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  • Fozzie's Avatar
    Today, 04:44 AM
    Fozzie replied to a thread FTL - TQ Community Game in Games
    I don't really know what our ideals are, but option 1 seems a good choice. If we try the diplomatic approach, we might as well stick to it.
    244 replies | 3501 view(s)
  • defboy99's Avatar
    Today, 02:50 AM
    Ah--there seems to be an error in the Offline Equipment Database--it shows Cerberus' Bite as giving +1 to all Rogue skills, but in TQVault it shows...
    341 replies | 7292 view(s)
  • Medea Fleecestealer's Avatar
    Today, 02:42 AM
    Another Ichthian, well done! :)
    1364 replies | 55897 view(s)
  • Medea Fleecestealer's Avatar
    Today, 02:41 AM
    Also Cerebus' Bite (axe): +1 to all skills L40 dex 159 str 440. That seems to be it though. Unfortunately the yellow and green +1/+2 items for...
    341 replies | 7292 view(s)
  • defboy99's Avatar
    Yesterday, 11:41 PM
    Another excellent entry, DT, with a keen eye for details and wonderful descriptions of Hades' Palace. Ac's right--with any luck, you won't come...
    400 replies | 13294 view(s)
  • Ultraguy's Avatar
    Yesterday, 10:44 PM
    Yeah I think conq got a lot better for early game, which is great since it's always been an amazing late game build. The flat damage on onslaught...
    79 replies | 6623 view(s)
  • mountainblade's Avatar
    Yesterday, 10:25 PM
    I didn't use pets at all so I didn't have to worry about mind control. I think I went up to lvl 10 spirit early to get the slow from death chill and...
    79 replies | 6623 view(s)
  • defboy99's Avatar
    Yesterday, 10:08 PM
    Here's a list of weapons & shields (other than the ones you mentioned above) that grant +skills or +Nature skills, although the staves probably won't...
    341 replies | 7292 view(s)
  • defboy99's Avatar
    Yesterday, 09:43 PM
    New acquisition: Legendary Ichthian Oracle's Crown 1375/1752 (78.48%)
    1364 replies | 55897 view(s)
  • mountainblade's Avatar
    Yesterday, 09:15 PM
    mountainblade replied to a thread Soulvizier 0.98x in Soulvizier
    it was a design choice by bumbleguppy. he had to make the changes to the numAttackSlots in the character profile to each monster and pet in the game....
    49 replies | 1480 view(s)
  • 3BoxesofOrden's Avatar
    Yesterday, 08:42 PM
    3BoxesofOrden replied to a thread Soulvizier 0.98x in Soulvizier
    I've had the melee limit be an issue occasionally with pure nature builds with the five wolves but more often in my pet based Geomancer builds with...
    49 replies | 1480 view(s)
  • Ultraguy's Avatar
    Yesterday, 08:38 PM
    I was talking about the first telkine with a dreadnaught. I got him pretty low but ended up dying to a combination of mind controlled pets and his...
    79 replies | 6623 view(s)
  • Croc's Avatar
    Yesterday, 08:37 PM
    Thanks, ac_ipt. I always try to run before the soldiers so to avoid polyphemus focusing them. I don't like to see allies falling in battle. Actually...
    341 replies | 7292 view(s)
  • RBradleyM's Avatar
    Yesterday, 06:26 PM
    RBradleyM replied to a thread Soulvizier 0.98x in Soulvizier
    The old relics were removed because they either weren't very good or they overlapped with an existing relic type. Why do you want them back? The...
    49 replies | 1480 view(s)
  • EchoingZen's Avatar
    Yesterday, 05:29 PM
    EchoingZen replied to a thread Soulvizier 0.98x in Soulvizier
    Any thoughts on adding a different summon to Occult? It was pretty cool having a summoner not based in Nature or Spirit. While it still has a neat...
    49 replies | 1480 view(s)
  • Medea Fleecestealer's Avatar
    Yesterday, 04:57 PM
    Well done ac_ipt and congrats on all the MI's. I've had some luck lately and added a few to my collection as well. :) None of the Rat Man stuff has...
