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you don't have to give your chars gear from others..
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meh.. just like -100% recharge don't use if you feel it's overpowered.. and the arguement is endless. I'm not against the caravan, it is a plus actually but IL should adjust current gear level requirements. The feature is there why not use it, but if the game had feature that can be exploited then the design is not good. Increasing level requirements might help balance game difficulties. I don't care other player's characters, I just care for the game because I like it and they should patch some holes to make the game float longer and make business.
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I agree with Maul. I have the same feeling tword the enchanter who can take charms off equipment, that should be permanent. Same idea with skill points, there should not be a legitimate way to remove your skill points, it makes you take the game less serious, and detaches away from hardcore "be careful where you put your points." Not to mention makes the game way too easy.
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I think being able to twink out one's characters will do nothing but keep the game afloat. Most people who've farmed lots of gear don't want to play through normal or maybe even epic for the 30th time. They want to get to Legendary and see how their gear/build stacks up to the others.
Most of the people who use it would only be annoyed by further unnecessary restrictions, I would think. Good thing is all, since almost everything is moddable, you can change it probably, if you really want to that badly. |
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This situation is a dilemma, and all parties have valid points.
Remember that many of us asked for the caravan because WE COMPLAINED that our casters were finding "useless" melee gear and vice versa. So don't complain about the caravan being used to make this gear useful. The problem is further complicated by the dilemma of level requirements balancing, which is an art in itself. I do agree that the level requirements on some gear is rather inappropriate in many cases, and the balance has worsened with IT's extra act. There are, in my experience, too little uniques that is useful at low levels and especially the middle 20s, and way too many useful items past level 29/34. Legendary items - many of them have level requirements which are too low RELATIVE to their closest epic alternatives. Chief examples will be Hunter gear level 34, versus Tracker's gear level 41 - what's the "use" of the level 34 range of Hunter/Warrior-type sets when the legendary equivalent can be substituted in just 7 levels? There are too many legendaries of the same kind (even similar stats!) within the same level range (typically 42-46) - so that, for a longtime player who has amassed them all, it kinda destroys the novelty and thrill of having some items. And it's worse now in IT because, as maul pointed out, you can be level 39 in Act 4 and begin equipping legendaries. (Actually I disagree that you can equip a lot, just a selection - many legendaries require 42++) I also agree that one can choose NOT to twink - it is a matter of personal choice. but this brings me back to the caravan argument - we asked for it precisely so we can transfer ( = twink) items to characters who actually HAVE a USE for them! ![]()
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Specifically, they should have a global minimum level requirement for items found in Epic and Legendary, with the minimum level requirement on all items found in Epic set at 32, and legendary at 45, this would stop things like taking two captain's signets and wearing legendary greens that happen to have a level 21 level requirement and using them in normal egypt to give yourself 3000 dps.
Of course, this doesn't break the game as far as legendary is concerned, it just accelerates your travel through normal, which I actually like.
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huh. This is one of the the strangest threads I've come across.
As others have already said, there's no reason you can't self-impose those restrictions to make the game what you want it to be in difficulty or to be challenged. I'm sure I don't understand the hardcore gamers need to have restrictions and/or developer-imposed difficulties instituted to make the game more challenging. But I do expect hardcore gamers (such as some of you reading this undoubtedly are) to understand that you are the minority in an increasingly growing industry in which people want to enjoy the game to it's fullest extent, especially when there are few hours in a working day to enjoy it, and a price point that is increasing as well. With this game specifically, it's hard enough to complete an Epic or Legendary set or figure out what item combos are effective, not to mention time the attributes and such to be able to use them (especially when you are a newbie to the game). The reality is, if you make a game with too narrow a focus or too difficult by default, you lose out on sales to that all important middle-of-the-road gamer demographic that determines if a game tanks or soars. On another note, part of the fun of this game in particular is to have your patience and time (gawd, lots of time) with your various characters pay off by being able to build and equip new characters to do some butt-kicking for once... especially if you screwed up your first couple of characters in the process of learning (which most do). I suppose if there was a strong desire to have these restrictions automatically imposed on you in-game, and there was a demand for such difficulties, someone may make a mod which affects these changes to your TQ installation. Until then... I hope TQ2 - or whatever it's successor is - keeps the same spirit that made TQ and IT such a joy for fair-to-middlin' players like myself.
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Personally, I'm pretty glad now that it's within the realm of possibility for me to actually complete an item set, and transfer an item to a character who can actually make use of it now without having to use mods. Before IT, if I found some cool legendary Int armor with my brigand, I'd go, "Oh. What a pity.." and sell it to an NPC. Or I'd find a piece of a set that my other character had collected half the pieces for, and curse my fate, and either sell it to an NPC or start a separate collection. It's nice for artifacts, too. Otherwise I'd be like, "Oh! It's a Book of Dreams recipe! ..rats. I'm on my brigand." For me, it's not so much a "Yay! I can twink my new characters through normal!" thing, as a "Waste not, want not" thing.
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