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Maverik
06-27-2006, 07:02 AM
Basic Overview
To quote the TQ Developers (Dodge Attack):

Even the sturdiest armor has its chinks. The best way to stay alive is to not get hit.

So, I'm going to call this the Fire and Forget build, becuase with any luck you can squeeze off a few rounds from your bow, then forget about whatever you shot at... it's dead. This is also known as running away :happy:

Hunter (32)

Marksmanship (15 points)
5 Energy Cost, 43 Piercing Damage, +260% Increase in Projectile Speed
Puncture Shot Arrows (10 points)
1 Energy Cost, 74% Chance to Pass Through Enemies, +50% Bleeding Damage
Scatter Shot Arrows (12 points)
1 Energy Cost, 7-9 Fragments, 45 Piercing Damage
Art of the Hunt (10 points)
+62% Pierce Damage, +75 Energy Reserved, +21 Damage to Beastmen, +21 Damage to Animals
Find Cover (8 points)
+25% Chance to Avoid Projectiles, +10 Energy Reserved
Trail Blazing (1 points)
1 Active Energy Cost, +5% Movement, 100% Reduced Entrapment Duration
Gouge (6 points)
16% Chance to be Used, 108 Bleeding Damage Over 3 Seconds
Volley (6 points)
Launches 3 Projectiles, 16% Chance to be Used
Wood Lore (6 points)
+32% Defensive Ability, +18% Attack Speed
Call of the Hunt (8 points)
59 Energy Cost, 50 Second Duration, 12.0 Meter Radius, 46 Bleeding Damage Over 3 Seconds, +31% Attack Speed, +33% Damage to Beastmen, +33% Damage to Animals
Exploit Weakness (10 points)
10 Energy Cost, +139% Pierce Damage, +139% Bleeding Damage

Plus 1 points in Ensnare & Barbed Netting to hold and damage bosses

Rogue (24)

Envenom Weapon (12 points)
1 Active Energy CostSecond , 100 Poison Damage Over 5 Seconds, +50 Energy Reserved
Nightshade (8 points)
+50% Poison Damage, 39% Slowed for 5 Seconds
Toxin Distillation (12 points)
+144% Poison Damage with +76% Improved Duration
Mandrake (8 points)
1 Active Energy Cost/Second, 50% Chance to Fumble Attacks for 3 Seconds, 40% Chance of 1.8-5.0 Seconds of Confusion
Open Wound (12 points)
33% Chance of 141 Bleeding Damage Over 3 Seconds
Anatomy (8 points)
+120% Bleeding Damage

TOTALS (I've assumed % add, averaged cost/sec, etc)
+56 STR +156 DEX +992 HP
Energy Cost: 7 Energy Cost, 3.38 Energy/Second, 135 Energy Reserved
Defence: +32% Defensive Ability, +25% Avoid Projectiles, 100% Reduced Entrapment Duration
Attack Area: 7-9 Fragments, 74% Pass Through Enemies, 16% Launches 3 Projectiles
Speed: +49% Attack Speed, +260% Projectile Speed, +5% Movement
Pierce: 88 Piercing Damage, +201% Piercing
Poison: 100 Poison Damage Over 5 Seconds, +194% Poison Damage , +76% Improved Duration
Bleed: +309% Bleeding Damage, 33% 187 Bleeding over 3s, 16% 108 Bleeding over 3s
Bonuses: +21 and 33% Damage to Beastmen & Animals, 39% 5s Slow, 50% 3s Fumble Attack, 40% 1.8-5.0s Confusion

Thoughts
This build uses 210 points. Points can be shaved off Marksmanship (5 or 10 due to curve) and Poison (however much, mostly linear) as required.
Higher difficulties may require a few points in Study Prey to reduce enemy resistances.

Pros:
Very hard to hit! Dodge, Protection from Entrapment and Snare as well as chances to cause Slow, Fumble and Confusion. Bonus defence just in case.
Area attack! Fragmented arrows and a chance to pass through enemies mean a good AoE.
Huge damage! Massive pierce damage and huge poison and bleed continue while you run away.

Cons:
So much energy! Almost all ability points will have to goto energy to feed this build. Resist and armor equipment can be swapped out for mana regen.
No boss attack! There is no special attack, only normal attack, but who needs it?
Requires skill! If you get into a melee battle, you will lose. You'll need to dodge, weave and use some clickety skill.

