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If you beast master you dont want to send all as that means your pal patines (SP?) will be in middle of the mobs and will die fast once turtle drops. Also the HK for all pets is F6 or F7 i think by default, with F1 or 2 being first pet etc.
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Its F7, and don't forget the Isao. Also, now that there are so many pets out there, F7 only selects the first 5 in the list. That needs to be fixed. But for now, if the Isao and Patine aren't in the first 5, you can still use F7, send the first 5 in and they still hang back
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The crow as still half alive.
The problemis that the bad doesn't use its uber effective spell when engaged in ''melee''. If it'd use that spell when engaged, then it would be no problem. I don't really think that a level 2 bat would help a lot more, seeing how little the HP increase is. |
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Instead of a bat, I wonder how hard it would be to create a "Mist" pet? It would be like a foggy cloud thing that follows you around. It would have like 50% to dodge and avoid projectiles but do low damage.
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Wolven - 57 - DW Assassin Hugh the Hand - 68 - Dreamkiller Faro - 27 - Templar |
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At level 5 the bat works fine as a decoy and backup attack. I also use a Level 5 Automaton from Construction to tank and basically I run behind it while the bat picks at their back and distracts them while I blast them with my staff and other ranged/magic spells.
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