View Full Version : Assassin Build & Suggestions (War/Rogue)
BadDayMotorcade
06-30-2006, 02:33 PM
Well, I'm at work, and I've been working on an Assassin build while waiting for the day to end so I can go mass murder polygons. :rockon:
By my calculations (on paper, not an editor), not including bonus points from quests, you get 195 Skill Points, and 130 Ability points.
Here's the build so far, lemme know what you guys think:
ASSASSIN
Warfare
Warfare Mastery 32/32
Onslaught 8/8
Weapon Training 6/6
Dual Wield 6/6
Dodge 6/6
Ignore Pain 6/6
War Horn 10/10
Hew 6/6
Crosscut 6/6
Hamstring 6/6
Doom Horn 6/6
Tumult 6/6
Andor 6/6
Rogue
Rogue Mastery 24/32
Blade Honing 6/6
Envenom Weapon 12/12
Nightshade 8/8
Open Wound 12/12
Flash Powder 8/8
Toxin Distillation 12/12
Anatomy 8/8
Total SP used for build: 200 (should be fine with quest rewards, even more will be leftover most likely)
Any suggestions or recommended changes?
Also, how should I be spending my ability points? I've been doing a 3:1 strength/dex ratio since I started. And should I be putting any points in Health?
Can't wait to get home and play this badass game again aaaaaaaaaaallll niiiiiiiiiiiiiiiiiiight loooooooooong!!! Loving this more than anything I've played in years, pretty unexpected haha.
Thanks
Oh yeah!!! Is there a way to reallocate the points you spend in Strength/Dex/Health etc.???
Dulak
06-30-2006, 02:43 PM
a few things here ...
not sure if you included this or not but you need to allocate points for the rogue tree.
Why did you choose flash powder instead or poison bomb instead of to max? granted this might be useful to use after warhorn since warhorn has a long cool down ie use warhorn then flash and you have alot of free time :)
so it might work out ...
your going to want at least a point in whirlwind and the bleed and ancestrial horn.
I'm really liking whirlwind atm even with just one points in it (it's too bad the skill doesnt get much better with more points invested).
BadDayMotorcade
06-30-2006, 02:46 PM
Oh yeah, I did include it, I just forgot to type it DOH!!! Gonna edit it now.
Thanks
BadDayMotorcade
06-30-2006, 02:55 PM
Most likely I'm going to avoid War Wind from what I've read, not too useful when you have the DW skills maxed anyway. (so I'd read, doesn't necessarily mean that's the case though) As far as the bleed goes, Open Wounds I listed I would max that, so not sure if you just missed that or not. I was thinking about getting rid of Flash Powder though for something else, I'll have to experiment with replacements later I suppose.
bluedevil99
06-30-2006, 03:07 PM
I'm still playing around myself so take this with a grain of salt... but a couple of points/questions.
1) How much pierce damage is done by swords/axes? I'm assuming you're using those weapons with maxed weapon training, but I'm not sure how much they will benefit from blade honing.
2) Your warfare choices look like you're going for high weapon DPS, so depending on how fast you're killing things the benefit of all that poison/bleed damage you get from envenom and its upgrades might be lessened (from what I've heard that works better with War Wind as it lets you get your dots on a lot of enemies at once).
3) Consider Lethal Strike; with maxed onslaught and all your other warfare modifiers going, hitting LS would be devastating against single strong enemies.
4) There was a post over at the VN boards about building up onslaught and then using calculated strike to stack the modifiers; haven't tried this myself but it sounded pretty cool.
Dulak
06-30-2006, 03:11 PM
Badday,
"Most likely I'm going to avoid War Wind from what I've read, not too useful when you have the DW skills maxed anyway"
My dual wield skills are pretty high atm; have +2 to skills and invested alot of points in them. I still really like warwind and use it all the time.
The reuse timer bugs me; but it still helps me take out packs.
BadDayMotorcade
06-30-2006, 03:12 PM
Good suggestions for sure, I'll be playing around with it more when I get home.
Maverik
06-30-2006, 08:47 PM
Flash Powder: 8 points
74 Energy Cost for 8.0 Meter Radius
65% Chance to Fumble Attacks for 8 Seconds, 65% Chance of 3-8 Seconds of Confusion
War Horn + Doom Horn: 16 points
90 Energy Cost for 12.0 Meter Radius
1.5-6.5 Seconds of Stun, 25% Reduction to Enemy's Health, 33 Reduced Armor for 10 Seconds
Thoughts
Both are short duration small radius enemy disrupting attacks.
I think it only makes sense to take 1, not both.
I'm currently leaning towards Flash Powder, as is only requires half the points to max, and despite the decreased radius, the fumble ALWAYS lasts 8 seconds.
I maxed out War Horn to try it, and found two key thinks.
1) 25% of the mobs were awake in under 3s, 50% by 4s. 3 or 4 seconds of stun isn't that good.
2) By stunning a bunch of melee mobs spread out, you ruin the warfare chars ability to mass cookie cut a close pack of mobs.
Harkonis
06-30-2006, 10:49 PM
they both serve the same general purpose, BUT they both also have long enough refresh timers that I like having both. :) Plus sometimes you don't want the mobs wandering around from flash powder.
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