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View Full Version : Is this game gonna fall short because of MP??



Starwind
04-15-2006, 12:34 PM
This kind of game attracts people that play togeter,showing off their equipment and the strength of their characters. Either if you play for the loot (Godly plate of the Whale), to help others or to advance in the game, having a secure closed system imo makes all the difference.

Been a while since i was so excited about a product like this one. But if you can't join a cheat free community, this game could fall short and see people go back playing other games or wait on the next Diablo installment.

There are games out there that have done it right. One example is Guild Wars. A service like ArenaNet could have done the trick. Its easy to find and play with people and its secured. The patches are also uploaded automatically. Haven't seen any cheats in that game and it's been out for almost a year now.

The dev's made comments about this game taking the genre beyond what is already out there. IMO, i think that not going the extra mile with a secure system and a lenghtly beta test will make this game a game that you will find beautiful and exciting for a while, but that you wont be playing in the long run.

Lestai
04-15-2006, 04:57 PM
I feel the same way after reading the dev questions and finding out there wont be a secure data storage for our MP characters.

How do we play hard core or ladder, these are to core features of MP games that keep players playing year after year and without them you dont get much replay out of a game. You built this for replay im sure of it, its got the D2 hunting style of gameplay going on so yes you fall way short if you dont support the game with secure server side data, the haxxors will rule and ruin this game.

You talked about how you thought out the mob drops and that beasts/animals wont be dropping weapons especially epics as its just not logical. That sounded pretty good to me at first but not now that i no there is no security for MP the haxxors will just start off with the epic sword at lvl 1.

Did that sound logical and how long you expect anyone to keep playing the game over gamespy with haxxors all over the place and no suppurt from you. Plus you gave them and editor, all the tools the devs used.

Next no starforce, so this tells us that most of the players will have got there games free, crack version, over torrent. This section can be deleted by a mod if its not appropiate. But needed to be said.

As mentioned above that a big part of any battle.net is showing off your toon so without a battle.net you force us on gamespy to only see our gamespy home made avatars and names and wont be our TQ character names, this will quickly become boring, at least for me, i take pride in buildng/grinding my characters and enjoy showing them off every chance i get, that really makes it all worth while in the end.

The only thing i can think of is you guys dont have the budget to build a Titan.Net and this is truly sad if its the case or you guys are holding out on the info but this does not seem the case as gamespy was announced, but you did say you had more info but needed to wait and give that for exclusive press release so im going to keep my fingersX and hope and pray we get a Titan.Net, plz dont let us down!!!

Big hugs.
Lestai

Lestai
04-15-2006, 05:12 PM
I would like to post again, that i think i could live playing over gamespy if, thats a big word *if* atleast gamespy had a secure data base to stop the cheaters so i would still feel i was playng with legits and that everyone else would see my character as i earned my equiptment.

That would at least give me a few good months of fun and this game looks like it will be lots of fun so try to make a secure data base happen. thanks.

Big hugs,
Lestai

Karmeck
04-15-2006, 06:16 PM
"Next no starforce, so this tells us that most of the players will have got there games free, crack version, over torrent. This section can be deleted by a mod if its not appropiate. But needed to be said."

By that I think you dont know what starforce really is. starforce is a spefisic protection, so then they say they wont use it, they dont say the game wont have eny protection. With or with out a protection the game will be craked and out on p2p system eny way. Hopfully mp is protected by a cd-key.

And you cant use a caracter from a orginal game in a fan mad map or the other way arund, so they can make what ever they want in that editor.

Lestai
04-15-2006, 11:18 PM
Starforce is a software copy protection tool installed by PC game publishers, which is designed to prevent the casual copying of retail CDROM applications. It installs as a hidden device driver, without the end-user's knowledge or consent.

If i understand right, you cant copy the game so you cant crack it. link
http://www.glop.org/starforce/

The use of SF as i understand it, can mess up a pc, my only concerns is they support there game so there is a clean playing enviorment. They do not need to use SF as long as they keep tight security on the game by other means.


Big hugs,
Lestai

501105
04-16-2006, 06:40 AM
Well i thought i would alse step in the discussion.

i will buy this game even if the mp sucks very badly because a epic campaign in sp in the ancient lands sounds too tempting to just pass by.
And on the no titanquest.net they said in a interview they dont have the money to make one since they are just a starting company with no huge budget thats also why pvp is out.
but i still hope ironlore will make the co-op work fantastic and still stop the cheating because if they dont people will abondon the mp in a very short while because getting the best weapons and items will be extremely easy for cheaters and that way players who want to play honestly cant brag about their items or character since guys who just cheat will have 10 times better armour and weapons and that is a big downer for the `honest` players.

Karmeck
04-16-2006, 06:53 AM
"If i understand right, you cant copy the game so you cant crack it."

That is like heaing Matrin Luther King say: I have a dream, becurs what you say is a dream and like Matrin Luther King's dream it wont come true (sad).

Evry game get cracked and copyd, the main reson companys use copyprotection is so it just will take longer time to crack not to stop it frome being crackt becurs they can't.

