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I noticed that some textures are unreadable by the "TextureViewer" tool and decided to do something about it. After investigating the problem initially with the ranged maenad textures, I discovered the cause and how to fix it.
In a nutshell, all TQ texture files are stored with the mipmaps in reverse order. However, for whatever reason, the unreadable files are stored in the normal order. So, I wrote a quick utility to reverse the order for the "broken" files. I also scanned all 13,000 texture files to find which ones were "broken" and it turned out that only the ranged maenad textures and most of the tigerman textures actually had the problem. So, rather than inflict my ugly reversal utility on the less technical world, I decided to simply fix these 10 textures and supply them for anyone's use. So, without further ado, here are the fixed maenad and tigerman textures for anyone who wants them. These are openable by TextureViewer.exe and exportable to .tga without issues.
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-- Psych0phobiA |
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Heh. Now that's an easy one. Just add "-nopoweroftwo" to the command line of TextureCompiler. I had to use this when making the textures for the TransparentGUI, as none of them are powers of two. Note that "-nopoweroftwo" is not compatible with the "-format" options, so leave that one off.
The usage becomes: TextureCompiler InputFile.tga OutputFile.tex -nopoweroftwo
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-- Psych0phobiA Last edited by p0a : 06-05-2008 at 12:10 AM. |
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