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Boall
03-25-2007, 12:12 AM
I'd like to get some feedback on this Prophet build (http://www.titancalc.com/TitanCalc.asp?mastery=Prophet&master1=8&master2=9&m1=32-0-10-0-0-0-0-0-12-0-7-0-6-12-0-0-1-0-7-8-0&m2=32-0-0-0-0-1-0-6-0-0-0-0-12-0-0-1-0-0-0-0-12-0)

My plan is to use Temporal Rift when mobs get too close & Trance of Convalescence to help me stay alive.

Velociraptor One
03-28-2007, 05:04 PM
This is how i would play this build(actually i already am playing it) :

You should drop the weapon and melee stuff and focus on magic stuff. First, go max for shards and Distortion Wave, they do very big damage and recharge fast. The squall is maxed out i see which is good, drop the points in the Storm Nimbus Tree and The ones from the Convalescence aura , and max out Lucid Dream. Get the points out of premonition, you won't need them much if you're a mage, and place them in Temporal Flux, you need the total speed for casting. The build should look like this (http://www.titancalc.com/TitanCalc.asp?mastery=Prophet&master1=8&master2=9&m1=32-7-0-0-0-0-0-7-12-0-0-0-6-0-0-8-1-0-0-8-0-0&m2=32-0-0-6-0-8-0-1-0-0-0-8-0-0-0-1-3-9-0-0-12-0-0)

What comes next is maxed out Ice Shard and Distortion wave since you're going to spam these constantly while covering them with squalls.

After that, i'd suggest going for the Thunderball first, as you could use the stun time (thunderball has 5 seconds and Temporal Rift has 7 so you could keep them stunned in the squall while raining damage on them).

After you do that, as a final go for the Chain Lightning.

I am going for this class now and i am level 32, i can't wait to get it complete so i can destroy everything.


However, going on the direction you went on this build, i'd continue it by adding the next points in Psionic Touch and max it's tree,as you can combine it with storm nimbus. The best tactic i see is to place squalls on you, and when the monsters reach you blast them with Temporal Rift and annihilate them in the squall. Lucid Dream should be maxed and you could use one point in Storm Surge (adding more points increases the damage but not the stun time and it's not quite usefull) because it has a 1.5 second stun if it activates allowing you to escape your attackers (like the spear dragons in the caves in act 3).

bug
03-28-2007, 09:50 PM
Looking good, but:
1. Storm nimbus only needs one point.
2. Max the dream passives (premonition can get away with just one point, however maxing it helps avoid some criticals).
3. Max Lightning Bolt and Chain Lightning. I think you already planned for this, I'm just double checking.
4. Max Spell Breaker together with Spell Shock. It's probably the best boss killer in the game (NB: in later difficulties, the bosses will need to be 'squalled' first).
5. Psionic Touch together with Psionic Burn is a nice addition to your staff attack. Max them.
6. Get the Wisp to level 5 to get Thunderclap. And set the Wisp to aggressive.

Battleseed
04-04-2007, 03:31 PM
Looking good, but:
1. Storm nimbus only needs one point.
2. Max the dream passives (premonition can get away with just one point, however maxing it helps avoid some criticals).
3. Max Lightning Bolt and Chain Lightning. I think you already planned for this, I'm just double checking.
4. Max Spell Breaker together with Spell Shock. It's probably the best boss killer in the game (NB: in later difficulties, the bosses will need to be 'squalled' first).
5. Psionic Touch together with Psionic Burn is a nice addition to your staff attack. Max them.
6. Get the Wisp to level 5 to get Thunderclap. And set the Wisp to aggressive.

All good points.
I would add that in later difficulties expect to me moving around a LOT. Your wisp can tank due to its dodge/avoid but it does little damage. As soon as you Squal whatever it is holding in place, they will come after you. 1 point in DW will help you slow stuff down so you have time to deal with them before they are upon you. You won't have much of a defence or armor so don't be suprised to have little crabs in Rhodes hitting you for 1500 crits if they can get to you.

hentai
04-29-2007, 05:14 PM
Looking good, but:

4. Max Spell Breaker together with Spell Shock. It's probably the best boss killer in the game (NB: in later difficulties, the bosses will need to be 'squalled' first).


what exactly does this mean-"135% energy drained causes damage"?

hedgewitch
04-29-2007, 07:00 PM
That one puzzles me, too. Does it mean when you have drained 135% of somethings energy you have begun to cause it physical damage? If so, how much?
???:confused: ???

hentai
04-30-2007, 03:05 AM
too bad the forum is dead, I would like to know if spell breaker along with spell shock is for example the most effective spell to kill Telkine.

