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Who invented sleep anyway?
I really hate those trees btw: I cant change the texture without destroying the alpha-channel. When i set a new alpha-channel in photoshop, tq wont recognize it... All my trees are either very close to the original or have huge rectangular leaves.... ![]() Hmm gotta investigate some more... |
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Overall Progress:
Croco-Disco textures - 100% codes - 0% enemies - 70% ![]() Mountain Path textures - 100% codes - 0% enemies - 80% ![]() Giant Village textures - 100% codes - 0% enemies - 90% ![]() The Evil Farm textures - 0% codes - 0% enemies - 0% ![]()
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Last edited by overneathe : 09-26-2006 at 07:04 PM. Reason: update |
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The Forgotten Factory
textures - 100% codes - 100% enemies - 90% ![]() Alien's Nest textures - 100% codes - 100% enemies - 90% ![]() Black or White textures - 100% codes 100% enemies - 90% ![]() Inside the Virus textures - 100% codes 100% enemies - 90% ![]()
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Last edited by overneathe : 09-26-2006 at 07:03 PM. |
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overall mod progress in my opinion is maybe
maps - 100% textures - 85% enemies - 80% (still need to link up their stats) codes - 90% (mad and pink are doing awesome stuff) by the end of the week it should be released
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