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Another game that uses a purely classes system that really can't be compared to TQ or IT is Mount&Blade. They allow you to assign points to the skills of your choosing. As you play the game if you pick up and use other weapons you are not skilled with depending on how much xp you gain fighting with them you will start to improve your proficiency. Anyway it's just really cool to hear from you guys!
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\\ NOS MORITURI TE SALUTAMUS // FOR MY FOEMAN WHEN WE MEET WILL FIND NO GODDESS-MOTHER NEAR, WITH HAND TO HIDE HIM IN HER WOMAN'S SKIRT OF CLOUD, HERSELF IN DIM, DELUDING SHADE CONCEALED. |
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Actually, I think that even a simple improvement will do.
I used to play SW:KOTOR 1 and 2 a lot before (my first RPGs ever), and they had that simple class system...a fighter, a rogue-like class and a sort-of-a-hybrid (those that played KOTOR will know the exact names, I dropped them out intentionally). They differed in statures, from short,skinny scoundrel to tough and strong soldier. And there were faces too. Many different faces to choose from. It refreshes the game experience when you start over;now, I know that in KOTOR that was more noticeable since the game played from much different perspective...in TQ that is not maybe important but a small detail like this can change the experience somewhat; when browsing through numerous chars, it would be nice to differ them by face too, not just class, level or gear they use. Who cares if some critic says that such a feature is extraneous...he won`t be spending more than a day or two testing the game...gamers like me stick to it for months (or years) |
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Quite a while since the last post, but nevermind that.
What would be cool is the option to be able to set skin colors at the start of the game. Place tattooist, barbers, piercers in the cities (maybe even place ancient plastic surgeons, if people don't want their hot sorceress to turn in a sacky old witch they have to pay money, lots of money) etc.. in the game. Maybe also let the stat points take effect on the characters looks. Ofcourse this would only work for base points invested (and possibly mastery points); Intelligence: Hero gets older/slimmer Dexterity: Hero gets taller/slimmer Strength: Hero gets muscular/taller Health: Hero gets taller/fatter Energy: Hero starts glowing/gets transparent Ofcourse, also show the info of most stats on a character sheet; age, height, weight, body-fat ratio, etc. |
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On the topic of personalising characters, I loved the way that ES4 Oblivion gave you such control over how your character looks. That level of customisation I think is one of the best things in any game, especially for people like myself who love to have a character's appearance truly fitting whatever RP concept I come up with.
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My Skins! Phaedra - Lvl 62 Oracle (Staff Pet Build) Ariadne - Lvl 34 Juggernaut (Shield Sword Build) Eleni - Lvl 23 Haruspex (Bow Pet Build) Medea - Lvl 26 Corsair (Shield Spear Build) Hippolyta - Lvl 38 Assassin (Dual Wield Build) Gaia - Lvl 13 Champion (Shield Pet Build) Callisto - Lvl 5 Hunter (Spear Bow Build) |
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Fable's also wonderful concerning the editing of one's hero. You can edit almost anything you want on the dude (although some facials are determined by skills, so you might end up with a crappy, cool-looking character). It's the most underrated RPG I know.
Bald, Mohawk, ridiculous moustaches, tall, short, aging, battle-scarred, lots of body hair, all manner of tattoos everywhere and even radiating glyphs. An option would be to implement a feature where monsters drop aesthatic cards which you can use at the local barber to get that much wanted 'moustache of doom' on your guy (or gal). |
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Certain mastery combinations will definately restrict you in your weapon choice; -- Theurgist (Spirit): most likely a staff or something with vitality damage, but anything works. Wanderer (Nature): most likely a staff, but anything works. Rogue (Rogue): spear and shield or sword and shield. Hunter (Hunting): spear and shield or bow. Stormcaller (Storm): lightning or cold damage staff. Pyromancer (Earth): fire damage staff. Defender (Defense): shield and melee weapon. Warrior (Warfare): dual wield. Seer (Dream): anything goes. Assassin (Warfare, Rogue): dual wielded swords or spears. Slayer (Warfare, Hunting): dual wielded spears. Conqueror (Warfare, Defense): Seems like a weird combination to me, although it IS the "real warrior",I suppose. I think using a shield is best here, since Defense depends on that more heavily than Warfare depends on dual wield. Corsair (Defense, Rogue): spear and shield or sword and shield. Warden (Defense, Hunting): shield and spear. Elementalist (Earth, Storm): any staff. Brigand (Hunting, Rogue): spear and shield. -- As for a melee or ranged mastery (Warfare, Defense, Rogue or Hunting) coupled with a caster mastery (Storm or Earth), it seems more rewarding to go down the melee/ranged path. Warfare and Defense are built really just for dual wield or shields, and Rogue and Hunting are not very useful if you're using a staff, while Storm and Earth are still handy without staves. Last edited by Ivaron : 02-26-2008 at 05:14 PM. |
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Another good idea for character customization (getting this from KoToR) would be the ability to change from a hero-looking character to a darker, more sinister character based on your actions and equipment.
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Hell ya! Good ol' fashioned peasant brawl! But if you did that then the villagers (the ones left) would probably "Shun" you and you would not be accepted there unless you redeemed yourself. There would be Pros and cons with either side, joining tyhpon would probably get you in a fight with zeus as the final boss, and taking the role of good would end up killing typhon and hades as usual.
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Yes. I'm he. He's me. And others as well, weren't they? |
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