    341 replies | 7292 view(s)
  • amgoz1's Avatar
    Yesterday, 04:57 PM
    amgoz1 replied to a thread Soulvizier 0.98x in Soulvizier
    The old relics were removed because they either weren't very good or they overlapped with an existing relic type. Why do you want them back? The...
    49 replies | 1480 view(s)
  • spectre's Avatar
    Yesterday, 04:40 PM
    The language shouldn't matter for a camera mod, I think. The problem is that I don't have the proper source files for the 1.17a Fanpatch, so all I...
    737 replies | 95982 view(s)
  • amgoz1's Avatar
    Yesterday, 04:37 PM
    amgoz1 replied to a thread Soulvizier 0.98x in Soulvizier
    Uploaded new version: Download
    49 replies | 1480 view(s)
  • DreadmistX's Avatar
    Yesterday, 04:32 PM
    DreadmistX replied to a thread Soulvizier 0.98x in Soulvizier
    I'm amazed about the amount of changes this mod do. Is there any chance that you change the dual wield/spear animations back to vanilla? Thanks.
    49 replies | 1480 view(s)
  • 3BoxesofOrden's Avatar
    Yesterday, 04:20 PM
    3BoxesofOrden replied to a thread Soulvizier 0.98x in Soulvizier
    Regarding the melee pet limitation, I know Bumbleguppy was able to increase the limit in the Legion of Champions mod. It might be worth looking into...
    49 replies | 1480 view(s)
  • hlfritz's Avatar
    Yesterday, 04:19 PM
    and sorry - I was going to start a new thread but it seems I cannot (new user I guess). for English version, what is the latest stuff to get? I see...
    737 replies | 95982 view(s)
  • ac_ipt's Avatar
    Yesterday, 04:16 PM
    Really nice picture, this scene represents what I picture in my head when thinking about the early humans hunting mammoths and other wildlife... if...
    341 replies | 7292 view(s)
  • spectre's Avatar
    Yesterday, 04:11 PM
    spectre replied to a thread FTL - TQ Community Game in Games
    You didn't get the font quite right :p The quest givers talked about peace and harmony. Maybe try number 1? :cool: @mountain: I'm no bag of...
    244 replies | 3501 view(s)
  • hlfritz's Avatar
    Yesterday, 04:09 PM
    I did not mean to imply that your patchfix to patch 1.17 included camera mod, but that would be nice to have everything in one. I cannot seem to...
    737 replies | 95982 view(s)
  • 3BoxesofOrden's Avatar
    Yesterday, 04:07 PM
    For version 0.98a The monster Ankle Sickle in a natural cave off of the Megara Coast seems to have missing textures, I got the checkerboard...
    181 replies | 15646 view(s)
  • ac_ipt's Avatar
    Yesterday, 04:05 PM
    This entry has it all, architectural admiration, fear of the possibility for Dactyls, orange cakes! and the comical relief provided by male genitalia...
    400 replies | 13294 view(s)
  • amgoz1's Avatar
    Yesterday, 03:31 PM
    amgoz1 replied to a thread Soulvizier 0.98x in Soulvizier
    No, you are actually right. The potion gold cost I was basing it off is not the one used in the game, my mistake. Their cost was changed to be a lot...
    49 replies | 1480 view(s)
  • ShadowDweller's Avatar
    Yesterday, 03:07 PM
    ShadowDweller replied to a thread Soulvizier 0.98x in Soulvizier
    Regarding Spirit: what can be done to skeletal soldiers? They're too fragile, if not to say "glass-level fragile". Also, due to TQ engine's...
    49 replies | 1480 view(s)
  • RBradleyM's Avatar
    Yesterday, 02:45 PM
    RBradleyM replied to a thread Soulvizier 0.98x in Soulvizier
    Another option for skill point formula might be a two stage process where by you collect three hero souls (boss and lesser boss souls excluded) to...
    49 replies | 1480 view(s)
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