Matticus
06-27-2006, 05:39 PM
I am going Corsair and needing something for crowd control.
Its between either FP or PG.
FP has...
(First number is level of skill)
1 53 Energy Cost, 3.6 Meter Radius, 30% Chance to Fumble Attacks for 8.0 Seconds, 30.0% Chance of 3-8 Seconds of Confusion
2 56 Energy Cost, 4.0 Meter Radius, 35% Chance to Fumble Attacks for 8.0 Seconds, 35.0% Chance of 3-8 Seconds of Confusion
3 59 Energy Cost, 4.4 Meter Radius, 40% Chance to Fumble Attacks for 8.0 Seconds, 40.0% Chance of 3-8 Seconds of Confusion
4 62 Energy Cost, 4.8 Meter Radius, 45% Chance to Fumble Attacks for 8.0 Seconds, 45.0% Chance of 3-8 Seconds of Confusion
5 65 Energy Cost, 5.2 Meter Radius, 50% Chance to Fumble Attacks for 8.0 Seconds, 50.0% Chance of 3-8 Seconds of Confusion
6 68 Energy Cost, 5.6 Meter Radius, 55% Chance to Fumble Attacks for 8.0 Seconds, 55.0% Chance of 3-8 Seconds of Confusion
7 71 Energy Cost, 6.0 Meter Radius, 60% Chance to Fumble Attacks for 8.0 Seconds, 60.0% Chance of 3-8 Seconds of Confusion
8 74 Energy Cost, 6.4 Meter Radius, 65% Chance to Fumble Attacks for 8.0 Seconds, 65.0% Chance of 3-8 Seconds of Confusion
PG has
1 53 Energy Cost, 3.2 Meter Radius, 32 Poison Damage over 6.0 Seconds
2 55 Energy Cost, 3.4 Meter Radius, 41 Poison Damage over 6.0 Seconds
3 57 Energy Cost, 3.6 Meter Radius, 50 Poison Damage over 6.0 Seconds
4 60 Energy Cost, 3.8 Meter Radius, 61 Poison Damage over 6.0 Seconds
5 62 Energy Cost, 4.0 Meter Radius, 70 Poison Damage over 6.0 Seconds
6 64 Energy Cost, 4.2 Meter Radius, 78 Poison Damage over 6.0 Seconds
7 67 Energy Cost, 4.4 Meter Radius, 87 Poison Damage over 6.0 Seconds
8 69 Energy Cost, 4.6 Meter Radius, 98 Poison Damage over 6.0 Seconds
9 71 Energy Cost, 4.8 Meter Radius, 107 Poison Damage over 6.0 Seconds
10 74 Energy Cost, 5.0 Meter Radius, 115 Poison Damage over 6.0 Seconds
11 76 Energy Cost, 5.2 Meter Radius, 124 Poison Damage over 6.0 Seconds
12 78 Energy Cost, 5.4 Meter Radius, 136 Poison Damage over 6.0 Seconds
Along with Shrapnel
1 5 Energy Cost, 33 Bleeding Damage over 3.0 Seconds, 9 Piercing Damage
2 6 Energy Cost, 39 Bleeding Damage over 3.0 Seconds, 11 Piercing Damage
3 7 Energy Cost, 45 Bleeding Damage over 3.0 Seconds, 13 Piercing Damage
4 8 Energy Cost, 51 Bleeding Damage over 3.0 Seconds, 16 Piercing Damage
5 9 Energy Cost, 57 Bleeding Damage over 3.0 Seconds, 18 Piercing Damage
6 10 Energy Cost, 63 Bleeding Damage over 3.0 Seconds, 20 Piercing Damage
7 11 Energy Cost, 69 Bleeding Damage over 3.0 Seconds, 23 Piercing Damage
8 12 Energy Cost, 75 Bleeding Damage over 3.0 Seconds, 25 Piercing Damage
9 13 Energy Cost, 81 Bleeding Damage over 3.0 Seconds, 27 Piercing Damage
10 14 Energy Cost, 87 Bleeding Damage over 3.0 Seconds, 30 Piercing Damage
In the end PG has more mana cost, but does more damage.
However, is the extra widespread poison damage going to benefit me more than less mana + confusion and fumbling attacks?
