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I am Conjurer(Earth/Spirit) I use both Core Dweller and Lich King along with Ternion and Earth Enchantment. I have a few questions about this setup I would like to ask:
1. Does Volativity's chance to increase fire damage include fire staff attacks? 2. Does Earth Enchantment's +% fire damage raise spell damage or just increase fire melee damage. (For example would it increase Core Dwellers Wild Fire spell). 3. Does Brimstone's chance effect pertain to only physical attacks or can you get the effect with staff attacks(particularly while using Ternion). ---Arthias |
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Hi Phillip, I have a couple issues that I'm still confused about.
First is %life leech/% damage converted to health. You said, "The +% Life Leech modifier, as with other similar % based modifiers ONLY works if you ALREADY have Life Leech". When you say, "Already have life leech" what do you mean? Can you list some of these skills/affixes/mods? My second issue is with health regeneration. How is it calculated? Does everyone regenerate health at a specific speed and the stacked health regeneration % items/skills apply to that base regeneration rate? I read how some people regenerate hundreds of health a second and I was wondering how to do that. Thanks for this post it has been extremely helpfull.
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Thanks for the great update Phillip, but you missed my questions:
wow, I have been away for the 4th, and I come back and you got so much more info for us Phillip! Thank you so very much! Okay I have couple questions that bothered me in the nature tree: 1. For the Dessimation skill the tool tip says something like: +x target, +y healed what is this "y" ? Is it the additional hp healed for each "x" targets? Or is it a total of hp that is healed which is then divided among the "x" number of targets? In fact, how is the amount healed per target calculated? Is it just a flat division of the hp healed shown for regrowth and "y" by "x" ? 2. Does Birar ward scale with difficulty? I mean the amount of hp they have must be a joke in harder modes. Could you please explain these please? |
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Hi Phillip. What happened to the old avatar. I liked it because it had the same eye color as me. The new one is nice though too ;p
For a serious question, this came up in another thread. On the skill Art of the Hunt does the +piercing damage apply only to beastmen or is it universal? |
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Thanks, I've had trouble testing this. |
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Derek: Just like other +% damage modifiers, if you don't have the damage type in place for it to modify, it does nothing. In this case, either X Leech damage over Y seconds (occurs on a variety of items), or '% of Attack Damage converted to Health' (same, a few items). It might apply to the few skills that leech (Life Drain?), not certain.
Health Regen % just modify your base (+1/sec) regen rate. However, there are items that add to that base rate, and skills that greatly increase the base rate. Since the % modifiers increase the base rate, skills that give health regen can give you a huge health regen boost. I'm not actually an enormous fan of health regen, since burst damage is what kills characters, not damage over time (usually), but I could see a defensive build getting some substantial milage out of the modifiers with the right skills and gear - defense is usually a bigger issue in Legendary than offense is, most characters have plenty of offense by then (additionally, defense may be of greater import once people start going for hardcore wins) Leth, sorry, didn't mean to miss that. As far as I know, Dissemination gives that health amount to each target that it 'bounces' to. 900 or so at max level? Database indicates a max of 3 extra targets at 8 meters away per jump, though I don't know offhand if that increases with more points. Curiously, it also lists a max level of 5 higher, rather than 4 higher. Typo or deliberate to allow more healing, I don't know. It does have a dependancy on Regrowth, so it may add that healing amount to the healing from Regrowth. I can't test that as easily, next time a friend is around, I'll bug them to test it with me. Briar ward is a 'pet', so it probably gets the boost that normal your pets do. kamix, as far as I know, the averaged speed is used for either hand, and any triggered attacks, as long as you are dual wielding chaser, the eye changes from time to time I think I answered that question somewhere earlier in this thread... anyway, it's universal, separate modifiers are always on separate lines iirc
Last edited by Phillip Marcus; 07-11-2006 at 06:26 AM. |
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