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Ice Burst is very well done!
And the Occultist mod video is brilliant!
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http://img262.imageshack.us/img262/3...pbannerpz2.jpg Last edited by MAXIMVS; 10-31-2008 at 05:47 PM. |
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Hi Munderbunny
I just congratulate u for ur mod. It looks awesome as already said by the community. Just few words to support you in the last miles because we all know what almost done means: In fact you never have so many things to do when it is almost done ... Thats life Thanks to Mostal, French community is now aware of your work and it seems that feedback is outstanding and expectations is there (@ least for me)
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Thanks, I appreciate the support.
And, this mod has been "almost done" for months, lol. So, hopefully I'm almost almost done. :/And good to know the French TQ'ers are interested as well. And if you get a chance, please tell "Alt F4" that I too dislike playing with pets (http://www.titanquest.net/forums/spi...s-diviner.html). I wanted to feature the most visible elements of change in the gameplay video, but I hope he'll discover that, while I did a lot of work to improve pets and make them more fun to play with, one of my biggest goals was also to make sure that any class could be played comfortably without pets (even with Nature).
Last edited by Munderbunny; 11-04-2008 at 10:57 PM. |
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I've been working steadily on it. YerkyYerk's been doing some playtesting of the occult mastery. Poinas might do some as well.
I've been making lots of small revisions to the occult mastery which has been eating up a lot of time. But, the little details are important to me. What's taking a long time is the mod is spread out amongst 6 different mods. Back in the day, when I discovered I could add 4 skills to every mastery, I decided to break up the mod into the different masteries, get them all created and working, and then just copy them back into the main mod. It was a good plan, since the main mod was such a mess, this would theoretically be faster. Except, I ended up reorganizing a lot in the different masteries, and now there are a lot of broken links which need to be fixed, so I'm bringing them in one at a time, with the plan to bring them in, make sure they work, make any finalizing changes, then do the text and finish whatever cosmetic work is still on the todo list.So, once I'm done with occult, I go on to spirit, and then the rest. After occult and spirit, the rest will be much faster as there are a lot fewer changes. I'm trying not to get bogged down with adding stuff either, but some things are hard not to pass up. ![]() So, I'm going to guess at least another week or so before I have them all in and functioning and available for some playtesting. Fingers crossed! |
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Oh yeah, I tried to show that in the video--the new freeze skill is in storm, the new radius trap skill is nature, the skeletons and the bonespire are in spirit (also the soul-siphon totem), and I tried to feature the new dual-wield skill. Every mastery has 4 new skills, as well as a number of changes/replacements to other skills. But, most of the changes have been to rogue, and everything else has been balanced to rogue. You don't have to play the new rogue+other mastery, you can play whatever you want, but I'm just letting you know, the new rogue mastery (occult) is at the center of all the other changes.
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most exciting!!!!
im gonna have difficulty choosing which class to pick first? ,in the original game some of the classes lacked potential in my book,but with your mod i'm gonna test out everyone some good old monster slaying ahhhhh!!! what a great thought!!!!!!
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A lot of what I'm working on is superficial. While Yerky doesn't care about effects and stuff, for me it's like as important as what the skill does. Seriously, I'm sure that the dumb effect and behavior of the thunderball is 99% of the reason I don't use it when I play Storm.
![]() So, here's a little look at a couple of effects to give you an idea of the kind of stuff I'm obsessed with these days: http://savefile.com/files/1880491 Now, before you download the video, keep in mind I made this for my gf to see and give me some feedback on. There's no like music or anything, and it's just to showcase the effects. I'm sharing it because I just finished the eye effect, so I'm in that weird honeymood period where I think it's flawless, and am not at all worried that anyone could possibly dislike it. My girlfriend will quickly end that self-delusion I'm sure. ![]() Oh, and it's just showing what the aura looks like with full shadow link and synergies. And I also show off the new look on the little poppers the shadow demon can summon (note: that's not a skill the player will have access to in the mod). Anyway, back to the grindstone (these posts are mostly procrastination for me).
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