Viperace
06-27-2006, 07:15 AM
Cons:
VS Undead, Bleed/poison wont work

I agree with your build, dude. I am going for Brigand too. We have some discussion on this Sharpshooter built , thread started by Daedrex last week.

Undead will be a problem. I am still figuring how to deal with them.

My build is mostly same as yours except
- I will ditch Blade Honing(no use for bow),
- I will ditch Lethal Strike , it is a good skill, but too many points to spend:
http://www.titanquest.net/skills/780-my-build-sharpshooter-post10748.html
- I will take max Call for the Hunt (+attack speed!, bleed%) but
ditch Art of the Hunt (+pierce 62% is not tat great)
- I will take Study Prey (AOE weaken spell, good for anyone)
- A couple of points into Ensare (Boss pin)
- A couple of points into Dummy (partial mob control, they do lure mob)

Still waiting for the game thou :(
Long live the Bow Brigand

EDIT: I notice that poison damage is being nerfed from the demo. Gah! The poison modifier was +250% and duration 6s. I really gotta re-plan

Maverik
06-27-2006, 07:28 AM
Blade Honing - agreed, I'll cut it.
Lethal Strike - agreed, not in the build + you shouldn't be getting that close.
Art of the Hunt - disagreed, as per your comments, this is all that's left for undead plus...
Call for the Hunt - agreed, will add
Exploit Weakness - will add + this should help with art of the hunt
Ensare & Dummy - agreed, I'll move some points from honing, I'd run out

Edit: I've run out of points again, going to do some graphing to maybe shave a point or two from other areas.
Edit: All rogue gains are linear or better (suprising), so no shaving there, moving to hunter.

Rhym
06-27-2006, 09:14 AM
So much energy! Almost all ability points will have to goto energy to feed this build. Resist and armor equipment can be swapped out for mana regen.

The 'energy' stat doesn't affect energy regen, only max energy pool. Intelligence increases regen.

Maverik
06-27-2006, 09:26 AM
The 'energy' stat doesn't affect energy regen, only max energy pool. Intelligence increases regen.
Correct, but my thinking was that no matter how high you buff your INT, you're not going to get there with regen. So, go for the high mana pool, and run away to recharge on pots, hunter style :happy:

The comment on armour was to indicate that as (hopefully) you are not in close combat, you can swap out some high armour/resist items for mana regen as required.

radic
06-27-2006, 11:08 AM
remember lethal strike works with a bow, im using it alot in my game oneshotting alot of mobs

+ great on a boss

combined with the 4 hits talent (dont know how it's called atm :P) that's alot of damage im getting all the time

Maverik
06-27-2006, 06:15 PM
remember lethal strike works with a bow
I wasn't sure about that. The skill description didn't make it very clear.
I'd defenitely consider taking at least 1 point in this then.
I don't think putting another 8 in the Rogue mastery will be worth it though to get mortal... You're already causing enough DoT

Kaka
06-27-2006, 07:22 PM
Oh my guys..it looks so funny to see you bothering with builds on a such item-based game.After playing for some time it became obivious for me that there is almost no difference where to put your skills.Just put on some bluesh shit and get good dps/resistances.Thats it.

Arangar
06-27-2006, 07:44 PM
Oh my guys..it looks so funny to see you bothering with builds on a such item-based game.After playing for some time it became obivious for me that there is almost no difference where to put your skills.Just put on some bluesh shit and get good dps/resistances.Thats it.

Maybe it wont matter that much in the first difficulty, but in epic and legendary where things get a lot tougher i reallly think chosing the right skills can make life a lot easier.

Maverik
06-27-2006, 07:47 PM
Just put on some bluesh shit and get good dps/resistances.Thats it.
If that's what I wanted, I'd go play Dungeon Siege :D

Kaka
06-27-2006, 07:47 PM
I'd say youre wrong.Its all about getting yourself decent resistances.There is not much time to use your leet skillz while running away from hero mob who single hit ownz you because of your low health leeching resistance ^^At first I too thought about getting myself cool skills like critical hit ..to manually click on a mob to snipe him for outstanding how much 140%?200%?But somehow,after playing for awhile, I understood that its a waste of time to point and click.Passive skills all the way with a right mouse button pressed all the time.

Deadrex
06-27-2006, 08:11 PM
Can anyone who plays the hunter share some experience about it. Is rogue with poison and bleed the way to go? It looks like it on the paper but Dots and papers arent to be trusted...