game boy
08-30-2007, 04:29 AM
Just minutes ago, while I was fighting monsters at the edge of a town, the guards, monsters and pets seemed to have gotten their allies and enemies mixed up. One of my pets seemed to be running (pushing against) one of the guards, although not attacking them. As for the guards, they acted like there wasn't any baddies around, even though there was a few left. As for the monsters, I could swear one of them turned on their comrade for just a second.
The game was "freeze-framing" there for a couple of seconds when this started and I think it had something to do with that. Has anyone encountered this before?
P.S.: By the way, while I'm at it, I got a neat trick about Convert. If you manage to convert an enemy for long enough and are quick to portal to a town far away, you can have a permantly converted monster. I found this when one of my pets was modded with a chance of inflicting Convert. I'm not sure if the Enslave Spirit skill can do it long enough. I think that if you are in town long enough for the Convert to run out, you can go back and the baddie will still be working for you.
The game was "freeze-framing" there for a couple of seconds when this started and I think it had something to do with that. Has anyone encountered this before?
P.S.: By the way, while I'm at it, I got a neat trick about Convert. If you manage to convert an enemy for long enough and are quick to portal to a town far away, you can have a permantly converted monster. I found this when one of my pets was modded with a chance of inflicting Convert. I'm not sure if the Enslave Spirit skill can do it long enough. I think that if you are in town long enough for the Convert to run out, you can go back and the baddie will still be working for you.