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  #11 (permalink)  
Old 06-12-2008, 01:26 PM
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Default Re: Solved: The Quest for a Skirt-less Female PC!

Now all we need is a robe and beard for males, so that they to can become casters without looking like trannies...
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  #12 (permalink)  
Old 06-12-2008, 01:57 PM
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Default Re: Solved: The Quest for a Skirt-less Female PC!

Tons of greeks had beards.
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Old 06-12-2008, 06:15 PM
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Exclamation Re: Solved: The Quest for a Skirt-less Female PC!

Impressive work p0a !
I don't know how you've done that but tweaking the meshes without a dedicated tool seems pretty challenging.
I'm searching for a good female NPC mesh for Tormentress and if you allow me to use this one (it might fit our needs), i'll be proud to burn your name on our credits !

Keep modding guys !
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  #14 (permalink)  
Old 06-12-2008, 07:01 PM
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Default Re: Solved: The Quest for a Skirt-less Female PC!

Everyone should feel free to use this mesh in whatever ways they like. Being credited would be nice, although I do prefer "Psych0phobiA" over "p0a".

Also, I do intend to release my documentation of the .msh file format once I can make it sane and pretty. Along with it will be the program I wrote to transform a mesh into something human-editable and back, but I sincerely doubt it will see much use -- the friendliness level is just barely above hex editing the .msh itself.
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Old 06-13-2008, 12:28 AM
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Default Re: Solved: The Quest for a Skirt-less Female PC!

Amazing news!!

This is something I have been wishing since the first skin I made. Great job Psych0phobiA

I have some questions about the conversion:

1) How to install it? Besides skinning I am clueless about everything else. Should I pack the msh file into the game just as tex files are packed?

2) I guess it will overwrite the skirted mesh, which will make all current skins obsolete. If that's the case, we are in a situation where we have zero skins available = we need conversion work to get done!! Or, unless swapping the models is easy enough we can move back an forth between the skirted and skirless meshes.

3) While closing the seam, did you remmap her "private" area? If you actually accomplished that then you are my hero. The original model was mapped in that area in such a way that the texture stretched pretty badly and it was impossible to get the details we all perverts wanted to have.

Having said that I would love to volunteer to convert skins if I had the time. Currently I am being overworked by my wife/kids at home and the only time I have to play has been dedicated to Test Drive Unlimited. Also, provided I have the time to play with skining again, I would prefer to make bran new skins for the mesh instead of conversions. I had some ideas that simply did not work with the seam which I would like to see on the new mesh.

I can offer PSD files of my skins. That would make it easier for somebody else to pick them up and modify them since the PSD files are sepparated in layers. Send me a PM if you are interested.

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  #16 (permalink)  
Old 06-13-2008, 12:51 AM
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Default Re: Solved: The Quest for a Skirt-less Female PC!

1) There are several ways to install. I personally repack the TQ (not TQ-IT) Creatures.arc, but I have everything extracted for easier use. I think one option is to make a folder Database\Creatures\pc\female\ and copy the files there... not sure though.

2) You are correct about this.... using any of the existing skins pretty much guarantees an overlord turtle where the skirt used to be. At the moment, I do not think there is an easy way to switch models. I will be looking into a solution for this at some point in the future. The ability to switch models and skins at the same time in-game would be great, but is probably hoping for too much.

3) The texture mapping for that particular area still doubles back on itself like the original mesh. I did not bother with it because the model is always shown in game from a "top-down" perspective that should mostly hide the area. I'm sure the area could be remapped elsewhere, though I don't think there's much room in that spot in the texture, which is why the designers doubled back in the first place.
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  #17 (permalink)  
Old 06-13-2008, 01:17 AM
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Default Re: Solved: The Quest for a Skirt-less Female PC!

Hi Alejo,

I have the answers for you:

1) Just go to C:\Program Files\THQ\Titan Quest Immortal Throne\Database
then: create a directory: Creatures
then, inside directory Creatures that you created, create a directory: pc
then, inside directory pc, create a directory: female

You will have this structure in the end:

C:\Program Files\THQ\Titan Quest Immortal Throne\Database\Creatures\pc\female

inside the female directory that you created, you can put the files that were given by p0a. This is the best solution, since you can delete or rename the "female" directory if you wish thing to go back to normal (i.e., as you had changed nothing at all).

In p0a's zip file, there are 3 files: femalepcskirt01.msh, femalepcskirt01.tex and femalepcskirt01bmp.tex.

You will have to rename femalepcskirt01.tex to femalepc01_white.tex to see her in game. Just make a new char, select the white dye and you will see her then. By "her", I mean the female player with the correct mesh, and with the .tex that was made specifically for her - the one you renamed just before to femalepc01_white.tex.

