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View Full Version : Battle Awareness underrated?



Poinas
06-21-2007, 05:08 AM
Most defence build have only one point in the base skill. I know defence is a mastery that has many usable skills, and you are bound to neglect some of them.

Let's have a look at the numbers.

At 12/12 Battle Awareness gives +40 armor and +74 DA.

From the threads On Armor (http://www.titanquest.net/forums/gameplay/16004-armor.html) and OA and DA (http://www.titanquest.net/forums/gameplay/16013-oa-da.html) we can see that:

With 1291 DA vs. 1215 DA (76 difference) against an enemy with 807 OA:

You take about 3,8% less damage.
You have 7,6% better chance to dodge the attack.


Then with +40 armor:

Then formula changes at 475 AR. Let's have a look at armor with 384 AR (Athena's Battle Greaves for example)

384 becomes 424. Effective armor is 768 vs 848.

If the hit does under 768 dmg, you take the same dmg in both cases.
If the hit does over 768 dmg, but less than 848 dmg, you take 27 less damage on average with 848 AR.
((768+768)*.34+(848-768))/2 - ((848+768)*.34)/2
That's around 10%!
If the hit does more than 848 damage, you take 53 less damage with 848 AR. You take a maximum of 15% less damage! The more the damage is over 848 the lesser the percentage will be, but the absolute value is still the same.

With armor values greater than 475, I'll use the common 492 here. Effective armor is 967 vs. 1007.

Dmg taken under 984, same damage intake.
967<Dmg<1007, 13 less dmg on average. Around 4%.
Dmg<1007, you always take 26,4 less damage with 1007 AR. Maximum of 9% less damage.

600 AR, 1075 vs 1115 effective.
1075<dmg<1115, 13 less dmg on average. Around 3,5%.
Dmg<1115, you take 26,4 less damage. Maximum of 6,5% less damage.


Conclusion: These are just examples, and do not apply against every monster. Yours and the monsters OA and DA can vary wildly. The effect of the skill diminishes as you get more AR/DA.

But still the potential is there. 5% better chance to dodge, 5% less damage taken due to higher DA, and 0-15% less damage taken because of increased AR. I know I'll put my Conqueror's Battle Awareness to maximum points :rockon:

An please tell me if my calculations/assumptions are incorrect.

Argantes
06-21-2007, 05:29 AM
well, if it would be only a 6 points skill with the same max. stats, maybe i would max it too, but 12 skill points in BA = (for example) maxed 8/8 Quick Recovery + 4/6 of Iron Will with 60% stun/freeeze/entrapment/skill disruption res. or 4/8 of Dodge Attack with a 10% chance to dodge attacks (or whatever other useful skill combinations you find)

Viper_Sweden
06-21-2007, 07:42 AM
*Brag*

All my Defense builds have (planned at least) maxed Battle Awareness...

*End Brag*

Kiitos, again, Poinas for showing that I'm not just stubborn... :rockon:

apocalypse80
06-21-2007, 10:04 AM
True enough , battle awareness can be nice.
However it's part of the defense mastery , being "nice" isn't good enough.
The competition is too stiff.

It's only natural that it doesn't get much love.

tim
06-21-2007, 10:14 AM
I max the synergies and only put 1 pt into Battle awareness. The 11 extra points are better spent elsewhere I think.

painkilla
06-21-2007, 11:30 AM
those wopping 11 point can easely be spend better for the first 60 levels

Ravel
06-21-2007, 03:14 PM
it is a nice skill maxed out I agree but i mean 12 points to max it out is quite a bit. of course with all these skills you sacrifice one thing to gain another.