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probo
06-30-2006, 12:57 PM
I know these are many questions but I havent found answers from using search


On shield smash, disable and pulverize there is a % damage increase it says. What damage is this referring to? Shield + weapon damage? only shield damage?

Also, when does these 3 procc ? is it a chance to procc when you hit the enemy or when you block the enemy? If it is when you block, does that mean u have to do a successfull shield block first in order to have a chance for it to go off?

Same question regarding Batter skill, does it do damage +10% based on your weapon damage? shield damage? or both?

And also, 1 point in Rend armor will effectively make all the effects of batter affect 3 targets instead of 1 ?


Intelligence increases elemental damage it says, does it apply to that elemental dmg of a staff aswell ?

Volativity: Does this increased firedamage count on normal staff attacks if they are fire?

Metamorphosis: Says it gives the core dweller 33% armor absorption, what does this mean? It also says it increases 10% armor protection, what does that mean? 10% increased armor? If so, what is his armor at the highest level? Because I dont see that information in the tooltips!


Battle standard: It says something about a 1 minute duration on it, I am guessing that it means that the effects of this standard lasts for 1 more minute after the standard is destroyed?

Onslaught: Lets say you have level 8 onslaught and you hit an enemy 8 times in a row, does that mean that your next attack will have 400% increased damage(consecutive attack ofcourse)? So it effectively "stacks" up 8 of every type of bonus from the onslaught tree?


Storm Surge: Does it have a chance of activating when someone hits my character or when my character hits someone?

mgardner
06-30-2006, 01:42 PM
Great questions. I have Onslaught maxed out and the 8th attack in a row does damage equivalent to the 2nd attack, so the benefits do not stack (it would be quite noticeable). I think the "level" is more for decay purposes: A hero "powered up" to level 8 Onslaught keeps all the bonuses much longer than a hero at level 1 Onslaught.

EDIT

In retrospect, the other way Onslaught might work is first hit gives +10% damage, second hit gives +15% damage (total, not cumulative), up to 8+ giving +50% total damage, then cooldown in reverse. Ignore Pain / Hamstring / Ardor apply their full effects regardless of the current Onslaught power level.

Nesetril
06-30-2006, 01:44 PM
storm surge: you hit someone. 15% of the time you emit a lightning aoe around yourself. probably best for melee.

probo
06-30-2006, 01:46 PM
thanks for information :)

Feels like the most substantial qualities of the warfare specialization is dodge 15% and passive attackspeed increase and then the battle standard, I dont personally think the rest seem good, havent actually played it though, just theorizing:)

Xaece
06-30-2006, 04:50 PM
On shield smash, disable and pulverize there is a % damage increase it says. What damage is this referring to? Shield + weapon damage? only shield damage?
Its a damage increase, so it effects all your Physical damage. (Not piercing, not elemental).


Also, when does these 3 procc ? is it a chance to procc when you hit the enemy or when you block the enemy? If it is when you block, does that mean u have to do a successfull shield block first in order to have a chance for it to go off?
It works just like Dual-Wield skills. When you attack theres a chance it does a special instead of a normal attack. If you have all three proc's at lv 3 (10% chance each), then you have a 30% chance for a shield special, and 70% chance for a normal strike.


Same question regarding Batter skill, does it do damage +10% based on your weapon damage? shield damage? or both?
Same as above. Damage % increases all physical damage. (Just a little expansion on it while I think about it. If your off-hand weapon gives a % Damage, it effects both offhand AND mainhand).


And also, 1 point in Rend armor will effectively make all the effects of batter affect 3 targets instead of 1 ?
Yes.



Intelligence increases elemental damage it says, does it apply to that elemental dmg of a staff aswell ?
Yes


Volativity: Does this increased firedamage count on normal staff attacks if they are fire?
Yes


Metamorphosis: Says it gives the core dweller 33% armor absorption, what does this mean? It also says it increases 10% armor protection, what does that mean? 10% increased armor? If so, what is his armor at the highest level? Because I dont see that information in the tooltips!
By default, armor absorbs 66% of the damage. So, if you have say, 100 Armor and are hit by a 100 Physical attack (no pierce/elem), then you take 33 damage. If you are then hit by a 150 Physical attack (no pierce/elem again), and still have that 100 armor, you take 83 damage (150 - 100 * .66).

So, that should make it so that the Core Dweller gets a 100% damage reduction from damage protected by Armor.

