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With some mods you can enable "show all damage" which will at least show you all the damage you do, no logging though.
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The game already has logging in the background, but you just can't access it. For a quick peek you could grab the rotation mod in this thread and set EnableLogging = 1 in the TitanCamModIT.ini. It will most likely make the game run slower since most of the actions in the game will be logged to a text file, which will get huge in a short amount of gameplay. To get the stats to log as well, you would need to exit the game with alt+f4. It kind of looks like this
Code:
Play Statistics:
Play Time: 1108 min 33 sec
Total Score: 6134866
Number of deaths: 1
Number of kills: 11904
Health potions used: 893
Mana potions used: 79
Max. level achieved: 36
Damage per second: 185.38
Skills Used:
Records\Skills\Defensive\BattleAwareness.dbr : 1
Records\XPack\Skills\Dream\PsionicTouch.dbr : 2
Life healed: 0.00
Shield block chance : 39.00
Kills per second (whole game): 0.18
Average hits per kill: 3.50
Damage per second (whole game, by type)
CombatAttributeType::CombatAttributeType_PhysicalPierce 0.01
CombatAttributeType::CombatAttributeType_Pierce 0.00
CombatAttributeType::CombatAttributeType_Poison 0.00
CombatAttributeType::CombatAttributeType_ManaLeach 0.00
Damage Totals
Damage Inflicted (by type)
CombatAttributeType::CombatAttributeType_PhysicalPierce 859.64
CombatAttributeType::CombatAttributeType_Pierce 19.55
CombatAttributeType::CombatAttributeType_Poison 13.69
CombatAttributeType::CombatAttributeType_ManaLeach 34.00
Damage Inflicted (total) 926.87
Damage Received (by type)
Damage Received (total) 0.00
Damage Reduction (by type)
Blocked 142.34
Damage Reduction (total) 142.34
Experience
Total Gained 591
Total Lost 0
Gained per second 0.01
Lost per second 0.00
Life healed (by type)
Unknown 0.00
Regeneration 0.00
Mana used (total): 0.00
Mana used (per second): 0.00
Critical hits inflicted: 1290
Critical hits received: 0
Monster misses: 0
Player misses: 0
Code:
combat
[
attackerName = Records/XPack/Creatures/PC/MalePC01.dbr
attackerID = 5830
defenderName = Records\Creature\Monster\RumorMonsters\Greece\QS_Satyr_Torch_01.dbr
defenderID = 25856
combatType = Probability Attack
PTH Offensive Ability 321.099976
PTH Defensive Ability 370.000000
PTH 95.109993
PTH 95.109993, Rand Seed 0.865934
PTH Random Number 85.727455
PTH Modifier Equation result 0.925550
Total Damage: Absolute (520.433411), Over Time (23.842501)
protection = 84.000000
protectionAbsorption = 55.439999
absorption = 0.660000
bonus = 0.000000
modified protection = 84.000000
modified absorption = 0.660000
^y Damage 6.514020 to Defender 0x6500
^y Damage 9.775001 to Defender 0x6500
protection = 84.000000
protectionAbsorption = 55.439999
absorption = 0.660000
bonus = 0.000000
modified protection = 84.000000
modified absorption = 0.660000
^y Damage 407.321198 to Defender 0x6500
protection = 84.000000
protectionAbsorption = 55.439999
absorption = 0.660000
bonus = 0.000000
modified protection = 84.000000
modified absorption = 0.660000
^y Damage 9.771031 to Defender 0x6500
^bRacial Bonus Damage: (0.000000)
criticalStrike = 0.925550
regionHit = Torso
]
^y Damage 0.684250 to Defender 0x6500
^y Damage 0.684250 to Defender 0x6500
^y Damage 0.684250 to Defender 0x6500
combat
[
attackerName = Records\Creature\Monster\RumorMonsters\Greece\QS_Satyr_Torch_01.dbr
attackerID = 25856
defenderName = Records/XPack/Creatures/PC/MalePC01.dbr
defenderID = 5830
combatType = Probability Attack
PTH Offensive Ability 345.000000
PTH Defensive Ability 547.299988
PTH 79.770004
PTH 79.770004, Rand Seed 0.970411
PTH Random Number 96.070663
PTH Missed Hit
Miss occured
]
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Don't you think this is too much to see how much do you hit you have to quit the game? i guess it would be fine with not big window where you can see how much do you hit, how much you get dmg, what kind of dmg hited you, how much % absorbed by shield, how much exp gained, how much potion healed/gave mana, to see when you miss, when you dodge, when monster miss and retaliation dmg WITHOUT exiting the game...
Don't you think so? jus't a small window in a left bottom corner which could be turned off in the options menu if it disturbs to see a weak monster?
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Quote:
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It would be a bit of a project, but a program could be written to probably view this "debug" information during gameplay, maybe even keep track of it over time, etc.
I might have come across a way to be able to even attach this information to the character file for viewing in the Defiler, just a possibility...DPS, chance to block, etc. would be nice additions. I'm looking into a way to possibly speed up the loading of characters in the Defiler right now, just learned something interesting today that I never knew. Soul
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