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View Full Version : Flash Powder vs Poison Gas???



Matticus
06-27-2006, 06:39 PM
I am going Corsair and needing something for crowd control.
Its between either FP or PG.

FP has...
(First number is level of skill)
1 53 Energy Cost, 3.6 Meter Radius, 30% Chance to Fumble Attacks for 8.0 Seconds, 30.0% Chance of 3-8 Seconds of Confusion
2 56 Energy Cost, 4.0 Meter Radius, 35% Chance to Fumble Attacks for 8.0 Seconds, 35.0% Chance of 3-8 Seconds of Confusion
3 59 Energy Cost, 4.4 Meter Radius, 40% Chance to Fumble Attacks for 8.0 Seconds, 40.0% Chance of 3-8 Seconds of Confusion
4 62 Energy Cost, 4.8 Meter Radius, 45% Chance to Fumble Attacks for 8.0 Seconds, 45.0% Chance of 3-8 Seconds of Confusion
5 65 Energy Cost, 5.2 Meter Radius, 50% Chance to Fumble Attacks for 8.0 Seconds, 50.0% Chance of 3-8 Seconds of Confusion
6 68 Energy Cost, 5.6 Meter Radius, 55% Chance to Fumble Attacks for 8.0 Seconds, 55.0% Chance of 3-8 Seconds of Confusion
7 71 Energy Cost, 6.0 Meter Radius, 60% Chance to Fumble Attacks for 8.0 Seconds, 60.0% Chance of 3-8 Seconds of Confusion
8 74 Energy Cost, 6.4 Meter Radius, 65% Chance to Fumble Attacks for 8.0 Seconds, 65.0% Chance of 3-8 Seconds of Confusion

PG has
1 53 Energy Cost, 3.2 Meter Radius, 32 Poison Damage over 6.0 Seconds
2 55 Energy Cost, 3.4 Meter Radius, 41 Poison Damage over 6.0 Seconds
3 57 Energy Cost, 3.6 Meter Radius, 50 Poison Damage over 6.0 Seconds
4 60 Energy Cost, 3.8 Meter Radius, 61 Poison Damage over 6.0 Seconds
5 62 Energy Cost, 4.0 Meter Radius, 70 Poison Damage over 6.0 Seconds
6 64 Energy Cost, 4.2 Meter Radius, 78 Poison Damage over 6.0 Seconds
7 67 Energy Cost, 4.4 Meter Radius, 87 Poison Damage over 6.0 Seconds
8 69 Energy Cost, 4.6 Meter Radius, 98 Poison Damage over 6.0 Seconds
9 71 Energy Cost, 4.8 Meter Radius, 107 Poison Damage over 6.0 Seconds
10 74 Energy Cost, 5.0 Meter Radius, 115 Poison Damage over 6.0 Seconds
11 76 Energy Cost, 5.2 Meter Radius, 124 Poison Damage over 6.0 Seconds
12 78 Energy Cost, 5.4 Meter Radius, 136 Poison Damage over 6.0 Seconds

Along with Shrapnel
1 5 Energy Cost, 33 Bleeding Damage over 3.0 Seconds, 9 Piercing Damage
2 6 Energy Cost, 39 Bleeding Damage over 3.0 Seconds, 11 Piercing Damage
3 7 Energy Cost, 45 Bleeding Damage over 3.0 Seconds, 13 Piercing Damage
4 8 Energy Cost, 51 Bleeding Damage over 3.0 Seconds, 16 Piercing Damage
5 9 Energy Cost, 57 Bleeding Damage over 3.0 Seconds, 18 Piercing Damage
6 10 Energy Cost, 63 Bleeding Damage over 3.0 Seconds, 20 Piercing Damage
7 11 Energy Cost, 69 Bleeding Damage over 3.0 Seconds, 23 Piercing Damage
8 12 Energy Cost, 75 Bleeding Damage over 3.0 Seconds, 25 Piercing Damage
9 13 Energy Cost, 81 Bleeding Damage over 3.0 Seconds, 27 Piercing Damage
10 14 Energy Cost, 87 Bleeding Damage over 3.0 Seconds, 30 Piercing Damage

In the end PG has more mana cost, but does more damage.
However, is the extra widespread poison damage going to benefit me more than less mana + confusion and fumbling attacks?
And didnt PG have an Impaired Aim status as well?

What do you guys think?

Phyrex
06-27-2006, 06:45 PM
Fumble attacks = melee miss.
Impaired aim = ranged miss.

So the main question for choosing a between flash powder or poison gas is which type of enemy you want to render useless.
But ranged enemies usually have very low HP so the poison will probably kill them anyway. :D

I think flash powder is a very strong addition to any melee class. It can however be a little annoying if the target you want to kill first gets affected and starts running. ^_^

Matticus
06-27-2006, 06:50 PM
Impaired Aim is only range? hahahaah God, no wonder it never worked on a load of melee enemies.

Ok, Flash Powder it is! Thanks.