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Old 05-26-2007, 02:00 AM
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Crescent_Hawk
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Default How about some type of trophy room?

In Morrowind you have a trophy room where you can display. I was thinking about a place where you could store all of your treasures in-game. That way you could feasably collect one of everything and have a place to put it. but even better, have a "weapons" room, "Epic suits" room, and so on and so forth. Feedback please.
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Old 06-20-2007, 02:52 AM
Jet Black
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Default Re: How about some type of trophy room?

Actually, I have a different thought for a Trophy Room: Maybe different things you can accomplish that will give you trophies and bragging rights.

Trophies for completing each level without a death, killing Typhon without taking damage, collecting 10 of each charm/relic etc... just to kind of add more things to be proud of.
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Old 08-01-2007, 10:48 PM
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Default Re: How about some type of trophy room?

I like Jet's idea, but to add to it, you should also be able to store the heads of all the bosses you slay in the trophy room, on ornate plates.
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Old 08-01-2007, 10:53 PM
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Default Re: How about some type of trophy room?

Quote:
Originally Posted by NOCTVRNVS View Post
I like Jet's idea, but to add to it, you should also be able to store the heads of all the bosses you slay in the trophy room, on ornate plates.
...Fable:Lost Chapters.

They have that,and wouldnt be nice...

...but i think noones gonna make anything,like patch,for example...
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Old 12-27-2007, 08:52 AM
NorrYtt
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Thumbs up Re: How about some type of trophy room?

(I only know Diablo2 and this game)

That's the biggest problem: There's no 'Treasure Vault' or similar. The devs act like this game is an MMORPG but it's not. Based on how 'deep' into the game you are, it could be one of many things to you:

For the first minutes, it's a hack-and-slash action game.
For the first hour, it's a 'Questing' game.
For the first day, it's an RPG where you watch your character grow.

However, once you've hack-and-slashed your 1000th mob and done all the 'Quests' and finished your characters' 'RPG' to the end, you start 'planning characters' almost like a family to get to the game experiences you haven't had. And finally, the elusive yet tantalizing rare & powerful item drops hook the players willing to invest 1000 hours, and the tiny rewards along the way keep you searching.

I'd say for most 'players', 'beating TQ' is killing the last boss in Normal mode. But for the people reading this, TQ is a great big Treasure Hunt.

While the 'Improved Muling!' feature and such is a nice touch, muling is not fun. For us hardcore treasure hunters, there should just be a big Vault to put all our stuff in. And when I say 'big', I mean 'BIG'. Perhaps the price for expanding boxes is ever-increasing gold, you have to feed the vault ever-increasing gold or purples or something.

WoW has (I'm guessing) the 'endgame content' locked into Raids, soloing is not an option, and the game is setup for class-interdependency along with tons of other sinks like item durability, reagants, enchanting. My friend is at boss Illidan and he drinks an 80 gold potion before every fight, which is more gold than my account had. Their guild wipes all the time.

In Devil May Cry 3, there's a screen that shows your overall rank, and filling that up with perfect SS is something akin to a 'Treasure Hunt' that's only for the ultra-hardcore to pursue after 500+ hours of gameplay. But DMC3 did their Treasure Vault right, and it works!

The 'endgame of content' for this D2-style game is locked inside the drop tables, strange at that seems. I wish I could just have an in-game Vault that's only limited by my hard disk space. I realize there are impracticalities to 'infinite' vaults online, but I believe charging a good, correct, in-game resource could grant 'sufficiently large' vaults (the other is real $$). The decision of "I don't have enough room" is a mildly fun decision, mind you.

That's why I always use a 'TQVault' mod that just does this feature for me, as I play single player legit.
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