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  #121 (permalink)  
Old 08-02-2008, 05:43 AM
EJFudd
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Default Re: TQVault 2.15 BETA

That's strange. I have all of those items in my vault and have no issues. I will take a look at the vault that you posted. Maybe there is some difference in the items that I have.
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  #122 (permalink)  
Old 08-02-2008, 06:16 AM
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dawe1313
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Default Re: TQVault 2.15 BETA

a little more info.

i went into the game a bought new scrolls. the new scrolls give the error too

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  #123 (permalink)  
Old 08-02-2008, 06:23 AM
EJFudd
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Default Re: TQVault 2.15 BETA

That's what I get for adding things at the 11th hour. I did all my testing of the Artifact/Scroll code without attributeScalePercent being implemented. I just happened to break something in the process. Check the OP for BETA 6, it should be fixed now.
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  #124 (permalink)  
Old 08-03-2008, 05:13 AM
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dawe1313
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Default Re: TQVault 2.15 BETA

just d/l and installed the BETA6 and all is well in the Vault of the Gods once again.

thanks for the quick fix

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  #125 (permalink)  
Old 08-04-2008, 10:09 AM
FOE
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Default Re: TQVault 2.15 BETA

Hello!

Sorry, but the BETA6 comes with the same problem by me!?!

Here the "tqdebug.txt" ...
Code:
Detecting Titan Quest text files
rootFolder = D:\Program Files\Game\Titan Quest\Text
gameLanguage = German
baseFile = D:\Program Files\Game\Titan Quest\Text\Text_
TQVault.exe.Config ...
Code:
  <?xml version="1.0" encoding="utf-8" ?> 
- <configuration>
- <appSettings>
  <add key="GameLanguages" value="German,English,Spanish,French,Italian,Polish,Russian,Czech" /> 
  <add key="LastCharacterName" value="" /> 
  <add key="TQLanguage" value="German" /> 
  <add key="TQITPath" value="D:\Program Files\Game\Titan Quest Immortal Throne" /> 
  <add key="TQPath" value="D:\Program Files\Game\Titan Quest" /> 
  <add key="VaultPath" value="D:\My Documents\My Games\Titan Quest\TQVaultData" /> 
  <add key="LoadLastVault" value="true" /> 
  <add key="LastVaultName" value="Items_Relikte" /> 
  <add key="LoadLastCharacter" value="true" /> 
  <add key="SkipTitle" value="true" /> 
  <add key="AllowItemCopy" value="true" /> 
  <add key="AllowItemEdit" value="true" /> 
  <add key="FilterITChars" value="false" /> 
  <add key="FilterTQChars" value="true" /> 
  <add key="AutoDetectLanguage" value="false" /> 
  <add key="AutoDetectGamePath" value="false" /> 
  </appSettings>
  </configuration>
The BETA4 works still without problems ...
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  #126 (permalink)  
Old 08-04-2008, 07:09 PM
Lindharin
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Default Re: TQVault 2.15 BETA

Hi,

I'm new to TQ and TQVault. I installed TQVault 2.15 beta 6 last night and found a few issues/questions:

1. This is a trivial one. In the config screen, if you set it to "Filter IT Characters" when you only have IT characters and no base TQ characters (because you didn't stop to read the mouseover text and thought the filters worked the opposite way), it gives a full error message with exception details and stack trace, etc. It made me think there was a programming error, instead of a user error. It might not be worth dev time to change that to a simple "You don't have any TQ characters, idiot!" alert, but I thought I'd mention it...

2. I had read in the TQVault threads here that if you move things from a character inventory into a vault while the game is on and the character is being played, you don't lose the item on the character in-game; it is in effect a copy because the game saves your inventory again when you log out. Is this only true if you close TQVault before you log out of that character? I was trying to build a "library" of my best items, so I was logging on each character, taking off his gear, then using TQVault to move those items into a vault, alt-tab back into the game and put the items back on, then log off that character and go to the next. After doing all this, I went back and all my characters had lost all their gear, everything they had been wearing when they logged out was gone. I was able to get it back because it was in the vault, but it confused me. Can someone explain exactly when / under what conditions the TQVault overrides the game data if you have the game open at the same time? Do people only use TQVault out of game, or if not, how do you use it without risking losing stuff?

3. After that problem, I started using the "Copy Item" option to make copies of my new gear for storage in the vault. I just got a level 11 Gold Beads of Foresight, a green with +11% Int and +11% energy. I copied it to TQVault and it shows up there as +10% Int and +10% energy. I copy it back to the game, and it is now +11% Int and +10% energy. What's happening here? Is it something I'm doing wrong? Does the "Copy Item" make a new version of that item (with new random bonuses) each time? Would the same thing happen if I move the item into and out of the vault, instead of using "Copy Item"? Is there any way to keep an "exact" copy of an item, for when you get that really great combination of modifiers?

