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Old 09-19-2007, 02:28 PM
math
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Join Date: Aug 2006
Posts: 1
Default Need Commandline for Replacing Models

Hi,

I just want to play as a zombie in Titan quest IM and didnt find anybody who already made such a modelchange before. Long ago i played titan quest and exchanged my player model with the outsider. It didnt look perfect but i still liked it. Now i got IM and am back to the Titan Quest addiction, so i would like to change my playermodel into the zombie model. I dont want to create a new skin, just replace the stuff that already exists.

Whats the commandline for doing it? I cant remember. Any programs i need? I remember arc explorer for checking the model names...or what was it?! not sure...

thanks already.
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Old 09-19-2007, 02:56 PM
Vince the Conqueror's Avatar
Vince the Conqueror
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Join Date: Sep 2007
Posts: 117
Default Re: Need Commandline for Replacing Models

archivetool "c:\program files\thq\titan quest\resources\creatures.arc" -replace "pc\female\femalepc01_white.tex" "c:\program files\thq\titan quest\resources\"
archivetool "c:\program files\thq\titan quest\resources\creatures.arc" -replace "pc\female\femalepcskirt01bmp.tex" "c:\program files\thq\titan quest\resources\"



Im not sure if this is what you are looking for, but here goes.
The format if a bit warped, but basically each line starts with archivetool

Last edited by Vince the Conqueror : 09-19-2007 at 02:58 PM.
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Old 09-20-2007, 01:23 AM
maul's Avatar
maul
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Join Date: Dec 2006
Location: Gone to the Desert
Posts: 768
Default Re: Need Commandline for Replacing Models

You need to import the zombie's *.msh file as well as *.tex files to have a real zombie look but this will affect all characters, I mean male or female. Replacing *.tex alone will have warped look as the 3D model still have female /male model.
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Old 09-20-2007, 01:59 AM
I_Raps's Avatar
I_Raps
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Join Date: Jul 2006
Posts: 2,244
Default Re: Need Commandline for Replacing Models

Instead of replacing any .msh or .tex, you can edit a dbr with ArtManager and it will affect only the PC.

Import the dbr /records/creature/pc/malepc01.dbr.
Under "Actor Variables," edit the lines for mesh, baseTexture, and bumpTexture to the desired monster files.

If you want to get serious about it, you can also edit the entries for "Animation Sets" and "Special Player Animations."

Last edited by I_Raps : 09-20-2007 at 02:01 AM.
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