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  #1 (permalink)  
Old 08-23-2007, 02:56 PM
RAmix
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Join Date: Aug 2007
Posts: 1
Default Making own skins

So I want make som skins by my own. I raed abaut how to create tqm files, how to take skins from resources catalog by arcexplorer10, how to view .tex files by TextureViewer, but ok there is one problem.
So i open .tex file by textureViewer and i export it to .jpg file. But how i heve import .jpg file into .tex? For it has to be some program or what I dont get it? If somebody can ... help me.

Last edited by RAmix : 08-23-2007 at 03:02 PM.
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Old 08-23-2007, 07:12 PM
Mumbles
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Join Date: Aug 2006
Location: Brooklyn, NY
Posts: 9
Default Re: Making own skins

I believe that the texture compiler only works with .tga or .psd files (where you can have alpha channels).

Either run this command from a command line or put it in a batch file, making certain that the file that you want to convert is in the current working directory:

Code:
texturecompiler "your_file.tga" "femalepc01_xxx.tex" -format .tex
Where [i]xxx[/] is the colour of the default skin you wish to replace.
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  #3 (permalink)  
Old 08-28-2007, 11:17 PM
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game boy
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Elemental
 
Join Date: Nov 2006
Posts: 559
Default Re: Making own skins

The Texture Compiler that he refers to is the one in Art Manager. If you want to know how to use it, read up on AM.
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