PDA

View Full Version : Liche king damage



browndwarf
04-21-2007, 09:57 PM
Hi.

The question I pose is; Does intelligence affect the liche king's damage?
I've got a bunch of attribute points saved up, hence my curiosity.

Thanks in advance.

/B

Infares
04-21-2007, 10:18 PM
Nope. Although it does help your damage, your energy regeneration, and your ability to fit into new mage gear.

psykalic
04-22-2007, 05:53 AM
what's the deal with liche king?
doesn't seem to do any damage...

apocalypse80
04-22-2007, 08:21 AM
"Seem" being the operative word.
It is hard to notice what he does in the mayhem of an average TQ session.

He really can do a ton of damage with those %health attacks of his.
And he does get one of the strongest resistance debuffs in soul blight.

In higher difficulties and against big single targets (bosses) , you could well have a very hard time keeping up with the lich king's output.
He'll probably outdamage you.

However , he's not that great at killing multiple targets unless you get him wraith shell and nova - and get him surrounded.

And because his damage comes mostly from the %health part , each attack does less damage than the last one.
First one takes 33% of 100% life , second takes 33% of 66% life , third one takes 33% of 44% life etc.
So he is unbelievably good at weakening opponents , but not so amazing at finishing them off.

Still , it's a pet (the only pet) that can actually kill some legendary bosses solo - without any support.

Kardiophylax
04-22-2007, 10:35 PM
I've also got my LK using Arcane Blast, and it works well. I need to pay more attention to see if he can hit a boss with multiple shots from it though. I use dark covenant to keep his mana pool filled without having to recast him (useful if I've cast him after using a mastery shrine and don't want him to lose the extra levels).

i.n.s.a.n.e
04-23-2007, 02:10 AM
I've also got my LK using Arcane Blast, and it works well. I need to pay more attention to see if he can hit a boss with multiple shots from it though. I use dark covenant to keep his mana pool filled without having to recast him (useful if I've cast him after using a mastery shrine and don't want him to lose the extra levels).

Hi,

Arcane Blast is pretty good mob kill..but the Liche won't use his Soul Blight ability that often with it..The only situation I'd put one point in it/max it, is as a Diviner..with Nightmare's Master Mind..it looks cool.. :]

Infares
04-23-2007, 07:21 AM
I'm was using Arcane Blast as a conjurer when I had both Liche King and Core Dweller, but I've taken all my points out of Core Dweller due to survival issues in act IV epic, and respecced Liche King into full SLK/DN/WS.

The free stuns are pretty nice, but there's other ways to get it especially as a conjurer or oracle.

Kardiophylax
04-23-2007, 12:13 PM
Arcane Blast is pretty good mob kill..but the Liche won't use his Soul Blight ability that often with it..The only situation I'd put one point in it/max it, is as a Diviner..with Nightmare's Master Mind..it looks cool.. :]

Well it just so happens I'm playing a Diviner, so I guess that fits. I'm a caster diviner but am very hands on when it comes to general monster killing, I get right in there and start shooting off DR/TR and Life Drain. The LK appears to open against each set of opponents with Arcane Blast, followed by Soul Blight. He and I both end up needing mana around the same time, so I fire up Dark Covenant and use life drain to heal the damage. My LK is level 20, but Arcane Blast is only 7 or so currently. I am hoping that with all the bonus damage from master mind that AB will be doing some serious damage in legendary.

Infares
04-23-2007, 01:01 PM
AB should do good damage with Trance of Wrath and Master Mind both affecting it, as you're debuffing and enhancing the stun damage as well as the elemental, which should be pretty good.

Kardiophylax
04-23-2007, 02:22 PM
Yeah, I'm going to try it out and see how it goes. Since it does more elemental than vitality, it may not be as useful as his other abilities. Worst case scenario, I pull the points and use them elsewhere. My build will change a bit once I have the gear to have outsider up all the time. I still need archmage clasp and level 55 (to equip talisman of the jade emperor) to make that happen though.

Whisk33
04-23-2007, 04:17 PM
And because his damage comes mostly from the %health part , each attack does less damage than the last one.
First one takes 33% of 100% life , second takes 33% of 66% life , third one takes 33% of 44% life etc.



I heard that this was NOT the case in TQ as it was in D2... I heard that it takes 33% of their total health and then charges the enemy with that value (that value is resisted by said resistances). If hit again it will still be the same value applied...
Anyone else wanna set me straight?

Of course this still means that the Liche will never be a one shotter...

apocalypse80
04-23-2007, 04:41 PM
My observation comes from watching the lich solo kill some legendary bosses.
His damage output drops very sharply with the bosses health.
He can have the boss down to 50% health in a blink (after soul blight) , but he always struggles to take away that last 10% of life.

Plus the %health effect is labeled as "OffensivePercentCurrentLife" :)

Infares
04-23-2007, 06:01 PM
So, let's just start calling it OPCL for short. Then we could develop our own jargon that nobody but us will ever understand.

bob the builder
04-24-2007, 01:45 AM
too late, i already read it

bug
04-25-2007, 08:05 AM
I heard that this was NOT the case in TQ as it was in D2... I heard that it takes 33% of their total health and then charges the enemy with that value (that value is resisted by said resistances). If hit again it will still be the same value applied...
Anyone else wanna set me straight?

Of course this still means that the Liche will never be a one shotter...

Deathchill does the same thing and it never kills a monster. And you can see it is taking away increasingly smaller chunks of life. I tested in the marshes in act 4. When you go into the ruins, there's almost always a Hydradon stuck next to the bridge and it cannot attack. So I just let deathchill do its thing. And, btw, necrosis didn't have any effect.