|
|||||||
If you are having problems logging in, send a mail to webmaster@titanquest.net and we'll try to sort something out.
![]() |
|
|
LinkBack | Thread Tools | Display Modes |
|
|||
|
Well, I want to change all of the Easter Egg item sets. Is that too many? Also, will these changes have any effect on running mods (like xmax) or TQVault?
As for what these graphics should be turned into, I don't really care, just any items from the game is fine. I had thought it might be cool to use the graphics from the "yellow" sets that you get when you "unlock content". At least then some of those graphics would actually see play. But really, any graphics would do as long as they aren't "goofy". Koz |
|
||||
|
Step-By-Step
Step One: Learn to use the Toolset: http://www.titanquest.net/forums/gam...ork#post167745 Step Two: Open ArtManager and make a mod. Import the records you want to modify; they are in the \xpack folder and have names beginning with z; for example, Blackbeard's Booties are records\xpack\item\equipmentarmor\greaves\z_pirate 01.dbr Step Three: Edit in the changes. You want to change the textures and meshes under Armor Parameters/Weapon Parameters, Item Parameters, and Actor Variables. Just copy in the entries from some other item of the same type. Step Four: Make your mod run in the Main Campaign: http://www.titanquest.net/forums/mod...ain-quest.html |
![]() |
| Thread Tools | |
| Display Modes | |
|