View Full Version : Possible core dweller glitch
10-21-2006, 05:39 PM
I have my core dweller maxed out in entire tree. I could swear his health at one point was over 5000, but now when I cast him he is lvl 18) I get a health of ~1700. Which is correct?
Also I am having the worst time killing the barbarian with his one hit avalanche, any suggestions? He wipes out my core dweller in on hit also.
Thank you all
10-21-2006, 07:05 PM
Depends on the difficulty, if it was Normal it would probably be 1700, if it was Epic it was probably 5000 or is it Legendary?
Normal - Normal HP
Epic - 2x I think
Legendary x3 or 5 or something
10-22-2006, 01:05 AM
I'm playing on epic, that is exactly right, but it shows up with hit points like i'm playing normal. Has anyone else experienced this and how do i fix it, since he is worthless with those hit points.
10-22-2006, 06:44 AM
There seems to be somekind of bug regarding the skills in mastery trees when using +skill items, the additional levels gained from +skills have only partial effect on them (wisp lvl4, +1 = lvl5 without thunderclap).
Also in the case with CD when playing on epic/legendary, any points put into CD skill will "reset" the info on it to that of normal difficuly level. Exit and re-entry to game will again get the intended info on the CD skill.
Seems more like just a bug, mayby it will be fixed with TQv1.3 ?
12-20-2006, 11:12 PM
I've noticed something similar with the Core Dweller as well. The hit points shown are only the hit points you get from levelling the Core Dweller himself. As opposed to the base HPs plus the bonus HPs from Metamorphosis.
12-22-2006, 01:08 PM
Its deff alot display bugs, especially when it comes to showing pet dmg/hp involving +skills.
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