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  #1 (permalink)  
Old 03-15-2007, 10:40 PM
commonheart7
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Join Date: Mar 2007
Posts: 21
Default My twelve hope

Some idea maybe already mentioned before. Hope future patch will make my dream come true!

1. When an item add skill lvl , on skill tree screen pale blue text on brown background isn't a good combination

2. When an item add 2 skill lvl, on skill tree screen shown as 10/12(+2) instead of 10/12

3. show skill recharge timer

4. don't drop grey item, it should easily smooth the game

5. show detail damage description, atm 'damage' stand for physical damage mostly, but 'damage absorption' applied to all damage kind... (These are confusing so I should be wrong here...)

6. allow mouse right click for basic attack, melee using left click for moving and attacking are VERY tired !

7. mouse over item on floor show item properties

8. shortcut key to loot everything near you in Single Play

9. On the shadow setting, separate into 'character shadow' and 'terrain shadow'

10. Something like 'Duck Level' will make life happy LOL

11. Artifact Recipe only show whether reagents are present or not while relic/charm are inside inventory. It won't be shown while relic/charm are in bank. Improve this and highlight those 3 reagents is very comfortable.

12. Make a new expansion and fill up act 4... How about TQ Heaven Chaos

Last edited by commonheart7 : 03-25-2007 at 10:24 AM.
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  #2 (permalink)  
Old 03-16-2007, 12:39 AM
KingWafflePants
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Default Re: My ten hope

I assume english is not your first language. Some pretty good suggestions. One question i have though, what is "duck run"?
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  #3 (permalink)  
Old 03-16-2007, 11:06 AM
commonheart7
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Default Re: My ten hope

Quote:
Originally Posted by KingWafflePants View Post
I assume english is not your first language. Some pretty good suggestions. One question i have though, what is "duck run"?
Sorry for my poor english. I edited my previous message to make it more readable.

'Duck Level' is what I mean for 'Duck Run'
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  #4 (permalink)  
Old 03-16-2007, 02:48 PM
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Shadow_azzazen
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Default Re: My ten hope

duck run? wtf is that?
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  #5 (permalink)  
Old 03-16-2007, 03:10 PM
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Armada
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Location: Bergen, Norway.
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Default Re: My ten hope

Quote:
Originally Posted by Shadow_azzazen View Post
duck run? wtf is that?
I think he means a diablo 2 style cow level, just that this guy has a duck fetish

Anyway, i like his ideas.
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  #6 (permalink)  
Old 03-16-2007, 04:21 PM
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Infares
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Default Re: My ten hope

I like the ideas also, but keep in mind gray items are there to balance monster encounters, monsters do more damage when they have white/yellow items as the baseline (I've tested this with mods) and if they're using only greens and uniques you die. A lot.

Number 6 would have to be an option available in the interface options, as not everyone would like this just as not everyone likes the way it is now.

Changing how spells are cast from hotkey has been needed in the past but was never even approached by the dev team, IMO that was a mistake.

Closest thing to a "Secret Duck Level" is the Overlord's Passage, and I think the game has quite enough easter eggs in it now.
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  #7 (permalink)  
Old 03-25-2007, 10:26 AM
commonheart7
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Default Re: My twelve hope

bump for adding pts 11 & 12
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  #8 (permalink)  
Old 03-25-2007, 10:42 AM
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Mardagg
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Default Re: My twelve hope

Great suggestions! I'd skip #4 & #10 though because they've already been addressed with IT.

I'd love to see more stats displayed (Maybe in a separate eye candy style Hall of Fame/Honor area.. that'd be awesome and would tie in all current characters you have on your machine) with file stat export of course
*It could also include an export list of all items in inventory/equipped/storage for easy trade lists and a way to display character information for other community members to view.
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Old 03-25-2007, 09:16 PM
Paratestes
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Default Re: My ten hope

Quote:
Originally Posted by Infares View Post
I like the ideas also, but keep in mind gray items are there to balance monster encounters, monsters do more damage when they have white/yellow items as the baseline (I've tested this with mods) and if they're using only greens and uniques you die. A lot.
I think he means that the monsters would still use the grey items, but that they would be destroyed at their deaths and not dropped for us to pick up. This would mean that for many monsters, there would be no drops at all. If you use the filter, this won't make any difference in your TQ experience (how many of us have ever equipped a grey item?), but not generating all those ignored items might speed up the gameplay (fewer things onscreen = faster).

At the very least, it would have been nice to have a "suppress broken item drops" toggle. Maybe that can be added in a patch?
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Old 03-25-2007, 09:20 PM
Paratestes
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Default Re: My twelve hope

#8 "loot everything" would be great -- maybe it could be tied to the right-click when the filters are on?
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