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Old 05-18-2008, 12:39 AM
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minisav
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Default New Fake Mastery: Doctor (Half Attempt, needs to be finished)

Doctor

Skills:

Scalpel: Swords & Spears do more piercing and bleeding damage


Syringe: Bows carry drugs that effect enemies
y% chance of Tranquiliser: Stuns the enemy for 1-5 seconds

x% chance of Lethal Injection: Instant death to non-boss enemies


Summon Dead Ex-Patients
Just Zombies### that attack. Can be a maximum of 3.

This is based on the Wolves tree in the Nature mastery
. This has less synergies ATM though


Synergy - Dormant infection
The touch of the dead patient has a chance to transmit a deadly infection on your enemies +


X-Ray:
X-rays reveal inner weaknesses/Weak points or already damaged bones.
Grants -damage & piercing resists. *


Lab Coat: Increase Movement and Attack speed for a short period


Blood Samples: (Passive)
Leech Life which is converted into potions rather than going straight to your health.


Painkillers:
Heal Allies whilst reducing their DA


MRI Blast
A Blast of energy taking health and stunning enemies


Drugs Trial
Similar to syringe. Given to enemies with random effects:
x% of _______
y% of _______

As it upgrades it can pass through enemies (A caster thing.)


Immunisation Boosters
Increase resistances by X% for Y seconds


Auto-heal aura

Adrenaline injection - increases total speed while decreasing total health

Used needles - infect victims with various random diseases

Anesthesia - sends enemies to sleep (do not wake up on attacking)

Lobotomy - chance to cut off the victim's brain from reality, creating a
drooling version of its former self - Reduces OA DA AS MS and resistances for limited time) (Maybe overpowered if we're not careful )

Surgery - heals targets quickly, as long as they're not under attack.
All of these ##

Euthanasia.
Description: Doctor first releases a virus in a certain area, then inflicts really heavy damage on one of the targets affected by it, hoping for it to "die in peace rather than live in pain".
50 energy cost
4 metres radius
40-80 damage per second
50% chance of Doctor saying "I hope the Oxford Medical Society doesn't fire me for this!"
200 vitality damage ###

Doctor = Doctor (Imaginitive I know )
Doctor + Warfare = Surgeon
Doctor + Dream = Psychologist
Doctor + Spirit = Embalmer
Doctor + Rogue = Toxicologist
Doctor + Defence = Army Medic (Not sure this is final)
Doctor + Earth = Volcanologist
Doctor + Nature = Herbal Healer
Doctor + Storm = Storm Chaser (Not sure this is final)
Doctor + Hunting = Anatomist ###

Doctor + Hobo = Organmonger #
Doctor + Channel = Voodoo doctor ##
Doctor + Cold = Cryobiologist
Doctor + Barbarian = Coroner ***
Doctor + Night = Nightshifter **
Doctor + Nuclear = Radiologist


For now that's all I have. I'm off and I'll see your ideas later and I'll edit the OP. You can expand on what I have already if you like as they need it


Credits:

# Bukikekh
* Rock-man
** Pejuh
*** Viper_Sweden
## YerkYerk
### Wyvern
+ Matseb

Note: Any ideas that aren't liked I can get rid of. It's up to you as I'm just spitting ideas here.
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Last edited by minisav : 05-27-2008 at 04:16 PM.
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Old 05-18-2008, 06:25 AM
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Default Re: New Fake Mastery: Doctor (Half Attempt, needs to be finished)

Doctor + Night = Nightshifter :P
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Old 05-18-2008, 08:03 AM
Bukikekh
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Default Re: New Fake Mastery: Doctor (Half Attempt, needs to be finished)

Doctor+Hobo=Organmonger?
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Old 05-18-2008, 08:47 AM
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Default Re: New Fake Mastery: Doctor (Half Attempt, needs to be finished)

+Barbarian could be Coroner...
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Old 05-18-2008, 11:54 AM
The Rock-man
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Default Re: New Fake Mastery: Doctor (Half Attempt, needs to be finished)

Quote:
X-Ray:
Use X-Ray to inspect chests and enemies to see their loot and equipment (Impossible to implement so will find a new skill)
Just a simple change here X rays reveals inner weaknesses/Weak points or already damaged bones.
Grants -damage & piercing resists.

Cant think of anything for Doc + Channel.
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Old 05-18-2008, 11:56 AM
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minisav
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Default Re: New Fake Mastery: Doctor (Half Attempt, needs to be finished)

Thanks for that.

Any help on what energy costs and how many points can go into the skills and such like are appreciated
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Old 05-18-2008, 12:32 PM
The Rock-man
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Default Re: New Fake Mastery: Doctor (Half Attempt, needs to be finished)

Costs depends on what stats the mastery gives.
All summons have 16 points, and most skills are: 6 8 10 or 12. With 6 being very common for passives and synergies. Total points in mastieres seems to be about 200-220 so thats ~168-188 points worth of skills.
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Old 05-18-2008, 02:00 PM
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Default Re: New Fake Mastery: Doctor (Half Attempt, needs to be finished)

Doctor + Channel = Voodoo doctor
Heh, I like nightshifter

Anyway, it's a rather futuristic mastery (at least for TQ).
This mastery reminds me of WW1 and WW2 battlefield vets...
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Old 05-18-2008, 02:17 PM
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minisav
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Default Re: New Fake Mastery: Doctor (Half Attempt, needs to be finished)

Yeah but Nuclear isn't exactly Mythological
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Slip out the back before anybody knows you were there.
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'Cos you don't wanna be around when it all goes down
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Old 05-18-2008, 02:29 PM
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minisav
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Default Re: New Fake Mastery: Doctor (Half Attempt, needs to be finished)

Quote:
Originally Posted by The Rock-man View Post
Costs depends on what stats the mastery gives.
All summons have 16 points, and most skills are: 6 8 10 or 12. With 6 being very common for passives and synergies. Total points in mastieres seems to be about 200-220 so thats ~168-188 points worth of skills.

I'd say it would give the biggest health benifits. Melee or Ranged do you think?
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