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Old 01-10-2008, 10:06 PM
jdr37
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Join Date: Dec 2006
Posts: 15
Default Hybrid Game Format

This week's headline post questioning if maybe TQ/IT is "too easy" got me to thinking about RPGs in general and what I like and dislike about them. I was initiated in D & D on the first 64kb Texas Instrument (can't even remember the number, it has been so long ago). At any rate, Diablo sucked me in for good!

I have played many, many of the games including such noteables as Neverwinter Nights, Oblivion, Witcher, etc. TQ, for my money is far and away the best game I have ever loaded. I understand the vast number of gamers that love the above mentioned games that revolve around deep, sometimes dark, and often very complex story lines and quests, but have minimal action. Others, like TQ, focus on the action with nominal story lines and quests that are obviously there only to accomondate the action. It seems the industry mindset is either one or the other.

My suggestion to the Developers is: write a true RPG that has the best of both without overdoing/underdoing either. In other words, lots of action with the ability to truly develope your character, built on a story line that involves the character and his development without being boring and redundent. For example, don't give me 20 quests, related or unrelated, to deal with at one time!!! And don't stop the action just because I have to have interaction with NPCs that are an intregal part of the story.

Comments?

jdr37
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Old 02-19-2008, 07:13 AM
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Vampyrchief
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Join Date: Dec 2007
Location: Dracula's Castle, Transylvania
Posts: 141
Default Re: Hybrid Game Format

If it's by IronLore I will buy it. I simply revere & adore those guys for the work they did. But IMO people like the way TQ is because it's TQ the way we know it. If it was something else well i might have been somewhere else. Do keep in mind MIGHT. Nice idea though. Join in and pray for a TQ 2
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