4. Is there a way to have TQVault "refresh" its view of a character's inventory while you are playing that character? If I alt-tab out of the game and start TQVault, it captures my current inventory. I go back to IT, play some more, and want to copy something new I just got, so I alt-tab back to TQVault but the new item(s) don't show up. I have to close TQVault, then reopen it to have it detect the new items. Is that by design, or am I doing something wrong? Could there be a "Refresh" button that lets it re-read the character's inventory as if TQVault had been closed and reopened?

5. I couldn't find any way to display my caravan bank for characters with TQVault. Am I missing something, or is that because the items stored in the caravan aren't stored in the same way and can't be accessed by TQVault?

6. And lastly, would it be possible to show what items characters currently have equipped when you are in TQVault? Even if you couldn't fully interact with them (move them to the vault or vice versa), just being able to see what you already have on would be a convenience.

Thanks for reading so far, and thanks for your efforts! For a game that is largely about items, the inventory system is my least favorite part of TQ/IT and I think this mod will help me a lot once I figure out how to use it safely.

Thanks!
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  #127 (permalink)  
Old 08-05-2008, 04:14 AM
EJFudd
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Posts: 117
Default Re: TQVault 2.15 BETA

@FOE:
Based on the debug file, I see what the problem is but not why it's happening. It looks like the 2 letter culture lookup for German is failing. At the very minimum, it should default to English if everything else fails.
Does TQVault show in German for you with BETA 4?
Here is another test build. I changed the method for determining language and added some more messages inside the language loop. Please try it and post the tqdebug.txt file.

@Lindharin:
1. Any comments are welcome and I will look into the character filter issue.
2. TQVault is meant to be used while your character is not loaded into TQ. Alt-Tabbing is a pretty sure way to lose items since both the game and TQVault cache the data so the last one to write will take precendence.
3. Copy item will do what you want, but it's not an exact copy since the seed is changed on every copy. In addition, TQVault does not show exact stats since the "wiggle" code from the randomization has not been implemented. If you want exact copies, you will need to change the seed back to the original seed after copying the item.
4. See #2 above.
5. & 6. These are future features of TQVault.

Last edited by EJFudd : 08-05-2008 at 05:27 AM.
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  #128 (permalink)  
Old 08-05-2008, 06:55 AM
Lindharin
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Default Re: TQVault 2.15 BETA

Thanks for the answers!

Quote:
Originally Posted by EJFudd View Post
3. Copy item will do what you want, but it's not an exact copy since the seed is changed on every copy. In addition, TQVault does not show exact stats since the "wiggle" code from the randomization has not been implemented. If you want exact copies, you will need to change the seed back to the original seed after copying the item.
Ah, so there is currently no way to see the actual item stats from inside TQVault? Is adding the "wiggle code" a planned feature, or not feasible?

And would it be possible to have an option on the config panel that says "Always keep the same seed when making a copy"? I'm not sure when I'd want a different seed; if I'm making a copy I'd personally prefer the item to remain the same by default, and let me randomize the seed manually if desired.

Anyway, thanks again for the response!
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  #129 (permalink)  
Old 08-05-2008, 07:38 AM
FOE
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Default Re: TQVault 2.15 BETA

Quote:
Originally Posted by EJFudd View Post
Based on the debug file, I see what the problem is but not why it's happening. It looks like the 2 letter culture lookup for German is failing. At the very minimum, it should default to English if everything else fails.
Ok ...

Quote:
Originally Posted by EJFudd View Post
Does TQVault show in German for you with BETA 4?
I think so.



Quote:
Originally Posted by EJFudd View Post
Here is another test build. I changed the method for determining language and added some more messages inside the language loop. Please try it and post the tqdebug.txt file.
Hey, it works now!

