Register Modifications Contact Us

Titan Quest


Go Back   Titan Quest Forums > Modding Titan Quest > Modifications and The Editor > Texture Modifications
Register FAQ Members List Calendar Search Today's Posts Mark Forums Read



If you are having problems logging in, send a mail to webmaster@titanquest.net and we'll try to sort something out.


Reply
 
LinkBack Thread Tools Display Modes
  #11 (permalink)  
Old 09-19-2006, 01:41 PM
formace's Avatar
formace
[User Offline]
Citizen
 
Join Date: Sep 2006
Location: mich
Posts: 55
Default Re: Textures in my next mod

VERY NICE when will it be out?
__________________
never to old to game

Boss Valley v2
http://titanquestvault.ign.com/View....p.Detail&id=32
Reply With Quote
  #12 (permalink)  
Old 09-19-2006, 01:45 PM
Tanatos's Avatar
Tanatos
[User Offline]
Warrior
 
Join Date: Jul 2006
Posts: 205
Default Re: Textures in my next mod

wow great job
__________________
Be Always Hateful and Desprectful



newest


Black Metal Ist Krieg,Krieg Ist Leben,Leben Ist Krieg
Reply With Quote
  #13 (permalink)  
Old 09-19-2006, 05:46 PM
MaDMaN's Avatar
MaDMaN
[User Offline]
Demi God
 
Join Date: Jul 2006
Location: Casablanca
Posts: 956
Default Re: Textures in my next mod

thanks guys

Ok, here a couple screenshots of the set, i am almost done retexturing the stairs and the sickeroom, also retextured a bridge-type feature (trying to make it look like a factory, don't know if i completely failed or succeeded lol)

(low quality screens, check the ones a couple posts down)
__________________
-MaDMaN

Last edited by MaDMaN : 09-20-2006 at 04:59 AM.
Reply With Quote
  #14 (permalink)  
Old 09-19-2006, 06:11 PM
chooch709's Avatar
chooch709
[User Offline]
QA - Iron Lore Entertainment
Priest
 
Join Date: May 2006
Posts: 332
Default Re: Textures in my next mod

Wow - amazing textures!
__________________
-Chooch-
Iron Lore Entertainment
Reply With Quote
  #15 (permalink)  
Old 09-19-2006, 06:15 PM
Armada's Avatar
Armada
[User Offline]
Elemental
 
Join Date: Jun 2006
Location: Bergen, Norway.
Posts: 715
Default Re: Textures in my next mod

Black smoke under your character, can you release that one for itself Its AWESOME!
Reply With Quote
  #16 (permalink)  
Old 09-19-2006, 06:47 PM
Max's Avatar
Max
[User Offline]
Lead Engine Programmer - Iron Lore Entertainment
Priest
 
Join Date: Feb 2006
Location: Boston, MA
Posts: 315
Default Re: Textures in my next mod

It looks like you're getting aliasing on your factory textures. Make sure you have create mip maps selected in the Art Manager texture properties for those assets.

Also, your player textures shouldn't be adding that much space to the final .arc files, which are the only things you would need to distribute for your mod. In the Art Manager make sure that you select one of the DXT compression types in the texture properties.

Max
Reply With Quote
  #17 (permalink)  
Old 09-19-2006, 09:44 PM
MaDMaN's Avatar
MaDMaN
[User Offline]
Demi God
 
Join Date: Jul 2006
Location: Casablanca
Posts: 956
Default Re: Textures in my next mod

Thanks for the posts guys !

And yes you are right about the aliasing, and i had no idea how to fix it hehe, but after reading what you posted, i can see the textures alot better, and even for the screenshots (finished stairs, changed the bridge features to be darker, still have 2 textures to make for the sickle room, but i can't seem to find them lol, looks like i don't have the folder they should be in, in my underground.arc file, still looking hehe).
Thanks for the hint Max!



And for info, these 2 maps (chessboard and factory) will be part of the mod about the dreams/nightmares (muahahaha, haha, ha .... *cought*, sorry) that pinkgfrog proposed some days ago. A kind of titan arenas as i see it personaly, but its more focused on visuals this time than the scripts :P
The player textures are for another, bigger mod.
__________________
-MaDMaN
Reply With Quote
  #18 (permalink)  
Old 09-19-2006, 10:21 PM
overneathe
[User Offline]
Warrior
 
Join Date: Aug 2006
Location: Bulgaria
Posts: 118
Default Re: Textures in my next mod

its pure talant, ur born game design
btw u can change that rocks texture to make the stone base into iron so they can blend u know ;]
__________________
Reply With Quote
  #19 (permalink)  
Old 09-19-2006, 10:30 PM
MaDMaN's Avatar
MaDMaN
[User Offline]
Demi God
 
Join Date: Jul 2006
Location: Casablanca
Posts: 956
Default Re: Textures in my next mod



And yeah, those are the last textures i'm looking for, supposed to be in a folder, but the folder is no-where to be found, i didn't locate it yet, still looking.

I will definitly change it, make it look like iron.
__________________
-MaDMaN

Last edited by MaDMaN : 09-19-2006 at 10:33 PM.
Reply With Quote
  #20 (permalink)  
Old 09-20-2006, 01:13 AM
overneathe
[User Offline]
Warrior
 
Join Date: Aug 2006
Location: Bulgaria
Posts: 118
Default Re: Textures in my next mod

then i guess u have nofn against an altar with ur name on it? :P
__________________
Reply With Quote
Reply


Thread Tools
Display Modes


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On


All times are GMT. The time now is 10:28 PM.


Powered by vBulletin® Version 3.6.12
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.2.0
Titan Quest Forums are not affiliated with THQ/Iron Lore.