Ok now you have overriden the normal mesh from the female player and you have one working skin.
If you decide to do a skin on the new .msh, I have a question:
I presume you know how to work with the viewer, right? Because without being able to use the viewer, it is too difficult to see the changes made on the .psd file . I mean, if you start changing the .psd file and you want to see the result, with the viewer you can get a result immediately without needing to go in game to see the changed .tex. I have made many many MANY small changes on your Fully Nude skin and without being able to see them immediately it would be impossible to do it.

I've been trying to see what are the necessary changes. I took your Fully Nude model to do it - it's the most challenging one. It's NOT easy to make the transformation to the new mesh. I've got the piece where the skirt was on the previous .tex and flipped, sheared, perspectived and cloned some bits and still it's not done.

I have a .psd that I want you to see - it's here -> http://www.savefile.com/files/1606457

I have drawn many lines around the area to have an idea where is what. I think it helps to have an idea of what is the area involved.


2) I'm hoping on luedtke to be able to do that. I really, really hope she's coming back. She has the capacity of putting all this to work - if only she'll be back... My idea is, by the name of the .tex she can guess which .msh to use (and which .bmp too). That would make a revolution on the game by allowing us to, based on .tex name, load all that we would want.

3) Look at my .psd file that is on the link above. The "private" area is much easier to work now. Seeing is believing.

About .psd files of your skins, look at this thread:
http://www.titanquest.net/forums/ski...n-modders.html

I have created .psd files of ALL the skins that I've ever gathered, which are a lot - including yours. Things have been evolving here while you were away. Can you be so good as to download the .psd files on that thread and see if the quality is poorer? If so, I would like to have the original .psd files.

I don't remember if you were here to see the AllSkins mod at all working. There's 230+ skins available on the mod. There's a project to make the blonde, the redhead and the black hair female pcs... so lots of things to do.

Please find some time if you can. I try, but I'm no artist - it's hard to get even to the point I got in your Fully Nude skin. I needed to know how to paint a skin to get the full result.
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  #18 (permalink)  
Old 06-13-2008, 02:39 AM
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Default Re: Solved: The Quest for a Skirt-less Female PC!

Tried to figure out if theres' a quick fix to convert any existing skirtless skins but seems there's none. Comparing the textures, Left is the existing texture format for the old mesh and right is new texture for Poa's mesh.

A (painted white) used to cover the (stretched) gray area of B and the white of B is the new portion needed to be painted with the new mesh. Its not as simple as copy and paste, you need to transform, warp, liquify, clone..etc and its not easy. I personally prefer starting from scratch w/ new designs if I have to make skins again.

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  #19 (permalink)  
Old 06-13-2008, 04:13 AM
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Default Re: Solved: The Quest for a Skirt-less Female PC!

Agreed, there is no easy way. Note that the left side of "A" maps to the right side of "B" and that the actual triangle-defined area is shaped very differently. I could have left the texture area "A" as the piece that maps to the bikini area, but I felt it would be far easier to work with skins if the entire right side of the texture made sense, instead of having to jump from "B" to "A".
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  #20 (permalink)  
Old 06-13-2008, 01:53 PM
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Default Re: Solved: The Quest for a Skirt-less Female PC!

Quote:
Originally Posted by p0a View Post
Agreed, there is no easy way. Note that the left side of "A" maps to the right side of "B" and that the actual triangle-defined area is shaped very differently. I could have left the texture area "A" as the piece that maps to the bikini area, but I felt it would be far easier to work with skins if the entire right side of the texture made sense, instead of having to jump from "B" to "A".
Hi p0a, some questions:

For test's sake, if it's not too many trouble, can you do that skirtless girl that you're talking about on your post above, who maps to the texture area "A"? I explain:

For new skins, the one that you have done is plainly superior. She makes much more sense.

For old skins, though, it might be easier to use a .msh that maps to the old area, leaving the new area to draw the rest. Specially in the existing skins where the new area would be easy to draw, that would be an advantage.

I'm devising a way to change the .msh and bmp file depending on the name of the skin. Either me or terridol will implement it, if luedtke doesn't show up. So having 3 meshes is not a real big deal.

Another small request: you probably have the coordinates of where in area "A" the left side of the gray on area "B" is mapped, and where the right side of the gray of area "B" starts. Could you please send me or post a .psd file with a .tex of an old skin, where you draw the exact line where both areas are divided? That would make it easier to separate them, cut and paste and transform. I have a rough idea where those areas are, but you have the exact coordinates, I presume.
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