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Old 04-07-2008, 03:31 PM
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Thumbs up New Fake Mastery: Nuclear

Sorry for yet another fake mastery thread, but I had a creative moment last night and this morning. This one's a bit futuristic though.

Nuclear

Nuclear initiator is a powerful land unit capable of spontaneously converting energy into a deadly attack that can mutate, disrupt or destroy every living thing on its path.





Mastery points – 1

Irradiate weapon (1-8) – (buff) Imbue your weapon with fast moving electrons causing electric damage. Lightning damage +3 (at lvl 1) - +45 (at lvl 8). Electrical burn damage 10 over 2 seconds (at lvl 1) – 60 over 2 seconds (at lvl 8). Energy reserve – 20.

Electron gun (1-12) – (active attack) Shoots a β particle at your foes. Damage: physical 15 & lightning 5 (at lvl 1) – 70 physical & 27 lightning (at lvl 12). Energy cost – 13 (at lvl 1) – 52 (at lvl 12).

Hightened sense (1-6) – (buff) Higher concentration allows you to strike enemy’s weak spots and to dodge their attacks more successfully. Extra physical damage +3 flat & +2% (at lvl 1) - +23 flat & +12% (at lvl 6). Energy cost – 2 points per second.

Mastery points – 4

Long life (1-6) – (synergy to irradiate weapon) Keeps your weapon’s life longer by stopping it from rusting and decaying. Resistance to – physical & piercing dmg debuffs: 10% (at lvl 1) – 60% (at lvl 6).

Nuclear fusion (1-8) – (timed buff) Due to ability of nuclear fusion you can absorb the impact from enemy strikes and turn it into useful energy. Duration 20 seconds. Energy cost per activation – 35. Energy absorption from attacks – 10% (at lvl 1) – 66% (at lvl 8).

Instability (1-8) – (passive buff) Due to unstable molecules there’s a chance that enemy attacks can trigger powerful energy release of any element. 5% chance of 4-7 fire dmg (at lvl 1) – 44 – 51 (at lvl 8). 5% chance of same with lightning dmg. 5% chance of same with cold dmg.

Mastery points – 10

Gamma ray (1-10) – (active attack) A wave of deadly and penetrating gamma particles. Lightning damage 25 (at lvl 1) – 95 (at lvl 10). Vitality damage 7 (at lvl 1) – 52 (at lvl 10). Energy cost – 44 (at lvl 1) – 116 (at lvl 10). 50% chance to pass through enemies.

Energise (1-6) – (synergy to Nuclear fusion) Energy regeneration +2 (at lvl 1) - +17 (at lvl 6)

Instant recharge (1-6) – (synergy to electron gun) Fast recharging allows you to shoot more electrons at a faster velocity. Cooldown -50% (at lvl 1) - -100% (at lvl 6). Projectile speed +15% (at lvl 1) – 65% (at lvl 6).

Polymorphism (1-6) – (synergy to hightened sense) The hightened sense changed your phenotype and made you a better prototype that can attack much faster than usual. Attack speed +5% (at lvl 1) – 15% (at lvl 6). Extra energy cost – 2 points per second.

Mastery points – 16

High dosage (1-8) – (synergy to irradiate weapon) Higher dose of radiation makes your electric attacks devastating. +7% lightning dmg & +10% electrical burn dmg (at lvl 1) - +35% lightning dmg & +24% electrical burn dmg (at lvl 8). Extra energy reserve – 35.

Mutation (1-8) – (debuff) You can induce harmful mutations in your foes that temporarily make them vulnerable. Duration 6 seconds. – 10% elemental resistance (at lvl 1) - -45% elemental resistance (at lvl 8). Energy cost – 62 points.

Summon isotopic twin (1-16) – (pet summon) Summons a look-a-like that is purely made of nuclear energy.

Attributes: N/E/L
Health – 1050 (+45 per lvl) / x 4 / x 8
Energy – 600 (+50 per lvl) / x 2 / x 4

Attacks:
Dual punch – 27 physical dmg & 15 electrical burn over 3 seconds (at lvl 1) – 93 physical dmg & 60 electrical burn over 3 seconds (at lvl 16).

Electron gun (available from lvl 8) – 35 physical & 15 lightning dmg (at lvl 8) – 140 physical & 70 lightning dmg (at lvl 16).

Mastery points – 24

Chain reaction (1-8) – (synergy to gamma ray) At every target gamma ray hits it splits into two until it strikes more targets where it splits again. Extra energy cost 20 (at lvl 1) – 55 (at lvl 8). Enemy armor absorption -7% (at lvl 1) - -33% (at lvl 8) for 4 seconds.

