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I don't like the idea of making staves effectively twice as strong.
However, I do like the idea of a more caster friendly weapon choice. Instead of being pretty much stuck with a staff the entire game, a "Wand" and "Magic Shield" would be very pleasing. This also complicates itemization (In a good way) allowing greater customization of stats. I could stack +int on both my Wand and Mage Shield, or I could distribute more evenly, getting a +int wand, and a +mana Mage shield. It is very doubtful this will be implemented, but it would be very interesting to see, and I have always liked more choice when it came to my weapons. After playing both a melee and a caster, I felt that the melee had a lot more choices as to what kind of stat distribution they wanted to use, as well as being more free to look how they wanted. (Spear, Sword, Knife.. etc..) |
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Wands was just a quick example, I am glad that you are going to be going with the modular route to make caster itemization more customizable.
I think absolutely no two handed caster weapons puts us back in the same boat as I mentioned before however, I have been in the situation before where I have two very weak one handed weapons, and find a very powerful two handed weapon that replaces them both. The idea is having a choice between using one good weapon, or two lesser weapons together to give the same benefit. |
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I like the idea of some staves being one-handed. They could be called sceptres. Because the thing is, melee toons get to have a choice between spears, swords, maces and axes, whereas mages do not get that choice. It's one of the reasons why I hardly ever play as them. I find staves boring.
However I can imagine how awesome the Juggernaut class will become suddenly (not that it's bad right now). A one-handed sceptre to shoot and a shield to bash the enemies with.
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O_o
Interesting news. No staves fot casters...will there be some restrictions with what a character can use, like attribute requirements?
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I have just started with an Oracle and I would like the idea of a 1 handed mage weapon and a Mage shield (like maybe a book or something, like in Runescape) and be able to use maybe 2 1-handed staves or "wands". I hope they make a TQ 2 and put these things in!!
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|Weeniebean-Lvl 35 Oracle| |
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Well, My Toon is always holding the staff in "one" hand anyway whether casting or not. Mage types should be somewhat more powerful anyway until a warrior type gains added power with enchanted weapons and armor. Rather than use a physical shield a mage should be able to cast a defensive spell or aura seems basic D&D to me. But of course if the dude is a BattleMage perhaps he has the right or need to carry a shield if he so chooses....
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