Re: Did anyone ever finish tigermen?
The TQ community needs to attract more modders. I wish the tools were a little more friendly to use; I have been able to make a map, but what is sorely needed is more modifications to the original campaign.
I have yet to figure out how to go about making a new item and getting it into the original campaign, much less getting a new quest to show up. From what I understand you can't add additional maps to the original and that is a shame.
If I am wrong, and there is a way to do either of those things, I'd be glad to make some mods, myself.
I kind of feel like an idiot every time I go into the editor; I've used and made mods for Diablo 2 (which didn't even come with an editor) and for Oblivion but modding for those seemed a lot more intuitive.
The modding wiki doesn't seem to cover how to make new items, though I guess it is possible. It rather defeats the purpose of doing so, though, if they can't be put in as drops.
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