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Quote:
Pulverize = massive dmg to three monsters. hamstring = Devastates enemies defensive ability, resulting in you making tons of critical hits. I'd put atleast one point in Battle Standard and Colossus. But a Conqueror doesn't need both that and Colossus. Pick you favourite Only one point in Battle Rage is what most do. It doesn't scale that well with more points invested.
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75 Harbinger | 70 Conqueror | 70 Conjurer | 70 Diviner | 70 Spellbreaker | 68 Ranger | 65 Elementalist | 65 Evoker | 65 Bone Charmer | 62 Guardian | 61 Brigand | 61 Thane | 61 Templar | 60 Battlemage | 60 Warden | 59 Haruspex | 58 Slayer | 58 Champion | 55 Druid | 52 Paladin | 50 Oracle | 41 Prophet | 40 Soothsayer | 39 Warlock | 36 Dreamkiller | 34 Spellbinder | 23 Rogue | 22 Pyromancer | 19 Juggernaut | 19 Illusionist | 6 Pyromancer Guide for All Skills Bugfix Patch |
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Nice FAQ, after I get my Templar to 50 I was planning on making an offensive melee class in addition to my druid. After reading this Spellbreaker is seeming rather attractive =)
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Spellbreaker and Harbinger I'd say are really offensive characters that can tank well. Assassin is also a very offensive character, but lacks a bit of defence, so won't tank with him/her.
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My Titan Quest achievements Vanguisher, Lord of Hell, DemiGod, The Collector, Monster Hunter, Apprentice, Skilled Blacksmith, Favour of the Gods, The Veteran, The Elite Link to all of my TQ tribute music videos: CLICKY HERE |
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Wow.. When was the last time that i have been here.. After all those busy work and stuffs in real life.. Im back to playing TQ again
.. Not gonna add anything to the FAQ yet tho, i wanna read around.. And play more.. Mayb some caster class now ![]()
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http://www.titanquest.net/forums/war...tml#post181476 |
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Correction: Blade Honing works w Thornie!!!
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http://www.titanquest.net/forums/war...tml#post181476 |
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@Aeternus
I normally live w pretty high DA, so i dont need Dodge.. But if you are suffering against melee (note: the skill only work against melee, yes), then feel free to max it ![]() @ Pericles Thx mate xD *blush blush*
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http://www.titanquest.net/forums/war...tml#post181476 |
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Added a new section in the FAQ..
I ll post the added part here as well, in case you are too lazy to browse thru the whole FAQ itself (if you want to read at all that is xD).. (*) Early game skill points distribution: I believe that one should play his/her own game, since self-discovering is half the fun .. But recently many people seem to pose questions abt how to distribute their skill points early game, plus theres also a few arguments on whether or not to take Dual-Wield early game.. So i decided to add this section here.. Also note that since this is a Warfare FAQ, i ll only cover how to start w Warfare, and it might not be the better choice in some cases (like Thane and Slayer, where starting w Hunting or Storm is much more efficient)..Generally, i would start w Warfare by adding 2 points into Mastery and 1 point into Onslaught every level.. Once i maxed Onslaught, i proceed to max the Mastery tree, then put 1 point into Battle Standard as well as Battle Rage.. Then 1 point each into Dual-Wield, Tumult, Cross Cut, Hew, then max them in that order.. Next skills to max are Weapon Training and Ardor, max them however you like, it doesnt really matter.. From this point on, how you proceed up ur skill tree is entirely up to you, theres too many variables to have a general strategy any further.. (**) Dual-Wield early, pros and cons: Beside Onslaught, Dual-Wield is the signature skill tree to a Warfare class.. It is also a very powerful skill tree which, in my opinion, should be maxed right after the basic skill Onslaught.. But why? Doesnt Weapon Training or Ardor give attack speed, therefore, more obvious bonus?.. I ll agree that if you are gonna just spend a few points into the Dual-Wield tree, dont spend any at all, since its not worth it.. But once decently developed, the whole tree becomes really powerful.. Why is early Dual-Wielding better than Weapon Training or Ardor? (i believe those are the only skills in question, im not gonna explain why we dont take Ancestral Horn).. 1stly, Dual-Wielding is probably the only way for a Warfare character to deal AoE dmg (Tumult and Cross Cut).. Sure, it doesnt increase ur attack speed or dmg, but hitting w both weapons instead of one is ALREADY increased dmg n attack speed.. Besides, who needs attack speed if you are killing people in just 1 hit? With the early development in the Dual-Wield tree, you are likely to OHKO monsters by the time you sink a few points into the tree itself.. Making extra attack speed of little use.. Lastly, Tumult and Cross Cut are pretty stylish eh? ![]()
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http://www.titanquest.net/forums/war...tml#post181476 |
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I went Dual Wield and all those skills first thing when i started my Spellbreaker, i ended up 1K.O hitting all mobs (also all bosses in 2-3 hits with battle standard up) until late A3 when i had to respec to get lich king because i had serious issues with Typhon ( i almost didnt hurt him, he was lvl 42 i was lvl 30, dont know if thats why i got owned but i guess so
), as soon as i took away some skills on the Warfare tree i ventured into Spirit tree and everything were much better, so my tip is go full DW asap then change.Just to inform this is my first character and i'm probably one of the "newbies" here, but thats my 5 cents ![]() |
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