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  #21 (permalink)  
Old 02-05-2008, 10:12 AM
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Default Re: TQVault 2.14 Released

Quote:
Originally Posted by Batman View Post
1. I can't find the "complete this set" option, or whatever it's called, on right click.
It looks like this:

  #22 (permalink)  
Old 02-05-2008, 10:19 AM
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Default Re: TQVault 2.14 Released

I may have to re-install it. I don't see the extra option.
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  #23 (permalink)  
Old 02-05-2008, 11:05 AM
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Default Re: TQVault 2.14 Released

Best Vault yet Bman , thankyou very much mate
  #24 (permalink)  
Old 02-05-2008, 11:10 AM
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Default Re: TQVault 2.14 Released

Batman maybe your problem is your not clicking on a set item ?

i just tried it and it works fine ? dont really need but as i have about 80% of everything , i think

Magnificent Bman astounding work . never have so few , given so much
  #25 (permalink)  
Old 02-05-2008, 12:23 PM
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Default Re: TQVault 2.14 Released

Quote:
Originally Posted by bman654 View Post
Feel free to post requests. I can't promise I'll work on them. The stuff I just added was mostly simple stuff to do that I had always been wanting to do once the griefers that would abuse it had left the scene.
Well, I do have one request, it should be something simple to do (I hope).

On the system I use (win2000) where the TQ and TQIT are installed, there's no way to run TQvault since 1.13. So I've installed it on a Windows XP, where it can run. Now, in this Windows XP there's no TQ installed, but I have a network share to "My documents\My Games" from the win2000.

Is it possible, instead of automatically trying to find the directory on which the needed resources for the program are loaded, to provide a TQvault.ini file? I mean, so that we could configure the directories that have to be accessed. If this TQvault.ini wasn't present, then the program would behave its normal way (like it is now).

Thanks

Edit: the error I get is exactly this:

System.NullReferenceException: Object reference not set to an instance of an object.
at TQVault.Data.get_TQVaultSaveFolder()
at TQVault.Data.GetVaultList()
at TQVault.MainForm.GetVaultList()
at TQVault.MainForm...
at wWinMain(HINSTANCE__*hInstance, HINSTANCE__*hprevInstance, Char*lpCmdLine, Int32 nCmdShow)

Last edited by lufe; 02-05-2008 at 12:26 PM. Reason: Adding debug info
  #26 (permalink)  
Old 02-05-2008, 01:24 PM
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Default Re: TQVault 2.14 Released

@Batman: Make sure the window title bar says "TQVault 2.14.2955.etc" like it does in I_Raps screenshot.

@lufe: So...on win2k you have both games installed but get that error? So you have to run it on XP instead? I'm not seeing anything obvious that would cause that error but in some future version I can put a little more debugging in there to help track it down. But anyway, I think EJFudd is working on making an ini file which *might* have stuff like that in it.
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  #27 (permalink)  
Old 02-05-2008, 01:50 PM
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Default Re: TQVault 2.14 Released

Got it. I had to unistall the old version first and install 2.14 into it's own folder.
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  #28 (permalink)  
Old 02-05-2008, 02:28 PM
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Default Re: TQVault 2.14 Released

Quote:
Originally Posted by bman654 View Post
@lufe: So...on win2k you have both games installed but get that error? So you have to run it on XP instead? I'm not seeing anything obvious that would cause that error but in some future version I can put a little more debugging in there to help track it down. But anyway, I think EJFudd is working on making an ini file which *might* have stuff like that in it.
No no, on win2k I can't use it at all. I gave up using TQvault bigger than 2.12 on Win2k. The errors that I find are too many, and are related to win2k *NOT* having lots of stuff that are expected to exist by the .NET framework 2.0 (note that from 2.13 on, the .NET framework has been upgraded to 2.0 and now to 3.5). I'm not even talking about this, I've made my homework with the "depends" tool and seen that it's a lost case. The KERNEL32.DLL on w2k doesn't support many of the calls made by MSVCR80.DLL and some calls made by FREEIMAGE.DLL. This makes me suppose that they are meant to run only on WinXP or superior.

So, forgetting W2K, the case I have is:
TQ and TQIT are installed on w2k,
TQVault 2.12 is installed on w2k (and works fine).
TQVault 2.14 is installed on WinXP and this WinXP has no TQ or TQIT installed, but it has a share to the w2k directories where "My Documents\My Games" are, and ALSO a share to the w2k directories where TQ and TQIT are installed. I mapped both of them so that TQVault has all files that it needs.

Now, I suppose that you search automatically for the place where TQ, TQIT and the My Games\My Documents are. What I wanted was to point manually to them as an option (i.e., if the variables are set on the .ini file, don't try to automatically find them on the registry or something similar that must be done now).

Thanks

PS: The results I have on w2k were after doing all I could to install 2.14, and after using depends2.2 and tweaking all that I could, so I believe it's basically not possible to do it (hence trying the winXP solution with links to the w2k directories).

Last edited by lufe; 02-05-2008 at 02:32 PM.
  #29 (permalink)  
Old 02-05-2008, 02:51 PM
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Default Re: TQVault 2.14 Released

Quote:
bman: Feel free to post requests. I can't promise I'll work on them. The stuff I just added was mostly simple stuff to do that I had always been wanting to do once the griefers that would abuse it had left the scene.
Ok, also it seems to be the obvious next step: how about showing possible affixes for yellow and green items, again with the possibility of changing? Same for the very few uniques with affixes (might be easier).

btw: nice work so far

2nd btw: does anybody know of any rule of thumb regarding the seed, aka which seed gives good stats? High numbers? Prime numbers? Anything else?

Last edited by Arminia; 02-05-2008 at 02:54 PM.
  #30 (permalink)  
Old 02-05-2008, 03:16 PM
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Default Re: TQVault 2.14 Released

@lufe: Oh I see now. You can blame the upgrade to 2.0 on EJ Though 2.0 does simplify programming a lot.

@Arminia - it is on "the list" but not nearly as simple as completion bonuses due to the sheer number of affixes.

And there is no good rule of thumb on the seed. It is effectively random. I am pretty sure that somewhere (I've not found it--it could be in the code instead of the database) is a table of adjustments. When an item is loaded, the RNG is seeded with the itemSeed then, for each attribute on the item, a random number is generated and the table used to generate a +/- adjustment to the attribute.
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