Gorkk
04-16-2006, 07:29 AM
If i understand right, you cant copy the game so you cant crack it. link
http://www.glop.org/starforce/
You didn't understand right ;)

Yes, you can't (well, can't simply, it's sometime possible) make a working backup disc copy, hence removing the inner rights of users in several countries. However, it's easy to play from an image of the disc with some tricks, and these isos are available for all SF protected games really fast, sometimes even after the release of the game (like for cracks for other games - but of course you still have SF on your machine, and hence put your machine at risk, just like playing the game with the original disc). The only difference is that on certain games, there's no actual nocd crack (hence once again, annoying the legit user, who can't make a working backup copy of his game, and can't either play it without the CD/DVD, and hence will have to use the original CD/DVD each time and have it damaged fast - scratchs, etc. -, making it unusable).

StarForce is far from being an efficient CP, whatever they say. Sure, it reduces "piracy" of some games, but not because people will buy it instead. It reduces "piracy" because even pirates don't want to have that crap on their machine, even if they didn't pay for the game (and of course they won't pay either to have that crap on their machine). It reduces sales as well, as some people who would have bought the game don't buy it because of SF.

The worst thing you can wish for a game is to have StarForce included.



Further note, on the MP: we don't know yet precisely how this will be done. As Karmeck said, you can't use a character from the normal campaign on custom maps and vice versa, so already this will limit the cracking. But there might as well be a check of the legality of the character via gamespy, or via an option when you create a game (like in NwN).
For example, with NwN, you had no centralized server, it didn't kill the MP, far from it (of course it's a bit different with the MP system and the servervault, which I doubt could be in TQ with 6 chars max per game ;)).

ToiMoi
04-16-2006, 07:39 AM
well there's a bit of tension out here :)

i am too doubting whether i'll buy the game, i really enjoy sacred's hardcore MP and i would like to see that again in a new game.. but it seems that TQ cannot live up to the expectations i formed at the beginning when early info was released.

i'll still be keeping an eye out for TQ, keep reading at this forum, but at it's release i'll probably give away my title of spam king and just continue reading.. if it gets a good community i might buy it, but i'll WAIT and SEE before i buy.

a few other things aside the lack of good MP is the main thing fueling my doubts..

CraigBee
04-17-2006, 10:26 PM
I only buy multi-player games. I don't buy single player games.

Karmeck
04-18-2006, 01:15 PM
I only buy multi-player games. I don't buy single player games.

So you dont buy grate singel player games like Oblivion, you dont know waht you missing. And thos now old games like fallout 1 and 2. I fell sorry for you.:(

Gorkk
04-18-2006, 02:13 PM
So you dont buy grate singel player games like Oblivion, you dont know waht you missing. And thos now old games like fallout 1 and 2. I fell sorry for you.:(
Well, not everybody finds Oblivion great. Personaly I found it quite crapy for a PC game (prolly a good console game). I had the impression of a console game quickly ported to PC. And, for me, it's a FPS RPG, and gameplay is not good on a PC ;) (and it's absolutely horrific how badly optimized the game is).

But yeah, missing great single player games just because you decided to buy only MP games is quite sad. It makes you make really great games like GalCiv2 for example :)

ToiMoi
04-21-2006, 08:31 AM
with the latest news out (MP=lan games) i can state: yes, FOR ME titan quest will fall short because of MP. the chance i'm going to buy this game has gotten small.

i enjoyed my time here and probably will visit again, but don't expect to see me posting.. until their is MP news coming out that is..

ToiMoi
spamking no more :p

~V~
04-21-2006, 04:23 PM
I just want to clarify that Titan Quest supports multiplayer both on LAN and over the Internet. Our multiplayer internet lobby is powered by Gamespy and we will have Xfire support. You will be able to browse both custom games and Main Campaign games.

There are filtering options for password protected games, full games, etc. as well as the ability to perform a string search on both the server name and map name. Finding and joining games hosted by a friend is just as easy as joining a completely random game.

Starwind
04-21-2006, 05:36 PM
Thx for the info V. But are you guys planning to include a closed character option a la NWN so you can play with ingame content only and dont worry about cheaters???

Gorkk
04-21-2006, 07:18 PM
Thx for the info V. But are you guys planning to include a closed character option a la NWN so you can play with ingame content only and dont worry about cheaters???
Thing is, the "servervault" in NwN (the closed character option) was viable only because you could have Persistent Worlds with 64 players. With 6 players in a game, I don't see how this could work at all, honestly. But I agree I am quite uncertain on how the MP will turn, being only "open", without possibility of any form of closed (which was possible in NwN only because of the PW part, but would have been ridiculous with 6-8 players games as well).

However, having some sort of enforcing "legit" characters a la NwN (there was an option on servers preventing things like a level 1 character wearing a +4 vorpal sword) would be a really good thing for the game.

Furthermore, when you look at people actually playing the game some time after the release, like with Sacred, you end up seing the closed servers nearly empty, and the open servers with lots of people, which makes me thing that (unfortunately, in a way), people prefer to have open multiplayers (part of them because they can cheat how much they want, part of them because it let them use their SP character to play online: the very question is where the equilibrium between those two categories will be, more towards the cheater - then the MP will be doomed - or more toward those who want to use their SP char in MP (which I hope), and then the MP will be great).

ToiMoi
04-22-2006, 05:16 AM
sheesh.. lol

thnx V! and just when i thought i had to say goodbye to TQ the devs come along to clarify and make the game interesting again.. :p but V why does brian sullivan in the latest interviews going online only talk about MP like its lan-supported?

Alkaidia
04-22-2006, 07:53 PM
Well I don't have to worry, I never play multiplayer anyway. :)