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\\ NOS MORITURI TE SALUTAMUS // FOR MY FOEMAN WHEN WE MEET WILL FIND NO GODDESS-MOTHER NEAR, WITH HAND TO HIDE HIM IN HER WOMAN'S SKIRT OF CLOUD, HERSELF IN DIM, DELUDING SHADE CONCEALED. |
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I disagree.........it will look too much like a RTS (but I admit I'm no fan of those type of games)
I think a warning when your hp gets too low is a much better and less intrusive idea. Just like Sacred handles low hp's. When your toon reaches a set number, for example 30% of your total hp the character icon sends out a red pulse from your characters icon. I know that whenever I play Sacred Hardcore and I get that red pulse, my fingers jump to the space bar to fill up stubbs
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I'm not really sure how you can disagree about having one more option in the menu
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There is the loud thumping heart sound....that you hear just as you're practically dead! A visual cue would be nice. It's hard to differentiate the heartbeat from the rest of the melee most of the time. Health bars would look out of place IMHO. But that's okay....if you could switch them off. Knomis lvl 44 Thane Feral Khan lvl 29 Ranger Taen Deram lvl 24 Dreamkiller "It's my estimation that every man ever got a statue made of him was one kind of sumbitch or another." - Capt Malcolm Reynolds -
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Yes I agree health bars are ugly, and I have no trouble hearing the heart pounding, might check your volume settings like affects and such. But if you need an example -- take Dungeon Siege, if you need to see your character's health right on on your char just tap the "X" button and you'll get those health bars, tap it again and it disappears. Probably the most logical solution.
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\\ NOS MORITURI TE SALUTAMUS // FOR MY FOEMAN WHEN WE MEET WILL FIND NO GODDESS-MOTHER NEAR, WITH HAND TO HIDE HIM IN HER WOMAN'S SKIRT OF CLOUD, HERSELF IN DIM, DELUDING SHADE CONCEALED. Last edited by Armatus : 06-09-2007 at 12:09 PM. |
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