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Some idea maybe already mentioned before. Hope future patch will make my dream come true!
1. When an item add skill lvl , on skill tree screen pale blue text on brown background isn't a good combination 2. When an item add 2 skill lvl, on skill tree screen shown as 10/12(+2) instead of 10/12 3. show skill recharge timer 4. don't drop grey item, it should easily smooth the game 5. show detail damage description, atm 'damage' stand for physical damage mostly, but 'damage absorption' applied to all damage kind... (These are confusing so I should be wrong here...) 6. allow mouse right click for basic attack, melee using left click for moving and attacking are VERY tired ! 7. mouse over item on floor show item properties 8. shortcut key to loot everything near you in Single Play 9. On the shadow setting, separate into 'character shadow' and 'terrain shadow' 10. Something like 'Duck Level' will make life happy LOL 11. Artifact Recipe only show whether reagents are present or not while relic/charm are inside inventory. It won't be shown while relic/charm are in bank. Improve this and highlight those 3 reagents is very comfortable. 12. Make a new expansion and fill up act 4... How about TQ Heaven Chaos Last edited by commonheart7 : 03-25-2007 at 10:24 AM. |
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'Duck Level' is what I mean for 'Duck Run' ![]() |
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I like the ideas also, but keep in mind gray items are there to balance monster encounters, monsters do more damage when they have white/yellow items as the baseline (I've tested this with mods) and if they're using only greens and uniques you die. A lot.
Number 6 would have to be an option available in the interface options, as not everyone would like this just as not everyone likes the way it is now. Changing how spells are cast from hotkey has been needed in the past but was never even approached by the dev team, IMO that was a mistake. Closest thing to a "Secret Duck Level" is the Overlord's Passage, and I think the game has quite enough easter eggs in it now.
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Quote:
At the very least, it would have been nice to have a "suppress broken item drops" toggle. Maybe that can be added in a patch? |
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