Genetic damage (1-6) – (synergy to mutation) The damage done to enemy genes also strongly reduces their mobility and reaction time. – 20% movement speed & -15% attack speed (at lvl 1) – -50% movement speed & -40% attack speed (at lvl 6).

Corrupt (1-8) – (synergy to electron gun) The nuclear power of your β particles causes devastating damage to enemy health corrupting their cells and life processes happening inside them. 9% health reduction (at lvl 1) – 30% (at lvl 8). 5 health regeneration reduction for 8 seconds. Extra energy cost – 35 points.

Immunity (1-6) – (synergy to isotopic twin) Your isotopic twin can cast an immunity shield on you and himself/herself that will raise all secondary resistances. All secondary resistances raised by 20% (at lvl 1) – 45% (at lvl 6) for 60 seconds.

Mastery points – 32

Spontaneity (1-8) – (synergy to irradiate weapon) Your attacks can drain the energy from your foes and cause energy burn damage. 5% energy drained (at lvl 1) – 19% energy drained (at lvl 8). 20% energy drained causes damage (at lvl 1) – 41% energy drained causes damage (at lvl 8).

Rebirth (1-6) – (synergy to isotopic twin) When your isotopic twin is low on health (5% or below) he/she will self-destruct in a powerful explosion and will be reborn. Cooldown – 180 seconds. If twin dies before this skill cools down then won’t be reborn, just self-destructs.
Self destruct:
250 physical & 100 fire damage (at lvl 1) – 500 physical & 600 fire damage (at lvl 6).
Rebirth:
Born with 10% of total health (at lvl 1) – 50% of total health (at lvl 6).

Nuclear fission (1-12) – (active attack) Casts a powerful nuclear explosion on a battlefield. Damage: 90 physical & 35 fire (at lvl 1) – 270 physical & 110 fire (at lvl 12).

Classes:

Nuclear only = Initiator
Nuclear + Warfare = Partisan
Nuclear + Defence = Vindicator
Nuclear + Hunting = Mercenary
Nuclear + Rogue = Daredevil
Nuclear + Spirit = Efreet
Nuclear + Nature = Miner
Nuclear + Earth = Firestarter
Nuclear + Storm = Catastrophier
Nuclear + Dream = Rifter
Nuclear + Channel = Vaporiser
Nuclear + Night = Zealot
Nuclear + Barbarian = Psychopath
Nuclear + Cold = Soviet
Nuclear + Hobo = Chernobyl dweller

Hope you enjoyed reading this mastery. I'm going to come up with theme pictures for Night and Nuclear soon.
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Last edited by Matseb2611 : 05-20-2008 at 09:29 PM.
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Old 04-07-2008, 04:00 PM
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Default Re: New Fake Mastery: Nuclear

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Old 04-07-2008, 04:20 PM
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Default Re: New Fake Mastery: Nuclear

LoL! I guess you really enjoyed it then.
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Old 04-07-2008, 04:54 PM
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Default Re: New Fake Mastery: Nuclear

It's not my kind of mastery really, but it's still pretty damn nice...
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Old 04-08-2008, 08:47 PM
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Default Re: New Fake Mastery: Nuclear

What he said ^^
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Old 04-08-2008, 09:05 PM
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Default Re: New Fake Mastery: Nuclear

Cool. Well it's one of those masteries that finally complements Earth really well and I'm an Earth lover.
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Old 04-08-2008, 09:12 PM
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Default Re: New Fake Mastery: Nuclear

Well, you should have a more "resounding" name for it than "Firestarter" then...

"Complete Obliterator", "Total Desaster or "The Ender of Time" or something similar...

I really like how Nuclear and Barbarian become Psychopath though.
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Old 04-08-2008, 09:16 PM
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Default Re: New Fake Mastery: Nuclear

I see. I'll try to see what I can come up with for Nuclear and Earth then. I sort of like one-worded names more than multi-worded ones.
Yeah, psychopath came to me straight away as I imagined a crazy Spartan-like warrior charging into battle with a massive club, constantly shouting and casting nuclear explosions all over the place. Very psychopathic!
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Old 04-08-2008, 09:22 PM
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Default Re: New Fake Mastery: Nuclear

Club? Club?! CLUUUUUUUUUUUB?!?!?!?!?!?!

AXE OR SWORD ONLY!!!!!!!!!!!!!!!!!!!!!!!!

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Old 04-09-2008, 09:09 PM
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Default Re: New Fake Mastery: Nuclear

Why? I forgot. Did you not have club-friendly skills?
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