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Old 04-27-2008, 02:21 AM
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Question Rarely used builds - suggest some

I was inspired by the "reflectionist" thread. I'm looking to do something..."weird", if that is even possible in this game, with a mastery combination. Something most people wouldn't pick. Something different. It's ok if it's not a fast killer or good at surviving.

I also know that there are lots of different things you can do with the different skills in each mastery, focusing on one skill, a few skills, or getting all skills. So maybe

I was thinking of making a poison/bleed Rogue (no idea about second mastery) since people say those two types of damage suck. With the right equipment, I think peoples minds could be changed.

Any other suggestions?
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Old 04-27-2008, 06:11 AM
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Default Re: Rarely used builds - suggest some

Have been thinking of this for some time myself, and had a few ideas. How about:

A Poison Bomber Sorcerer: Sorcerer

It requires some -recharge stuff and poison boosting gear if to be possible. Squall then Poison Bomb and Thunderball...If you want Poison you'll have to use skills that reduce monster general resistances for this to work. Dreams ToW would do this aswell but only on Melee range.

Dreamkilling Poison Bleeder: Dreamkiller

Bleeding is very hard to get doing high damage and poison will take very long time to kill itself on Legendary, but if you has pierce damage as main damage and Poison/Bleeding as support damage you could do very high damage on legendary...

I don't know about a Melee Warlocks efficiency, but Necrosis from Spirit mastery reduces resistance to Bleeding by 81% when maxed. If you can find gear dealing enough flat bleeding damage it might be possible.

Bleeding Warlock: Warlock
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Last edited by Shadowshire : 04-27-2008 at 06:28 AM.
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Old 04-27-2008, 06:57 AM
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Default Re: Rarely used builds - suggest some

That seems pretty cool. Confusion AND stun. I think poison gas bomb is under-appreciated. I put one point in it on my rogue, it got a few more from +skill items, and along with Shrapnel, it can take out or seriously wound groups of monsters. The slow effect gives you lots of time to decide what you want to do, then you can throw those 5 knives with confuse and poison on them, the monsters will be all loopy and bleeding.
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Old 04-27-2008, 01:20 PM
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Default Re: Rarely used builds - suggest some

You could make a slavemaster - get -100% recharge, max Enslave Spirit and create your own monster army
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Old 04-27-2008, 05:59 PM
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Default Re: Rarely used builds - suggest some

Wasn't there some problem with -recharge not working from some sources?

I haven't tried the spirit mastery yet, still going through Legendary with my conqueror. That monster army thing makes me think of D2 Necros. With +skills, you could get the whole screen filled up. Necromancer - slavemaster of the dead!
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Old 04-27-2008, 06:13 PM
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Default Re: Rarely used builds - suggest some

I know for sure that CookieMonster loves doing lots of weird builds. Perhaps worth asking him.
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Old 04-27-2008, 07:13 PM
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Default Re: Rarely used builds - suggest some

-rechrage doesn't work if it comes as an affix. Many items have native -recharge, so it's not that much of a trouble.

You could try passive auramancers, either Evoker (Trance of Wrath + Ring of Flame), Conjurer (Deathchill + RoF) or Diviner (Deathchill + ToW). So you just run around while your aura does the killing. It's pretty fun, and all these auras work in a decent manner in normal difficulty.
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Old 04-27-2008, 08:26 PM
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Default Re: Rarely used builds - suggest some

What Poinas said - but with Archmage Clasp alone you can already get up to -45%recharge... and with the unofficial beta patch the -%recharge on suffixes has been fixed too.

Anyway, it's not that hard to get -100% recharge. Or anything close will do too for Enslave Spirit
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Old 04-27-2008, 09:07 PM
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Default Re: Rarely used builds - suggest some

Porcupine build: Kill by Pierce Retaliation...
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Old 04-28-2008, 04:35 PM
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Default Re: Rarely used builds - suggest some

A pierce ratalition build would be fun
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