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i don't understand clearly..... :/ you mean something like that:
if you train one skill in (for example) warfare mastery, you can't train another skill in same place in (for example) defence mastery? if no then what do you mean?
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I think what ZaLiTH means is that you get a third tree with class specific skills. For example, if you choose the warfare and defense trees, you would open up a conqueror tree. If you chose spirit & storm, you would get access to oracle specific skills, etc.
I don't really see the point. Adding more skills to what is already available would make the characters too overpowered. Also, who is going to think up specific skills for each of the 36 possible classes!? |
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Mainly I guess the idea behind this is to make the player have to think more about skill point strategy, therefore involving them more in the game... For instance, one strategy would involve getting those bars up as fast as possible, sacrificing points you'd normally assign to active skills, or having to wait longer to get your character to that point. As for the extra skills... If the players (here on the forum) had to give ideas on what they'd like to see on their character, that might help towards the end goal? For the moment... I'm curious to see what people think their character is missing.
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So that was the idea!
![]() Well, I think about a specific skill (or two) only then - when you have both skill tier bars maximized... Then you get something like (for ex. conqueror) ground slam (where character smash his shield or both weapons (dual weild) to the ground and all enemies starts flee for 5 (or more) sec. from fear, or stays still from stun until they are hitted. Then you have a chance to heal yourself.... As for mages - something like Wind Baldes where enemies in 10m radius (or less), just that enemies that attacks you are killed instantly... As for equalty for skill overpower and character, skill can have a refuse time like 10 mintes? and even after game rr refuse stays that amount of time? and what about something like peace zones - you can't use skills in cities? only attack where the city guards are defending city?
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I already shared this same idea somewhere else on the forum.
For me the idea would be that classes that are now underpowered would get some better skills than classes that are stronger, allowing better balancing as some mastery combo's are better than others as it is now. It would have 3 skills, and you could only pick one of those. And they would in most cases be energy reserve skills, but for Conqueror I'd give them active skills instead as right now Conqeuror have too many passive skills already.. Anyway, each of the three skills would be specific to the different kinds of playstyles the class can use. For example, an Elementalist: skill 1: for casting skill 2: for melee, helping with Storm Nimbus and Earth Enchantment. skill 3: skill that helps pets |
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