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  #21 (permalink)  
Old 09-16-2007, 06:23 AM
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Default Re: Working fix for a Stygian Lurker quest rewards

Poinas, is generals reward at epic & legendary given, but disappears after exit, or just isn't here at all?

Thanks.
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  #22 (permalink)  
Old 09-16-2007, 08:30 AM
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Default Re: Working fix for a Stygian Lurker quest rewards

Yeah, the text says "reward: +5 total damage", but DPS doesn't increase at any point.
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  #23 (permalink)  
Old 09-16-2007, 01:09 PM
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Default Re: Working fix for a Stygian Lurker quest rewards

Poinas

I see. This text is buggy too, it should be +5, +10, +15% Total Damage for N/E/L difficulty. At least that was dev's intent.

Btw one way to fix it (in case if nobody will figure out whats wrong with E/L) is to give +30% Total Damage on Normal instead of 5%.

Judging by your extensive experience, do you think such fix will be useful for community?

Thanks.
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  #24 (permalink)  
Old 09-16-2007, 02:48 PM
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Default Re: Working fix for a Stygian Lurker quest rewards

No, the game is easy enough as it is. No more +%total damage needed

I think if such a fix would be made, and if it was up to me, it would be +3%/+5%/+8% N/E/L. I actually prefer it the way it is now.

But +5%/+10%/+15% would be just too much.
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  #25 (permalink)  
Old 09-16-2007, 06:55 PM
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Default Re: Working fix for a Stygian Lurker quest rewards

Poinas

I too think that 5/10/15 will disbalance the game, some chars are already overpowered in pvm.

May be we better to leave it as it is.
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  #26 (permalink)  
Old 09-16-2007, 07:19 PM
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Default Re: Working fix for a Stygian Lurker quest rewards

Great minds think alike

Let's leave it be. But I really appreciate the effort you have made to the community.
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  #27 (permalink)  
Old 09-17-2007, 12:01 PM
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Default Re: Working fix for a Stygian Lurker quest rewards

I think those rewards are only so large because they are meant as a reward for completing each difficulty. If you did the quest, you showed that you can go around looking for tough enemies in Hades' Palace, and you killed all bosses in the game but Hades. There's not much left to do anyway, so might as well give you a huge damage bonus. All those 15% you would get in legendary would help with is farming, and of course killing Hades.

Giving the full 30% in normal would destroy that effect, since you still have all of Epic and Legendary to do, and thus would be way too much.
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  #28 (permalink)  
Old 09-20-2007, 01:19 PM
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Default Re: Working fix for a Stygian Lurker quest rewards

Kalyan thank you for your hard work. I also have the same thoughts about the bonuses as Galefury mentioned just above.

Thanks again
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  #29 (permalink)  
Old 09-24-2007, 10:03 AM
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Default Re: Working fix for a Stygian Lurker quest rewards

One word of caution: The fixed database.arz causes TQIT to crash in LAN games if some people are playing with the fix and others are not.

I don't know what happens if all players have the fix, because we were desperate to play, so i quickly reverted back to original database.arz.

I imagine that internet play is also broken?
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  #30 (permalink)  
Old 09-27-2007, 12:14 PM
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Default Re: Working fix for a Stygian Lurker quest rewards

I have got a question. The readme says:
"If you have original unmodded database.arz:"
The thing is, I'm not sure. I have installed the nonight mod(disabled atm), crystal room stuttering fix, tower of judgement entrance stuttering fix, monsters xmax, and defiler.

Do any of these modify the database.arz? I'm going to backup and try it out now anyway, but if anyone could confirm it would be great, so I can revert if needed before getting into some trouble.
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