And didnt PG have an Impaired Aim status as well?
What do you guys think?
Its between either FP or PG.
FP has...
(First number is level of skill)
1 53 Energy Cost, 3.6 Meter Radius, 30% Chance to Fumble Attacks for 8.0 Seconds, 30.0% Chance of 3-8 Seconds of Confusion
2 56 Energy Cost, 4.0 Meter Radius, 35% Chance to Fumble Attacks for 8.0 Seconds, 35.0% Chance of 3-8 Seconds of Confusion
3 59 Energy Cost, 4.4 Meter Radius, 40% Chance to Fumble Attacks for 8.0 Seconds, 40.0% Chance of 3-8 Seconds of Confusion
4 62 Energy Cost, 4.8 Meter Radius, 45% Chance to Fumble Attacks for 8.0 Seconds, 45.0% Chance of 3-8 Seconds of Confusion
5 65 Energy Cost, 5.2 Meter Radius, 50% Chance to Fumble Attacks for 8.0 Seconds, 50.0% Chance of 3-8 Seconds of Confusion
6 68 Energy Cost, 5.6 Meter Radius, 55% Chance to Fumble Attacks for 8.0 Seconds, 55.0% Chance of 3-8 Seconds of Confusion
7 71 Energy Cost, 6.0 Meter Radius, 60% Chance to Fumble Attacks for 8.0 Seconds, 60.0% Chance of 3-8 Seconds of Confusion
8 74 Energy Cost, 6.4 Meter Radius, 65% Chance to Fumble Attacks for 8.0 Seconds, 65.0% Chance of 3-8 Seconds of Confusion
PG has
1 53 Energy Cost, 3.2 Meter Radius, 32 Poison Damage over 6.0 Seconds
2 55 Energy Cost, 3.4 Meter Radius, 41 Poison Damage over 6.0 Seconds
3 57 Energy Cost, 3.6 Meter Radius, 50 Poison Damage over 6.0 Seconds
4 60 Energy Cost, 3.8 Meter Radius, 61 Poison Damage over 6.0 Seconds
5 62 Energy Cost, 4.0 Meter Radius, 70 Poison Damage over 6.0 Seconds
6 64 Energy Cost, 4.2 Meter Radius, 78 Poison Damage over 6.0 Seconds
7 67 Energy Cost, 4.4 Meter Radius, 87 Poison Damage over 6.0 Seconds
8 69 Energy Cost, 4.6 Meter Radius, 98 Poison Damage over 6.0 Seconds
9 71 Energy Cost, 4.8 Meter Radius, 107 Poison Damage over 6.0 Seconds
10 74 Energy Cost, 5.0 Meter Radius, 115 Poison Damage over 6.0 Seconds
11 76 Energy Cost, 5.2 Meter Radius, 124 Poison Damage over 6.0 Seconds
12 78 Energy Cost, 5.4 Meter Radius, 136 Poison Damage over 6.0 Seconds
Along with Shrapnel
1 5 Energy Cost, 33 Bleeding Damage over 3.0 Seconds, 9 Piercing Damage
2 6 Energy Cost, 39 Bleeding Damage over 3.0 Seconds, 11 Piercing Damage
3 7 Energy Cost, 45 Bleeding Damage over 3.0 Seconds, 13 Piercing Damage
4 8 Energy Cost, 51 Bleeding Damage over 3.0 Seconds, 16 Piercing Damage
5 9 Energy Cost, 57 Bleeding Damage over 3.0 Seconds, 18 Piercing Damage
6 10 Energy Cost, 63 Bleeding Damage over 3.0 Seconds, 20 Piercing Damage
7 11 Energy Cost, 69 Bleeding Damage over 3.0 Seconds, 23 Piercing Damage
8 12 Energy Cost, 75 Bleeding Damage over 3.0 Seconds, 25 Piercing Damage
9 13 Energy Cost, 81 Bleeding Damage over 3.0 Seconds, 27 Piercing Damage
10 14 Energy Cost, 87 Bleeding Damage over 3.0 Seconds, 30 Piercing Damage
In the end PG has more mana cost, but does more damage.
However, is the extra widespread poison damage going to benefit me more than less mana + confusion and fumbling attacks?
And didnt PG have an Impaired Aim status as well?
What do you guys think?