View Full Version : [Conquerer] Any advantage to increasing points in Battle Rage?
WildeComputers
12-01-2006, 12:43 PM
Currently I have a Level 23 Conquerer: (TitanCalc by stonedonkey - A Titan Quest Calculator - Conquerer (http://www.titancalc.com/TitanCalc.asp?mastery=Conquerer&master1=5&master2=3&m1=10-0-0-0-0-6-0-0-0-6-0-0-0-0-0-0-0-0-0-0-0-0&m2=16-6-1-8-0-0-3-0-0-12-1-0-0-0-0-0-0-0-0-0-0-0))
Is there any advantage to increasing Battle Rage beyond a single point? All I understand about maxing out Battle Rage is it increases from 8 Physical Damage to 38 Physical Damage. What will an increase to 38 Physical Damage do? I don't see where Crushing Blow and/or Counter Attack benefit from this increase. Does anyone have a good understanding of Battle Rage between Level 1 and Level 12? Searching found similar questions, but I was unable to find a clear answer to the benefit(s) of a Level 12 (38 Physical Damage) Battle Rage.
i.n.s.a.n.e
12-04-2006, 07:17 AM
Hi,
It's simple : Battle rage is skill which triggers only with 8% chance and its synergies are triggered only when Battle rage is on. As you can count....if you have skill with 8% chance to be triggered and you have only 10 seconds for 25% chance of Crushing blow or 15% chance of Counter attack..
In my opinion it's not worth it!! I would suggest taking out all points from the Battle rage tree except one from Battle rage itself. +50% offensive ability is acceptable sacrifice for one point... :)
Bye i.n.s.a.n.e
WildeComputers
12-04-2006, 11:21 AM
I created another Warrior to see if it's true that Adrenaline/Resilience has a bug causing Battle Rage to trigger more that its 8% chance. It appears this is true, as my Conquerer goes into Battle Rage a lot, where my Warrior hit it three or four times in about an hour or so of playing. If that's patched, I may end up buying those skill points back with a Mystic. At this point, I really like the skill, which is why I am trying to see what its benefit would be at Level 12. I don't see what the developers intended here with 38 Physical Damage at Level 12, as none of the synergies benefit.
Whisk33
12-04-2006, 01:36 PM
I created another Warrior to see if it's true that Adrenaline/Resilience has a bug causing Battle Rage to trigger more that its 8% chance. It appears this is true, as my Conquerer goes into Battle Rage a lot, where my Warrior hit it three or four times in about an hour or so of playing. If that's patched, I may end up buying those skill points back with a Mystic. At this point, I really like the skill, which is why I am trying to see what its benefit would be at Level 12. I don't see what the developers intended here with 38 Physical Damage at Level 12, as none of the synergies benefit.
far more likely is that adreniline reduces the cooldown time that battlerage has on it.
and for the benifit that having level 12 in battle rage is a +35 base physical dmg. Thats why no one ever puts points in it.
WildeComputers
12-16-2006, 08:58 AM
I created another Warrior to see if it's true that Adrenaline/Resilience has a bug causing Battle Rage to trigger more that its 8% chance.
I looked at the Balance Patch Notes (http://www.titanquest.net/forums/developer-digest/9743-balance-patch-notes.html) and see patch 1.20 actually decreased the cool-down on Battle Rage, so it does not have anything to due with Resilience. Also, I added one more point into Battle Rage, taking it from Level 1 (8 Physical Damage) to Level 2 (12 Physical Damage). When Battle Rage kicked in, I saw what I expected, an increase of +4 to damage, but when Onslaught is active, I see it adds much more, +16 (possibly 4 times more). I plan to add more skill points to see if the Battle Rage/Onslaught combo stays at a 4x bonus, or whatever the difference may be. Either way, this looks to be a big plus to those of us who love to use Battle Rage...may just have to max Battle Rage out.
Hadrian
12-16-2006, 10:15 AM
The extra damage from Battle Rage, Crushing Blow and Counter Attack are all modified by strength and +% damage. I think the first two are very under-rated skills. Crushing Blow especially can make for some serious damage spurts.
My max hit before 1 level of crushing blow was 105. Within minutes of putting 1 point into it my max hit went up 66 points. This was at level 10.
Battle Rage may or may not be worth maxing, but you can be sure that if I have extra points they are going to be going towards crushing blow and battle rage.
Lillis
12-22-2006, 10:48 PM
I always do as Hadrian; one in Battle Rage and one in Crushing Blow. Counterattack doesn't seem to be worth it with it's puny 15% chance during those 10 seconds. It's not that bad of a skill, it's just that there are always other stuff that's worth more investing in.
oneeyered
12-30-2006, 10:17 PM
I agree with the rest of the folks here, 1 point to each. Crank up batter and its synergy, 5 max into shield slam, and max the synergy. You will be a battering ram trust me. Defense tree is the best skill base for any warrior in my opinion. Crank up all your shield passives, ignore rally a waste imo, and get regen. My 62 conquerer just pile drives everything. There is an occasion where I need to suck pots, but hell it's legendary and I still don't have the best gear.
I still use Enkidu's axe over Thorny maul as well. Damage isn't everything....
Omnilous
01-12-2007, 09:13 PM
My Slayer has several points in Battle Rage and Crushing Blow, my Conqueror, who is lower level, has only 1 in each.
When you don't rely on Piercing damage, the additions to your damage is SIGNIFICANT. The recharge buff from Adrenaline DOES affect Battle Rage (which is handy), but I find that even on my Slayer (who has no recharge gear) that Battle Rage is up, on average, every other fight.
Consider: an Achilles Rune has +25 damage on it. A Legendary Peng Claw has +25-45.
If, every other fight, you're tacking on +20 damage (for the duration of the fight, magnified by all your +% damage, and with an excellent chance to critical because of the huge Offensive bonus) for 7 points in Battle Rage, and 1 in 4 hits tacking on an average of 38 points with just a SINGLE point in Crushing Blow, or an average of 111 with 6 points in it, which is an average of 16.375 damage per hit. With a full 12 point investment in each, you will add an average of 54.25 damage per hit.
Basically, my Slayer will Warwind into a group, Battle Rage will trigger, and then there's 4 digit numbers popping up above everyones head and I'm only dual-wielding a green axe and mace. Very, very rapidly, everything is dead.
If you're melee, you're getting hit, might as well wail back on them as hard as possible.
Weapons will only ever do so much damage, so if you need more, then BR and CB will do the trick very nicely.
Now, the real question, is can you spare 6 - 24 points? That's going to depend on your other Mastery, what kind of gear you have, and your goals for the character. Now, those average damages might not seem worth it, but since they're really damage spikes while you're in the game, they'll tend to improve your survivability by eliminating enemies faster.
Some folks will tell you that you HAVE to have a shield for legendary. If you're a Conqueror, I'd say you benefit far more from having a shield than NOT having a shield. If you're someone else, then it's far iffier. Since you can only block at a certain rate (I've read 3 seconds, I do not know if this is correct) this means that your shield is only has a chance at reducing damage by its armor value every x seconds. If that time is sufficiently large, all you're getting out of the shield is potentially some resistances.
This is why my Slayer specced from Spear/Shield to dual wield.
Powered by vBulletin® Version 4.2.0 Copyright © 2013 vBulletin Solutions, Inc. All rights reserved.