arch as that will definitely boost my flame surge. But other than that I prefer volcanic orb way more. To be honest I am not quite sure if earth enchantment buffs the fire damage on flame surge. I should try and see.
ffreakk
09-20-2007, 03:32 PM
I ll say just go w either Batter or Shield Charge, theres really not much point in maxing both.. You can better spend your points else where... And if you not playing casting early, get the passives on the right asap, Armor Handling is good, but i think it can wait.. No CD for me tho, altho is just what i think, some ppl really love to hav pets. Me.. I cant live well w/o them. Oh, the only monster that deal heavy Fire dmg are Talos, the Mad Bull, and a bit of Typhon, so dont sweat it. If you hav to care abt some resist, i think Pierce should be of much higher concern.
The game end at ~lvl 61 (if you are playing normally) and ~67 (if you are playing xmax). So level 74 is really a little far away. So save points where you can.
Basically i think: (i would put a titancalc here but im really clueless w the technical stuffs, so anybody would be so kind as to help explain to me? :) )
0/ Batter OR Shield Charge, theres really no need for both unless you hav spare points. I ll take batter if i were you.
1/ 1 point into Battle Awareness and Iron Will, only need to max Focus.
2/ Rally tree is pretty decent, but only for bosses fight, i ll save it for later if i were you, and even if you max it, theres only a real need to max Defiance. Likewise, more than 1 point to Colossus form only if bosses are whipping your butt bad.. While you are at it, max Quick Recovery too, it makes Defender the God of Tank.
3/ There really not much need for more than 1 skill point in Stone Skin, if at all, Fire Resistance are all over the items in this game, unlike D2.
4/ Max all the passives on the fight of the Defense side, Armor Handling can wait till later tho, when you find that the mobs are starting to hurt a little too much.
5/ 1 to Heat Shield, 1 to Stone Form...
6/ The rest is really up to you.
My build revolve mostly around Defender, cos I just suck at mage really, even w all the gears i hav (which aint bad), my Elementalist stopped dead at Hades, when ALL the monster seem to be more interested in me than the Core Dweller, even if hes desperately provoking them.. Anw, abt adding Int to a Jug, i personally wouldnt do it, but if you want thats possible, since a jug dont need much Dex anw right? HP and Mana can be obtained from gear, so i think adding Int is no problem.. Just whether the return is worth it..
Matseb2611
09-20-2007, 03:38 PM
I can never understand quick recovery. I mean it is not a passive skill, so does it mean you have to press it every time you enter a group of enemies?
I agree, fire and cold resistance tend to be very common among item effects, but I think on Legendary it might be a good idea to have stone skin. No?
Viper_Sweden
09-20-2007, 03:40 PM
I can never understand quick recovery. I mean it is not a passive skill, so does it mean you have to press it every time you enter a group of enemies?
Yes.
I agree, fire and cold resistance tend to be very common among item effects, but I think on Legendary it might be a good idea to have stone skin. No?
If you got capped Fire resistance without it, don't use it... ;)
Matseb2611
09-20-2007, 03:46 PM
Well on Epic I tend to get to 80% fire resistance sometime by Egypt, but on Legendary it is somewhere on 0. I still admit that my fire resistance always tends to be the highest out of all elemental ones.
Viper_Sweden
09-20-2007, 03:53 PM
Well, since you need 180% to cap the primary resistances it's pretty understandable... ;)
Full out MI greens with great relics will do the trick though... :D
CookieMonster
09-20-2007, 03:54 PM
Hey Viper_Sweden....of course I was thinking recently about doing a Jug myself and your skill point allowance is exactly right what I had in mind...so I'll probably find some time to start one....alltogether with my damage reflector, all my intelligent fighters (Hocus should one day finish EPIC....I'll try my best to do this before the end of last week), my assassin, my thane, my new projects will also include a bleeder, a poison guy and a vitality-based toon. There is so much possibility that I think I'll go crazy.
ffreakk
09-20-2007, 03:58 PM
Mayb im biased against Fire Resist, but even on my first char, he maxed fire resist in Legendary!! even if the other resist are mostly on negative (i remembered farming for days for Sun Lu Shan armor, Hunter's Armband and the Helm of Darkness (back then i thought they were really cool), before moving onto Legendary. Anw, if you are getting burned bad, its really ok to dump a few points into Stone Skin, altho i personally wouldnt put anything pass 1 point, then again im biased.
I think they should somehow make it possible to auto cast Quick Recovery, i dumped my Talisman of the Jade Emperor for a Elemental Rage just cos im too lazy to recast it every time. Strong skill, but annoying cos you CAN hav it permanently on, but they you cant be bothered cos its just too annoying.
Viper_Sweden
09-20-2007, 04:05 PM
Sounds very much nice Cookie, if you want opinions look below... ;)
Bleeder: Warlock/Bone Charmer (Necrosis+Lots of bleed stuff)
Poison: Dreamkiller (Trance of Wrath+Envenom Weapon), Assassin (Two Shen-Nong weapon relics is better than one)
Vitality: Diviner (Necrosis+All the Vitality from Dream)
Although as always, NOTHING is written in stone... ;)
CookieMonster
09-20-2007, 07:20 PM
Well I think great minds think alike Viper....my bleeder is a warlock, my poison guy will be a dreamkiller and my vitality guy will be a diviner.....but I intend to max the type of damage they specialize in and to push it to the extreme. BTW your opinions are always welcome....I guess I just a a feel for something different than a intelligent fighter right now....but eventually I'll get drown to them again.
Viper_Sweden
09-21-2007, 10:35 AM
I hear you dude... ;)
My Bone Charmer is focusing on Vitality/%Reduction to Health but right now I want more INT so I'm doing the Evoker/Sage combo...
I NEED MORE TIME! :D
CookieMonster
09-21-2007, 10:46 AM
This is going to be the aim of my diviner.....vitality and %reduction to health.....
I completely understand you days should have 48 hours...24 to do everything we need to do and 24 for Titan Quest IT....would be fun.
Viper_Sweden
09-21-2007, 10:47 AM
Indeed... :rockon:
Ryukira
11-19-2007, 11:07 AM
Kinda late with this but you guys were on about resistance earlier, and i just want to take the time to say im a ducker for easter eggs, with items gotten from SP ive maxxed all my primaries except poison 74%, id think my fire resist is in the mid 200s. cause even when i remove a +70% fire resist its still maxxed.
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