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I am still at it, making changes to TQVault so I've released another Beta. This is based on the 2.14 release with a few modifications to the UI and some fixes.
Requirements You will need .NET 3.5 for the installer version. I have heard of a few issues so if you do not have .NET 3.5 already installed, it's a really good idea to install it before you start. For the no installer version, you will need .NET 2.0 and the VC 2005 redistributable package. Changes Changes in v2.15 BETA1: -Fixed (hopefully) an overflow issue with the dynamic requirements calculation (bman654) -Added background to Properties screen -Added confirmation box for relic removal -Changed text on item delete box -Fixed some context menu display issues -Fixed a bug where the tooltip shows constantly if you right click while dragging on another panel. -Added Configuration Dialog: --Sets Vault path --Filters Character List --Turns on/off Editing --Turns on/off copying --Skips Title screen --Auto load last opened vault --Auto load last opened character Changes in v2.15 BETA2: -Added a rough icon. -Fixed command line character being overridden by last opened character parameter. -Fixed error handling in loading resources routine. -Fixed an issue loading for Czech language resources. -Fixed an issue where sometimes the language code was not found. -Added Language selection to Configuration Dialog. -Fixed manual entry of vault path not being handled by Configuration UI. -Added ability to change game path in Configuration UI. Changes in v2.15 BETA3: -Fixed a bug in extracting the database without IT installed. -Add ability to combine Charms and Relics in the vault. -Add context menu item to complete a Charm or Relic shard. Changes in v2.15 BETA4: -Fixed issue with completing sets. Changes in v2.15 BETA5: -Fix I_Raps issue where items display as ? with repacked files --It looks like ArchiveTool does not compress the data that it adds so I had to add support for entries that were not packed. -Attempt to fix a bug in language detection. --I do not have BMan's original fix so this is based on his description of the issue. -Fixed a bug in auto-loading the last character. -Fixed an issue where the Main Vault and the "no character" selections would never auto load. -Fixed an issue with the level requirement where the attribute count was counted multiple times for item copies and changing the item seed. -Added Set Name to set items. -Added Artifact stats to formulae. -Added Level Requirement text for Artifact formula. -Fixed Granted Skill display code. Now includes activation text and handles the community patch fix for mana cooldown. -Fixed issues with ordering of racial bonuses and granted skills. -Added effects for activated skills, scrolls, and artifacts which includes decoding for: --itemSkillAutoController --itemSkillName --projectileLaunchNumber --projectilePiercingChance --projectileLaunchRotation --projectileExplosionRadius --skillChanceWeight --skillTargetNumber --skillTargetAngle --skillTargetRadius --skillActiveDuration --skillManaCost --skillActiveManaCost -Added stats for summoned pets from scrolls and artifacts which includes decoding for: --spawnObjects --skillPetLimit --spawnObjectsTimeToLive -Added decoding for: --skillLifeBonus --damageAbsorption --damageAbsorptionPercent --offensiveProjectileFumble --defensivePetrify --petBonusName --attributeScalePercent Changes in v2.15 BETA6: -Fix issue with integer stats and attributeScalePercent -Turn on tqdebug for language issues Changes in v2.15 BETA7: -Rewrote language detection loop. Hopefully this fixes the detection issues once and for all. -Fixed error message when no characters are present in the dropdown list. -Turned off debugging messages bman654 suggested that I add the ability to change the language and the game path. The game path is a bit tricky since everything is based on that. If you change it to something that does not actually contain game files, TQVault will no longer load. I have added a workaround where it attempts to load a "default" configuration file, but if all else fails you can edit the config file manually. I also do not know the file structure of Steam installations, so I would like to know if this actually works. I have given up on the installer version which for some reason does not work on my version of VS. You can install by running the setup for 2.14 and then overwriting the files in the TQVault directory with the files from 2.15. You can get the files here: TQVault v2.15 BETA 7 no install - Savefile.com TQVault v2.15 BETA 4 Test 2 - Savefile.com This is BMan's fix to the crashing during startup. Unzip this into the TQVault Directory Hopefully BETA 7 fixes this issue The source is in VS2005 and you can get the source here: TQVault v2.15 BETA 7 Source - Savefile.com Last edited by EJFudd : 08-06-2008 at 05:51 AM. Reason: Added BETA7 info |
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I Agree - it's pain moving bits back to a character and having to go in-game to join charms.
