Tip: Random Textures
I have an interesting tip having to do with textures. I found that a monster or pet have have a random texture when it appears. To do this, go to the monsterBaseTexture entry under Monster Parameters. There, add items to the list.
Also, in the Actor Variables, add some texture and mesh info. The reason for this is that, for some odd reason, the textures used in the monster texture list will not do the random thing if there isn't any info in the Actor Variables. The best thing to do is to use the default mesh, texture, and bump for the Actor info. The actual resulting textures will be selected from the monster texture list, not the Actor Variables. If you don't want the default texture in the monster list, you don't have to add it.
When the game is playing, the texture of the pet or monster will be random when it is first spawned. For example, when you draw close to a pool and it spawns the baddies, there will be a random mix of textures. Another example, when a pet is summoned, the texture will be randomly selected.
You can also do something similiar to this with meshes. In the Monster Parameters, there is an entry for meshes, too. Just make sure that all the meshes can use the same animation group without oddities. For example, use human animations for human figures. Another example is that the wild boar's attack animation can be reasonable for use with some of the animal meshes, although not all of them.
Keep in mind that this works for monsters and pets only. It doesn't work with players.
|