MILJAAR
05-03-2007, 09:40 AM
i have almost the same build and -after a rather difficult time in normal- i'm kicking *** in epic atm, no deaths so far and i'm in asia

- lightning strike, THE best offense spell in storm mastery
- combined with storm nimbus-addon passive skill: static charge
- perhaps a wisp with eye of the storm maxxed, wisp at lvl 5 to get his extra skill as mentioned before
- psionic touch + addon fully maxxed really deals out great staff damage
- i'm using trance of convalenscense too and i never have to use any healing potions :p
- never used squall before, so i can't really comment on this one

Velociraptor One
05-03-2007, 04:38 PM
Squall is something you usually pass over at a first glance, but trust me when you get to use it, you'll never stop, it's like a drug and you need your dose constantly :headbang:

patrick_kidd
05-03-2007, 06:23 PM
As for spell breaker and shock, when at the normal max breaker will drain 66% of the energy points of the monsters affected, and as far as i understand, it damages the health for 135% of those points. I'm not positive of this, but it seems to make sense.
for example, if it works out to 100 energy drained, 135 points of health are taken away. Can anyone confirm this?

shadow noob
02-25-2010, 04:43 AM
Looking good, but:
1. Storm nimbus only needs one point.
2. Max the dream passives (premonition can get away with just one point, however maxing it helps avoid some criticals).
3. Max Lightning Bolt and Chain Lightning. I think you already planned for this, I'm just double checking.
4. Max Spell Breaker together with Spell Shock. It's probably the best boss killer in the game (NB: in later difficulties, the bosses will need to be 'squalled' first).
5. Psionic Touch together with Psionic Burn is a nice addition to your staff attack. Max them.
6. Get the Wisp to level 5 to get Thunderclap. And set the Wisp to aggressive.

can anyone explain why us spell shock/breaker a boss killer , telkine killer ???
i just don't understand

therani
02-25-2010, 01:27 PM
can anyone explain why us spell shock/breaker a boss killer , telkine killer ???
i just don't understand

Heh, way to resurrect a dead topic. Spell Shock/Breaker is nice because it disrupts the enemy's ability to use dangerous abilities for a few seconds (shut down their Onslaught, Thorns, Heat shield, Ring of fire, etc.), and bosses tend to have scary abilities like that. Also, on bosses who have tons of energy to suck out, the "x% energy drained does damage" bit can do serious damage to a boss. If the boss has good energy leech resistance, it helps to Squall/Obscure Visibility the boss before using Spell shock/breaker.

shadow noob
02-26-2010, 06:28 AM
Heh, way to resurrect a dead topic. Spell Shock/Breaker is nice because it disrupts the enemy's ability to use dangerous abilities for a few seconds (shut down their Onslaught, Thorns, Heat shield, Ring of fire, etc.), and bosses tend to have scary abilities like that. Also, on bosses who have tons of energy to suck out, the "x% energy drained does damage" bit can do serious damage to a boss. If the boss has good energy leech resistance, it helps to Squall/Obscure Visibility the boss before using Spell shock/breaker.

u mean i can spam it on boss when they don't have any buff on them?
i can perm disrupt their ability if i have 100% recharge?

Jucs
06-02-2010, 11:11 AM
I have a question... does anyone know if the electrical burn damage over time from Temporal Rift and Psionic Immolation are cumulative? I mean, if I cast the Distortion Wave and my Psionic Immolation deals 100 electrical damage per second and then I cast the Distort Reality with also 100 electrical damage per second from Temporal Rift, does it mean that the mob will take 200 electrical damage per second!?

It would suck if not =/

anyways, I'm having a hard time with my prophet in normal act 4... maybe I'm playing it wrong but the thing seems to be made of glass ¬¬
the problem is that my gear doesn't provide any +% mov spd or cast rate, so depending on the monster I'm facing, it's impossible be able to cast and avoid being hit... I'm getting my ass kicked by the time the spell is released... I'm level 36 and my build is like this at the moment...
http://www.titancalc.com/TitanCalc.asp?mastery=Prophet&master1=8&master2=9&m1=32-0-10-0-0-0-0-0-12-0-7-0-6-12-0-0-1-0-7-8-0&m2=32-0-0-0-0-1-0-6-0-0-0-0-12-0-0-1-0-0-0-0-12-0

So, if anyone has some insight here I'll be grateful =)

Violos
06-02-2010, 11:24 AM
They don't stack, though that doesn't mean it has to suck.
See "Dream DOT" for details.

