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Hello,
Just started playing Titan Quest again (only played it thru once at release), and started up a Harbinger.. however.. im confused about what weapons to use when dualwielding.. I've read a bunch of posts here on the forum, some saying fast weapons, some saying slow weapons, some 1 fast 1 slow and all weird kinds of combinations.. So i created this post just for this specific questions, what kind of weapons should i use when dual-wielding? Thanks ![]() |
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^^ what he said
also, Since you're holding two weapons you should experiment with some elemental damage. Say one weapon will do fire damage and another ice. Assuming some monsters are more resistant to certain elements than others, having two different types of elemental damage can give you good advantages against normal monsters and bosses etc. Nigel-
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In my opinion, You're opinion sucks!
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Just forget elemental damage with Harbinger. You get next to no boost for that.
I'd try to use as slow weapons as possible (more base damage) while still having 160+ attack speed.
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75 Harbinger || 70 Conqueror || 70 Conjurer || 70 Spellbreaker || 68 Ranger || 65 Elementalist || 65 Evoker || 65 Bone Charmer || 62 Guardian || 61 Brigand || 61 Thane || 61 Templar || 60 Battlemage || 60 Warden || 59 Haruspex || 58 Diviner || 58 Slayer || 58 Champion || 55 Druid || 45 Oracle || 41 Prophet || 40 Soothsayer || 37 Warlock || 36 Dreamkiller || 34 Spellbinder || 23 Rogue || 22 Pyromancer || 19 Juggernaut || 6 Pyromancer |
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As Poinas said, great combo is hard hitting mace and fast sword. Legendary mace and saber tooth is nice, again as Poinas said if you have you attack speed up independent of weapons, then Sapros and Thorny mual together are brutal.
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My TitanQuest Achievements: 205 Points 65 Paladin FIN ll 68 Conqueror FIN ll 56 Assasin ll 52 Soothsayer ll 44 Conqueror ll 44 Juggernaut ll 42 Harbringer ll 41 Warden ll 31 Elementalist ll 26 Champion ll 22 Prophet ll 24 Slayer ll 16 Oracle ll 21 Warlock ll39 Templar ll 16 Ranger ll 14 Melee Elementalist ll 12 Thane ll 40 Spellbinder ll 11 Haruspex ll10 Battlemage ll 9 Druid ll 39 Guardian ll 39 Corsair ll 8 Sage ll 8 Spellbreaker ll 45 Brigand ll 0Dxmax Templar 52 |
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Not much point, except with Sapros, since it dramatically lowers monster's piercing resistance.
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75 Harbinger || 70 Conqueror || 70 Conjurer || 70 Spellbreaker || 68 Ranger || 65 Elementalist || 65 Evoker || 65 Bone Charmer || 62 Guardian || 61 Brigand || 61 Thane || 61 Templar || 60 Battlemage || 60 Warden || 59 Haruspex || 58 Diviner || 58 Slayer || 58 Champion || 55 Druid || 45 Oracle || 41 Prophet || 40 Soothsayer || 37 Warlock || 36 Dreamkiller || 34 Spellbinder || 23 Rogue || 22 Pyromancer || 19 Juggernaut || 6 Pyromancer |
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Well just an example the idea is to have attack speed maxed so that you can use hard hitting clubs to the greatest effect, Sapros plus any one of the others.
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My TitanQuest Achievements: 205 Points 65 Paladin FIN ll 68 Conqueror FIN ll 56 Assasin ll 52 Soothsayer ll 44 Conqueror ll 44 Juggernaut ll 42 Harbringer ll 41 Warden ll 31 Elementalist ll 26 Champion ll 22 Prophet ll 24 Slayer ll 16 Oracle ll 21 Warlock ll39 Templar ll 16 Ranger ll 14 Melee Elementalist ll 12 Thane ll 40 Spellbinder ll 11 Haruspex ll10 Battlemage ll 9 Druid ll 39 Guardian ll 39 Corsair ll 8 Sage ll 8 Spellbreaker ll 45 Brigand ll 0Dxmax Templar 52 |
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Yeah but the Piercing damage would be vastly increased which is better than normal damage thus causing more damage
I think thta's what he is getting at
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My TitanQuest Achievements: 280 Points Slip out the back before anybody knows you were there. And at the worst you'll see nobody cares. 'Cos you don't wanna be around when it all goes down Even heroes know when to be scared |
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