tqdebug.txt:
Code:
Detecting Titan Quest text files
rootFolder = d:\program files\game\titan quest\Text
gameLanguage = german
baseFile = d:\program files\game\titan quest\Text\Text_
Try looking up cultureID
Trying ARABIC
Trying BULGARIAN
Trying CATALAN
Trying CHINESE (SIMPLIFIED)
Trying CZECH
Trying DANISH
Trying GERMAN
cultureID = de
Detected cultureID from gameLanguage
filename = d:\program files\game\titan quest\Text\Text_de.arc
Find Titan Quest text file
dbFile = d:\program files\game\titan quest\Text\Text_de.arc
Detecting Immortal Throne text files
rootFolder = d:\program files\game\titan quest immortal throne\Resources
gameLanguage = german
baseFile = d:\program files\game\titan quest immortal throne\Resources\Text_
Try looking up cultureID
Trying ARABIC
Trying BULGARIAN
Trying CATALAN
Trying CHINESE (SIMPLIFIED)
Trying CZECH
Trying DANISH
Trying GERMAN
cultureID = de
Detected cultureID from gameLanguage
filename = d:\program files\game\titan quest immortal throne\Resources\Text_de.arc
Find Immortal Throne text file
dbFile = d:\program files\game\titan quest immortal throne\Resources\Text_de.arc
Load Titan Quest database arz file
file = d:\program files\game\titan quest\Database\database.arz
Load Immortal Throne database arz file
file = d:\program files\game\titan quest immortal throne\Database\database.arz
'{%s0 - %d1 / %d2}' -> '{0} - {1} / {2}'
'{%s0 - %d1 / %d2}' -> '{0} - {1} / {2}'
'{%s0 - %d1 / %d2}' -> '{0} - {1} / {2}'
'{%s0 - %d1 / %d2}' -> '{0} - {1} / {2}'
'{%s0 - %d1 / %d2}' -> '{0} - {1} / {2}'
'{%s0 - %d1 / %d2}' -> '{0} - {1} / {2}'
'{%s0 - %d1 / %d2}' -> '{0} - {1} / {2}'
'{%s0 - %d1 / %d2}' -> '{0} - {1} / {2}'
'{%s0 - %d1 / %d2}' -> '{0} - {1} / {2}'
'{%s0 - %d1 / %d2}' -> '{0} - {1} / {2}'
'{%s0 - %d1 / %d2}' -> '{0} - {1} / {2}'
'{%s0 - %d1 / %d2}' -> '{0} - {1} / {2}'
'{%s0 - %d1 / %d2}' -> '{0} - {1} / {2}'
'{%s0 - %d1 / %d2}' -> '{0} - {1} / {2}'
'{%s0 - %d1 / %d2}' -> '{0} - {1} / {2}'
'{%s0 - %d1 / %d2}' -> '{0} - {1} / {2}'
'{%s0 - %d1 / %d2}' -> '{0} - {1} / {2}'
'{%s0 - %d1 / %d2}' -> '{0} - {1} / {2}'
'{%s0 - %d1 / %d2}' -> '{0} - {1} / {2}'
'{%s0 - %d1 / %d2}' -> '{0} - {1} / {2}'
'{%s0 - %d1 / %d2}' -> '{0} - {1} / {2}'
'{%s0 - %d1 / %d2}' -> '{0} - {1} / {2}'
'{%s0 - %d1 / %d2}' -> '{0} - {1} / {2}'
'{%s0 - %d1 / %d2}' -> '{0} - {1} / {2}'
'{%s0 - %d1 / %d2}' -> '{0} - {1} / {2}'
'{%s0 - %d1 / %d2}' -> '{0} - {1} / {2}'
'{%s0 - %d1 / %d2}' -> '{0} - {1} / {2}'
'{%s0 - %d1 / %d2}' -> '{0} - {1} / {2}'
'{%s0 - %d1 / %d2}' -> '{0} - {1} / {2}'
'{%s0 - %d1 / %d2}' -> '{0} - {1} / {2}'
'{%s0 - %d1 / %d2}' -> '{0} - {1} / {2}'
'{%s0 - %d1 / %d2}' -> '{0} - {1} / {2}'
'{%s0 - %d1 / %d2}' -> '{0} - {1} / {2}'
'{%s0 - %d1 / %d2}' -> '{0} - {1} / {2}'
'{%s0 - %d1 / %d2}' -> '{0} - {1} / {2}'
'{%s0 - %d1 / %d2}' -> '{0} - {1} / {2}'
'{%s0 - %d1 / %d2}' -> '{0} - {1} / {2}'
'{%s0 - %d1 / %d2}' -> '{0} - {1} / {2}'
'{%s0 - %d1 / %d2}' -> '{0} - {1} / {2}'
'{%s0 - %d1 / %d2}' -> '{0} - {1} / {2}'
'{%s0 - %d1 / %d2}' -> '{0} - {1} / {2}'
'{%s0 - %d1 / %d2}' -> '{0} - {1} / {2}'
__________________
Servus, Erwin
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Intel DP35DP, QuadCore Q6600, 4096 MB DDR2, GeForce 8800GTS 640MB, Benq FujSie L22W-8, WinXP SP3
--
Orakel, 62, -D-
Assassine, 68, -D-/» Lilith
Wächter, 62, L1 (Xmax)
Haruspex, 60, E4 (Xmax)
Seducer, 42, N4 (MasterieMod-Xmax)
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  #130 (permalink)  
Old 08-05-2008, 04:54 PM
Nevik
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Posts: 2
Default Re: TQVault 2.15 BETA

Hello EJFudd and bman654,

It looks like you guys have made a great program, but unfortunately as a first time user I haven't been able to get it to work.

I am trying to use the 2.15 BETA 6 no install version. I have .NET 2.0 as well as VC 2005 & VC 2008 redistributable intsalled. Here is the error message I get:

untitled.JPG

And here is the tqdebug.txt file:

tqdebug.txt

I have left the config file untouched and TQ and TQIT are installed in the default directories.

Any ideas to get this working would be greatly appreciated.
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