Icarus
06-28-2006, 08:01 PM
Mastery
Nature - 24 Points
Pet Skills - 67 Points
Call of the Wild - 15/15
....Maul - 1/10
....Survival Instinct - 10/10
....Strength of the Pack - 12/12
Sylvan Nymph - 15/15
....Overgrowth 12/12
Active Spells 57 Points
Regrowth - 15/15
....Accelerated Growth - 8/8
....Dissemination - 10/10
Plague - 8/8
....Fatigue 8/8
....Susceptibility 8/8
Passive Buff 24 Points
Heart of Oak - 12/12
....Tranquility of Water - 6/6
....Permanence of Stone - 6/6
Total: 172
I'm not exactly sure what the maximum is. 192? That would leave me with 20 points.
The idea here is that I join a multiplayer game. Immediately, everybody is much stronger from delicious buffs to damage, speed, energy use, maximum health, and absorbtion. My pets, who are mostly around for their buff and damage shield, will also benefit from all this excellence... although it is hard to make the Nymph stay in range for Strength of the Pack. :( They'll soak some damage, deal some damage, act as distractions and generally be pretty handy despite their woeful inadequacy as full-time meat shields.
And all these happy little demigods will be even harder to kill with me churning out heals--and as a former Priest and White Mage (WoW/FFXI), let me tell you that Regrowth is uber. This, and religious maintenance of Plague, will be my main active role.
So here are my questions.
Someone posted a while ago that pets have super-sekrit-suace abilities if you max them out. Is that true? At all? What are the abilities for the Nature Pets?
What to do with my 20 extra points? Spell Breaker? Is Briar Ward worth another look? I intentionally skipped Refresh because at the moment I don't have any significant cooldowns.
Does anyone have other suggestions? Fewer points here, less points here, skip so-and-so ability? Have I done any math wrong?
Thanks!
Nature - 24 Points
Pet Skills - 67 Points
Call of the Wild - 15/15
....Maul - 1/10
....Survival Instinct - 10/10
....Strength of the Pack - 12/12
Sylvan Nymph - 15/15
....Overgrowth 12/12
Active Spells 57 Points
Regrowth - 15/15
....Accelerated Growth - 8/8
....Dissemination - 10/10
Plague - 8/8
....Fatigue 8/8
....Susceptibility 8/8
Passive Buff 24 Points
Heart of Oak - 12/12
....Tranquility of Water - 6/6
....Permanence of Stone - 6/6
Total: 172
I'm not exactly sure what the maximum is. 192? That would leave me with 20 points.
The idea here is that I join a multiplayer game. Immediately, everybody is much stronger from delicious buffs to damage, speed, energy use, maximum health, and absorbtion. My pets, who are mostly around for their buff and damage shield, will also benefit from all this excellence... although it is hard to make the Nymph stay in range for Strength of the Pack. :( They'll soak some damage, deal some damage, act as distractions and generally be pretty handy despite their woeful inadequacy as full-time meat shields.
And all these happy little demigods will be even harder to kill with me churning out heals--and as a former Priest and White Mage (WoW/FFXI), let me tell you that Regrowth is uber. This, and religious maintenance of Plague, will be my main active role.
So here are my questions.
Someone posted a while ago that pets have super-sekrit-suace abilities if you max them out. Is that true? At all? What are the abilities for the Nature Pets?
What to do with my 20 extra points? Spell Breaker? Is Briar Ward worth another look? I intentionally skipped Refresh because at the moment I don't have any significant cooldowns.
Does anyone have other suggestions? Fewer points here, less points here, skip so-and-so ability? Have I done any math wrong?
Thanks!