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  #11 (permalink)  
Old 12-11-2006, 03:45 PM
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Quote:
Originally Posted by MaDMaN View Post
Ok a zip file is attached to this post, it has 2 tqm files, one for female and other for male darkchain skins, i made the tqm files so that they replace the white texture, but you can change that if you want by editing the tqm file.

Also if someone wants the tga versions i can release it no problem, let me know.
awesome, ill give it a shot as soon as i get out of classes today....last week of the semester
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Old 12-11-2006, 06:51 PM
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They worked perfect for me =) Don't forget your white dye!
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Old 12-17-2006, 02:02 AM
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Thanks! A lot of good things have been released lately, I'm pleased to see.
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  #14 (permalink)  
Old 01-02-2007, 04:05 PM
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Very nice! But I like less dark chain mail.
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  #15 (permalink)  
Old 01-02-2007, 11:35 PM
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Default Re: [REQ] Chain Mail

I can make a lighter version if some of you guys want and are too lazy to make hehe

Let me know.
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  #16 (permalink)  
Old 01-03-2007, 09:42 AM
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Default Re: [REQ] Chain Mail

Quote:
Originally Posted by MaDMaN View Post
I can make a lighter version if some of you guys want and are too lazy to make hehe

Let me know.
Hehe Ok. But I have little question. Is skin editing easy or difficult?
Does it need special programs to edit?
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  #17 (permalink)  
Old 01-03-2007, 12:43 PM
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Hehe Ok. But I have little question. Is skin editing easy or difficult?
Does it need special programs to edit?
It's not real difficult once you do it a few times but until then.......ughh.

Photoshop or some similar program is all you really need.
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  #18 (permalink)  
Old 01-03-2007, 05:02 PM
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Its realy a piece of cake once you know the steps, you just apply them for each texture you make.

To make a character skin in Tq, its very easy, all it requires is:

-extract the original TEX skin from the game archives,
-convert it to TGA or PSD using Tex Viewer,
-edit it in photoshop or texture maker, or any other drawing program that supports TGA and/or PSD,
-save your new modified TGA skin,
-either : 1/ use texturecompiler.exe to regenerate the TEX file from the new TGA skin,
2/ or, put your TGA file in a fake mod source folder, create an asset for it and compile it, then grab the generated TEX file,
-replace the old TEX file with the new one inside the game archives using Shark's batch file, or by making a TQM file.

And you are done.
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Last edited by MaDMaN : 01-03-2007 at 05:09 PM.
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  #19 (permalink)  
Old 01-03-2007, 06:10 PM
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This quide is enough to me! Thank you very much MaDMaN.
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