Jucs
06-02-2010, 11:30 AM
well, it's just that I'm not a big fan of damage over time =/
guess I've picked the wrong class then, huh

Violos
06-02-2010, 11:42 AM
Well you could concentrate on cold or lightning, and use dream to slow/stop only. Storm doesn't synergize with EB anyway, except for the Int base and -resists.

With those skills I can imagine Melione tearing you apart if they survive your first lightning, unless you have lots of -recharge.
You could try Ice Shard + DW spamming instead. This slows melees to a crawl, while Squall deals with archers.

Irma2
06-02-2010, 12:40 PM
Why max Premonition? You get very little DA from base & masteries Dex anyway (Dream adds zilch), adding +18% to it isn't going to help much. If you pump Dex instead of Int, you're not going to do much elemental damage.

According to TitanCalc, your Dex after maxing out both masteries is 82. At level 36, you have had 35 level-ups. If you went 1:1 Dex:Int on each, that would add 35X4 = 140 Dex plus 82 = 222 Dex total for base 222 DA. Maxed Premonition (18%) is giving you an extra 40 DA for 262 total. That isn't going to save you from Mellinoe Blade Dancers, Machae Wardens or Formicid Captains, not by a long shot. Is 40 DA really worth six skill points?

Casters need to not get hit. Distortion Wave and Psionic Immolation is perfect for that. Hordes of Mellinoe and Formicids charged me in Act IV Normal and I dropped them where they stood. Didn't take a scratch. Maxed PI deals with every melee monster, Squall deals with every ranged monster.

Distort Reality takes too long to cast. Plus you need to be surrounded for it to be most effective. The conical shape of the DW wave has greater range and is better suited to dealing with incoming hordes. At melee range, you get a near-360 degree effect from it anyway, so it's much like DR/TR. It just has faster cast animation and greater range.

I'd spec out of Premonition and most out of Storm Nimbus, and go 1 point DW/max PI. When you approach a melee mob, cast Squall between yourself and the mob, so that its outer radius just nicks them and aggros them. That way, you force them to run through the whole Squall radius to get to you. They'll bunch up and come charging. Wait until you see the whites of their eyes, then unleash a RMB DW/PI on them. Immediately retreat and, if perchance you missed one or more in the mob, cast DR/TR immediately. They should run into its radius by the time the animation plays out.

You will own everything this way.Trogs and maybe one or two other trash mobs may need a second DW/PI cast. The rest will sizzle like bacon on a griddle.

Buy4now
06-02-2010, 01:43 PM
Distortion Wave takes too long to cast.

I think you meant Distort Reality instead of Distortion Wave.

%Defensive Ability doesn't do much if you have a low base DA. If you get your DA higher from flat boosts from gear, it can start to make a difference. But your example above definitely shows how a low DA can make Premonition and Veteran Armour kinda lame.

Temporal Flux instead of Premonition will be better, IMO.

Tyr
06-02-2010, 01:56 PM
You can leave Storm Nimbus at level 1. I doubt you'll be attacking with your staff much, unless everything is near death/dying. While raising Dex is nice for dedicated pet-users, true casters gain little from increased DA. Your job is to kill monsters before they get to you.

Buy4now
06-02-2010, 03:33 PM
Before we throw Defensive Ability under the bus for casters, we need to keep in mind that mob OA/DA will scale up by 325 in Epic and then again by 230 in legendary. This puts OA for average mobs in late Epic and Legendary at around 700 to 900 (does not include heavy hitters like Dactyls, bosses, and mob heroes that can go over 1000). If any toon keeps their DA below 300 beyond Normal, they need to keep in mind that mobs will do even more damage and have a greater chance to crit than they did in Normal. Mobs will do about 10% more damage on every hit and crit on 1 out of 3 hits with an OA-DA of 600. I'm not advocating that a staff user focus on raising DA at the cost of other attributes, but you may want to keep a spare set of Veteran Chest Armour with DA socketed for some of the high damage encounters that we have all come to know and love (Ixian Woods... BOO). If high OA mobs slip through, it can get ugly in a hurry.

Irma2
06-02-2010, 05:22 PM
Yeah, I meant Distort Reality, sorry. Fixed it now. The casting delay on that is too long imo. DW can be hit by the slow casting bug. But, if it procs properly, it's a lot faster than DR/TR.