The Armor Protection is indead increasing their armor by 10%. (Compared it to Battleawareness which gives a 3 armor pt increase, and its modifier is the absolute version of what Core Dweller gets as a %)



Battle standard: It says something about a 1 minute duration on it, I am guessing that it means that the effects of this standard lasts for 1 more minute after the standard is destroyed?Hmm, not certain but that sounds about right. The 1 min duration is listed under the Battle Standard abilities right? I am also guessing you have your Battle Standard pumped up, because the durations start out at 24seconds.


Onslaught: Lets say you have level 8 onslaught and you hit an enemy 8 times in a row, does that mean that your next attack will have 400% increased damage(consecutive attack ofcourse)? So it effectively "stacks" up 8 of every type of bonus from the onslaught tree?No. The damage boost doesn't work that way. When you are at your 'full' charge level, you are getting the listed damage boost. The 1st charge level is 10%, and each after that is like 6% or so?



Storm Surge: Does it have a chance of activating when someone hits my character or when my character hits someone?As the other posted said, its when you strike. The skills that deal damage when triggered by getting hit say "Retaliation".

probo
07-01-2006, 01:23 AM
"Its a damage increase, so it effects all your Physical damage. (Not piercing, not elemental)."

Ok, my question was a badly formulated perhaps, i will try to make an example of what i want to find out:

Scenario: I have a 100 damage sword, 50 damage shield and procc a shieldsmash with 30% increased damage. (not taking strength or any other modifiers into account to keep it simple) Will I be doing (100+50)*1.30 as dmg? or will I be doing 100+(50*1.30)? or JUST the shield damage of 50*1.30 ?

pretty much asking if i will be USING my sword in the attack?


And we still need to figure out what core dwellers base armor is, i mean, increasing the effectiveness of his armor by percentage is quite useless if he turns out to have 5 armor, lol :)

Thanks for the information so far anyway!

Armada
07-01-2006, 03:24 AM
Storm surge procs when enemies hits you, NOT when you hit them. I wondered about it myself so stood still and let monsters attack me and it proced many times without me doing anything. I also went to helos and one shottet 10-15 satyrs, in wich storm surge didnt proc once.

Madeiner
07-01-2006, 08:31 AM
Armada is correct.
Storm surge procs when the ENEMY hits YOU.

Xaece
07-01-2006, 08:42 AM
Storm surge procs when enemies hits you, NOT when you hit them. I wondered about it myself so stood still and let monsters attack me and it proced many times without me doing anything. I also went to helos and one shottet 10-15 satyrs, in wich storm surge didnt proc once.
Yah, I found that out as well. The English description is buggy is all.



Scenario: I have a 100 damage sword, 50 damage shield and procc a shieldsmash with 30% increased damage. (not taking strength or any other modifiers into account to keep it simple) Will I be doing (100+50)*1.30 as dmg? or will I be doing 100+(50*1.30)? or JUST the shield damage of 50*1.30 ?

pretty much asking if i will be USING my sword in the attack?
Yes, you use your sword in the attack. The damage of both are boosted, but they are not added together (Like a Dual-Wields Hew is added together). So, you would hit for 100 * 1.30 and hit for 50 * 1.30 at the same time when that shield procs. Each are reduced by armor seperately. This works for the first two shield procs (I don't have the 32 Mastery Shield proc yet), and it works this way for all of the dual-wield skills except Hew. Hew combines the damage together of the two weapons when it smashes the enemy... it leads to ludicrously high greatest hit.

I guess my answer was a little ambiguous, what I meant by Shield Procs work like Dual-Wield, is that Shield Procs -ARE- dual wielding. The difference is your using a low damage Shield as the off-hand and maintaining a Block chance that Dual-Wield Warfares give up.

A note, if you have a +% Damage anywhere, whether its on a skill, your off-hand, your armor, or even some jewelry, it applies to BOTH weapons (in the case of Defense Mastery's, the Shield is considered an Off-hand Only Weapon). Also the general rule of thumb, if it says just "Damage", then it applies only to Physical damage (Piercing is not physical damage, its its own seperate damage type, and is not boosted by critical hits). The exception that we've found, is "Damage Absorbtion" lowers all damage types.

probo
07-01-2006, 10:47 AM
Alright, I feel good about my defense character now then, It would seem to me like dual wield skills are a little inferior to the passive shield skills, but then again offense is awlays cooler so..

thanks for info