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Cheers..........Thermal "Although the scythe isn't pre-eminent among the weapons of war, anyone who has been on the wrong end of, say, a peasants' revolt will know that in skilled hands it is fearsome." (Terry Pratchett, Mort) |
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tqvault shows the affixes/suffixes because it does not consult the item database record entries which specify what to show for the item. For those green items for some reason the database says don't show the affixes and suffixes. The database records need to be modified and a new database.arz file built to fix that problem in the game.
Actually I haven't looked at it in a while, it may be possible to just modify the appropriate file in text_en.arc to fix it which would be simpler. I'll check when I get a chance. re: combining relics. It should be do-able now. With the change to allow you to pick your completion bonus, TQVault now can read the completion bonus tables and so it shouldn't terribly hard to have it randomly pick a bonus.
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Get TQVault - transfer items between your characters |
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Good to hear that it's possibly do-able, just ing it's on a kind do-er's to-do list. ![]()
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Cheers..........Thermal "Although the scythe isn't pre-eminent among the weapons of war, anyone who has been on the wrong end of, say, a peasants' revolt will know that in skilled hands it is fearsome." (Terry Pratchett, Mort) |
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Ok, quick question since I have been away for awhile. If I have an older version of Bman's TQVault (I never downloaded one of your Beta versions before), and I want to install the newest version, do I need to uninstall the old version first, or will it just overwrite it? Also, is the Beta version compatible with what I already have stored? Also, what is the difference between Bman's and your versions? Yours just builds off of his right?
Basically my question is, if I have an older version, what do I need to do to use the latest? Koz |
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I had one about a year old, and downloaded the 2.14 (no-install) version, and it ran just fine... I then proceded to delete the folder containing the old version, and the (no-install)2.14 still functions.... I could not get the 2.15 to load
When trying to do the install version, I get "need .net 3.5.2-something", even though I had already downloaded and installed 3.5 (and restarted pc)... I could find no patches for 3.5 either. I also could not make the 2.15 "no-install" version work... Tried unpacking it many places, and it gave me an error like "side-by-sides not found or loaded" or something like that... 2.14 works great though! ![]()
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If you were a Satyr, and spotted Calienon coming towards you, what would you do? Nothing cuz you're already dead!
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Actually, now that I think about it, I'd like to try the 2.15... Can anyone give me any advice on my above problem? I'm using Vista 64-bit, and I did install the 32-bit (x86) 2005 and 2008 vc++ redistributable-thingy (didn't take the time to look for a x64 version since x86 works fine for vault2.14) ... Any thoughts on my error?
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If you were a Satyr, and spotted Calienon coming towards you, what would you do? Nothing cuz you're already dead!
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It is going to be 6 hours till I get home, so figure I might as well get direction before then ![]() Thanks in advance to anyone with info! ![]()
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If you were a Satyr, and spotted Calienon coming towards you, what would you do? Nothing cuz you're already dead!
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I believe that the "Vista 64 bit" will be the origin of the problem. If you can, try to run it on any 32 bit operative system and it should be fine. Stuff compiled for 32-bit systems isn't automatically compatible with 64-bit systems.
If someone else has a 64-bit system and it runs fine, then that's not the reason... so if someone reads this and it works, it would be nice to post and let us know. Anyway, to have a 32-bit operative system in your machine, you could consider using VMWare Workstation. It lets you run a virtual 32-bit machine on a 64-bit system (or so I'm told, since I didn't try it myself, because I have a 32-bit Vista). |
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